A lot of tension in a story happens when the characters do something against the wishes of the audience. This isn’t really possible in the context of an RPG, because the characters ARE the audience.
It pretty much means you can’t create moments like the one where (in the books, mind you) Eowyn begs Aragorn to let her ride with him into battle, and he refuses because he has no right to accept. If you try, you’ll end up with nonsense like what you see above, because 90% of the players out there will simply let her join without a second thought. The other 10% will try to have sex with her first.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.