You can get away with anything, story-wise, as long as you give the players enough rewards. These rewards become hostages which compel the players to stay. Sure, you can leave the campaign now, but then you’ll never get to use this +50 vorpal sword of awesome that glows like a lightsaber and once a day can be used to create 2d8 pieces of delicious candy.
To clear up this continual confusion: This is NOT the last strip. The comic ends on Friday. You’ll know it’s the end. It’ll say so.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
Overused Words in Game Titles
I scoured the Steam database to figure out what words were the most commonly used in game titles.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
Denuvo and the "Death" of Piracy
Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.