Communication between the Game Master and the players is crucial to keeping the game fun. Solicit feedback from your players from time to time and see how they feel about the experience. If they curse, spit, or stab you with a pencil, it means they probably aren’t happy with the direction the game is going. Sadly, there isn’t much you can do about this, unless you want to give them their way. And honestly, what’s the fun in being the GM if you’re just going to let players have their way?
UPDATE: Ah. So THAT’S where the “rocks fall” joke originated!
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
A Telltale Autopsy
What lessons can we learn from the abrupt demise of this once-impressive games studio?
Silver Sable Sucks
This version of Silver Sable is poorly designed, horribly written, and placed in the game for all the wrong reasons.