on Jan 24, 2012
Weeks before this series began – almost as soon as we announced we’d be covering Deus Ex: Human Revolution – people were already listing all the things they wanted to see in a DEHR play-through. As the series has gone on, the number and specificity of these demands has grown. A great deal of the comment threads are dedicated to expressing outrage over items we missed or listing things we MUST do in future episodes. It has now officially gotten out of hand.
So: Relax. If there’s some particular way you want to see things done, feel free to boot up the game and have a go at it. If we overlook something that you enjoyed, feel free to talk about it in the comments without passive-aggressive (or even explicit) insinuations that we’re playing the game wrong.
When you get on a public bus, you don’t shout routing advice to the bus driver. It won’t change where you go, but it will piss off your fellow passengers. And in this analogy, I’m passenger #1, sitting right behind the driver and biting my tongue the whole time. If I have to do it, so do you.
On one hand, I suppose this is to the credit of Human Revolution. No other game in our two-year history of Hobbyist Spoiling has ever elicited so much direction from the audience. There are a lot of interesting bits to see along this particular funhouse ride, and it’s good that people are invested in both the show and the game.
On the other hand, this needs to stop. There’s no way we could satisfy all of the conflicting requests, even if it was the goal of the show. Just accept that we’re not going to see everything, and we may miss that one thing you thought was really important.
One final note is that I had the same holster weapon / throw grenade problem. I think it only happened once or twice, but dang if it wasn’t annoying when it happened. In this game, pretty much any errant grenade is a “reload from last save” situation. You’ve either killed yourself, blown your cover, or killed somebody you didn’t want dead.
I have this problem in other games as well. Pretty much any time I have to move my hand off of the WASD region is one where I’m going to have something like a 5% chance at nailing the wrong key. In most cases this ends up being an unwanted weapon switch or other silly action, but in some cases you end up in a “throw grenade, die” scenario.
For me the counter-intuitive solution to this is to re-bind the dangerous keys (like grenade) CLOSER to the WASD pad. I’m less likely to hit it at the wrong time if it’s close than if it’s halfway across the keyboard.