Communication between the Game Master and the players is crucial to keeping the game fun. Solicit feedback from your players from time to time and see how they feel about the experience. If they curse, spit, or stab you with a pencil, it means they probably aren’t happy with the direction the game is going. Sadly, there isn’t much you can do about this, unless you want to give them their way. And honestly, what’s the fun in being the GM if you’re just going to let players have their way?
UPDATE: Ah. So THAT’S where the “rocks fall” joke originated!
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Do you like electronic music? Do you like free stuff? Are you okay with amateur music from someone who's learning? Yes? Because that's what this is.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.