FF12 Sightseeing Tour Part 7: Where is my Buster Sword?

By Shamus Posted Friday Feb 25, 2022

Filed under: Retrospectives 89 comments

This week Rocketeer is betrayed by Vossler, the tall, humorless, duty-obsessed military guy who wants to guard the princess. I was glad to be rid of him, since I already have one of those on the team and Basch isn’t any fun either.

In listing his grievances against Vossler, Rocketeer says:

he gets a fucking greatsword by default, while I have to dick around with sword-and-board for entirely too goddamn long;

I hunted in all the shops I could find in Dalmasca. I checked the Bazaar. I stopped and talked to every pissant trader I found. I even hiked to the other side of the Giza plains to Nalbina Fortress and checked those shops. I checked with every merchant in Bhujerba. I honestly thought I was losing my mind. Obviously I’m supposed to have a buster sword. There was probably one offered for free in the tutorial and I somehow missed it. 

Here's the shop interface, in case you're curious what that looks like. It seems like my entire party is behind the curve on gear right now. I'm not sure what I was doing?
Here's the shop interface, in case you're curious what that looks like. It seems like my entire party is behind the curve on gear right now. I'm not sure what I was doing?

I was hours into the game, and Vaan was still slumming around with a sword and a small wooden shield like he was a starting character in Skyrim. It was embarrassing. How did I mess this up so bad?

It was quite a shock when I looked online and discovered that I hadn’t made some ridiculous blunder and I was having the intended experience. All of my characters were using more or less conventional real-world weapons, and I wasn’t missing out on a buster sword, a gunblade, an arm-cannon, a sword made of water, or other stylishly ludicrous weapon.

Continue reading ⟩⟩ “FF12 Sightseeing Tour Part 7: Where is my Buster Sword?”

 


 

Let’s Make a Spaceship Part 2: Homeworld Bound

By Shamus Posted Thursday Feb 24, 2022

Filed under: Projects 42 comments

You may remember that last week I made a spaceship model. I think I could do better if I were to have another go at it, but this model is good enough for now:

I didn’t mention it last time, but this isn’t a single ship model. Instead it’s built from modular pieces, and those pieces only cover the starboard side of the ship. I can then flip the pieces around if I want to put them on the port side. This means I can make the ship asymmetrical if I like. Also, I could make it arbitrarily longer by copying sections.

Before we scrub this model and start over, I want to see it in motion. Now, if I was building physical models, then I could hold this thing in my hand and run around the room while making spaceship noises. 

Here's a picture of some kid playing with a spaceship. I don't know where it's from. Some indie game, probably.
Here's a picture of some kid playing with a spaceship. I don't know where it's from. Some indie game, probably.

But since this model is just data, we’re going to have to settle for animating it on the computer. I could use Blender for this, but I’m more comfortable with Unity. So let’s import my model there. 

First I have to create a new Unity project:

Continue reading ⟩⟩ “Let’s Make a Spaceship Part 2: Homeworld Bound”

 


 

A Travelog of Ivalice, Part 7: Two Suns in the Sunset

By The Rocketeer Posted Wednesday Feb 23, 2022

Filed under: FFXII 77 comments

The captured party is brought aboard the Dreadnought Leviathan, flagship of Archadia’s 8th Fleet, and presented before the commander: it’s Judge Ghis! I missed him; now that he doesn’t wear the helmet anymore, we can admire that great Archadian hair. Grand Moff Ghis greets Ashe glibly, and demands that they hand over the nethicite. Penelo is reluctant, clutching Larsa’s gift in her hand… but Ghis protests, and clarifies that he wants the deifacted nethicite. He asks his lackey, Captain Vossler Azelas, to clarify for him.

If Archadia would just admit they're annexing half of Ivalice to secure their supply chain for hair product, I think everyone would just kinda go with it.
If Archadia would just admit they're annexing half of Ivalice to secure their supply chain for hair product, I think everyone would just kinda go with it.

Yep, Vossler’s gone all Lando on us. At some point it struck him that there isn’t a snowball’s chance in hell of driving the Empire out of Dalmasca through force of arms, and the best plan now is to regain whatever primacy they can for Ashe by cooperating with the Empire, after the model of Ondore in Bhujerba. To this end, they will restore the sovereignty of the Dalmascan line if they but hand over the Dawn Shard, which they reveal is a shard of unthinkably powerful nethicite. Ashe hesitates, struggling to come to terms with the sudden developments, so Ghis makes it simple for her: consent and become their pet queen, or vacillate and he starts lopping off party members’ heads. With a sword at Balthier’s throat, she hands the Dawn Shard over.

