So, I just finished Portal 2. I’m not going to say anything about the content of the game. Don’t let anyone spoil it for you. If someone tries to tell you about the game – about any part of it – you should spin-kick them right in their face and run away with your ears covered in case they utter spoilers on their way to the floor. This applies even if the person in question is your mother, a member of the clergy, or a small child. Don’t pull your punches. I mean Kicks. Don’t pull your kicks. Well, kick, actually, I guess. Because there’s just the one. Anyway. Spin kick. Remember that.
The game was about eight hours long for me. It might be longer if you play it in sensible doses and don’t ingest the entire experience in a single all-night bender. Honesty, I can’t remember the last time I did that. The original Portal was a triumph, but Portal 2 exceeds its predecessor in every way possible. The puzzles are more diverse. The environments are fantastic, exciting, and varied. The dialog is funnier and the story more engaging. It has been said that I love to nitpick games. Maybe. But I have no nitpicks for Portal 2. At all. I can’t think of a single flaw or shortcoming in this game. (I’d fault the game for being too short and for perhaps not having enough challenging puzzles, but I haven’t even touched the multiplayer yet, and I’m sure there’s more than eight hours of brain-busters in there.)
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
The Middle Ages
Would you have survived in the middle ages?
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.