I’m obviously fascinated by this digital distribution business. I think it’s interesting to see this transformation in the industry, changing how people shop for software and how they think about “owning” things. It’s like seeing suburbia switch from shopping downtown in the 50’s and 60’s to shopping in malls from the 70’s onward. There are going to be a lot of non-obvious repercussions to this down the line.
Six years ago I wrote this rant about how I thought digital distribution wasn’t going to make any headway in the marketplace. I think I’ve been pretty firmly proven wrong on that point. However, I’m going to stick to the other point I made that we’re never going to be rid of boxes in stores. This is a much safer bet. I mean, you can buy MMO time cards in a store, which is 100% digital goods. There will always be people looking to buy physical copies, either because they’re old-fashioned or because they want to give it as a gift. Stores won’t give up on it either, simply because it’s another sales vector. Steam can sell me stuff when I browse the store, but it can’t sell me a videogame when I’m shopping for shoes, which is something Target can do.
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.