Continue reading ⟩⟩ “A Travelog of Ivalice, Part 7: Two Suns in the Sunset”

 


 

Resident Evil 5 #3: Gone Fishin’

By Shamus Posted Tuesday Feb 22, 2022

Filed under: Streaming 57 comments

In this episode, the main characters finally corner the guy we’ve been chasing for most of the game. And instead of arresting him, or hitting him, or shooting him, or hurting his feelings, or doing anything else that might somehow advance his goals, Chris Redfield just glares at the guy while asking stupid questions. The bad guy is able to inject himself with stuff and turn into a huge monster and our alleged hero doesn’t do anything about it.

Have I mentioned that I hate Chris Redfield? He’s just THE WORST. He’s a no-nonsense musclebro badass tough guy… who is completely, hilariously passive and impotent in every cutscene.

Let’s take the zombies out of the equation. Let’s just imagine a cop that behaves the way Chris Redfield does…

Continue reading ⟩⟩ “Resident Evil 5 #3: Gone Fishin’”

 


 

Diecast #372: Caves, Death, and Japanese Spider-Man

By Shamus Posted Monday Feb 21, 2022

Filed under: Diecast 113 comments

If I had a sign in my office that read, “WE HAVE GONE ___ WEEKS WITHOUT COMPLAINING ABOUT THE ENDING OF MESS EFFECT 3,” then that blank would have at least a 15 in it. Until today, when I’d have to erase that number and replace it with a 0.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast372


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #372: Caves, Death, and Japanese Spider-Man”

 


 

FF12 Sightseeing Tour Part 6: The Sand, See?

By Shamus Posted Friday Feb 18, 2022

Filed under: Retrospectives 71 comments

This week The Rocketeer escorts us through the Ogir-Yensa Sandsea. I love the Sandsea. Well, I love the premise, anyway. This section of the game kinda drags on for a little too long, and there are a couple of annoying “gotcha” enemies in the area that can ruin your day if you haven’t been reading the game designer’s mind.

Continue reading ⟩⟩ “FF12 Sightseeing Tour Part 6: The Sand, See?”

 


 

Let’s Make a Spaceship Part 1: Just Like the Old Days

By Shamus Posted Thursday Feb 17, 2022

Filed under: Projects 80 comments

Long-time readers have heard this story before. I decided to spend “a couple of hours” making something. Those hours turned into days. Pretty soon I was stealing hours that I was supposed to be spending on the blog. So to cover up my crime, I decided to write about the project. 

I’ve said before that I was a 3D artist back in the 90s. The truth is that I wasn’t great at it. I’m like 85% engineer and 15% artist,You can really see this in my novels. so a lot of my work was very plain and literalist. It was technically solid and I was really good at shaving off extra polygons, but you shouldn’t come to me if you’re looking for something that will invoke a mood or a specific art style. I think I served my employer much better when I left behind the art world and switched to programming full-time.

A few weeks ago I came across this video, where ex-Mythbuster Adam Savage talks about making physical models for the Star Wars prequel trilogy:


Link (YouTube)

At the five minute mark he talks about the process of adding greebles to the surface of a space station. He talked about coming up with “a story” for the thing you’re building. Like, a surface panel falls off, so that means the area under it gets these streaks of rust. 

This is exactly the sort of work I struggled with. I’d make (say) a building or whatever, and it would be “too perfect”. Too uniform. Too simple. I’d try to add some detail (maybe some air conditioning blocks or whatever) to make it interesting, but it never felt right. I’d add detail in one spot, and then the rest of it would look more bare. So I’d add more. And more. And pretty soon I’d have this odd lumpy thing with a noisy outline that didn’t look or feel genuine. It was both too busy and yet still somehow lacking in detail???

I thought Savage’s “tell a story” approach was an interesting one, and I wondered if it would help me. 

So! I’m going to make a spaceship and see what I get.

Continue reading ⟩⟩ “Let’s Make a Spaceship Part 1: Just Like the Old Days”