A lot of tension in a story happens when the characters do something against the wishes of the audience. This isn’t really possible in the context of an RPG, because the characters ARE the audience.
It pretty much means you can’t create moments like the one where (in the books, mind you) Eowyn begs Aragorn to let her ride with him into battle, and he refuses because he has no right to accept. If you try, you’ll end up with nonsense like what you see above, because 90% of the players out there will simply let her join without a second thought. The other 10% will try to have sex with her first.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Resident Evil 4
Who is this imbecile and why is he wandering around Europe unsupervised?