DM of the Rings XXIX:
Organizational Skills a Plus!

By Shamus Posted Monday Nov 13, 2006

Filed under: DM of the Rings 43 comments

Lothlorien, Galadriel, Wrong Script, Handrail technology.

In any large prewritten campaign, the DM is bound to read the wrong bit of dialog sooner or later. Sometimes it’s easier to cover up than others. Sometimes it’s impossible. In these cases it can be a great relief when you realize nobody was listening to you anyway.

 


 

DM of the Rings Archives

By Shamus Posted Monday Nov 13, 2006

Filed under: Notices 6 comments

WordPress has this annoying “feature” where it lets you choose how many posts to display on one page. If I was a blogger with many short posts several times a day, then I’d probably choose to have a lot of posts on the front page. Since my posts are either long or image-heavy, I usually limit the front page to 6 posts.

The problem is that WordPress uses this value for how many posts to display on archive pages as well. Viewing the archives (categorical or monthly) six posts at a time is just annoying. Archive pages just show titles and an excerpt of the text with all of the images stripped out, so there is no reason not to lists lots and lots of them. No reason except that WordPress won’t let me do it.

Grrr.

I’ve fiddled with the archive pages so that category archives now show all of the posts on one page. This was harder than it should have been.

The upshot of all of this is that the DM of the Rings posts are all gathered together on one page, which is something I notice a lot of people have been asking for.

 


 

DM of the Rings XXVIII:
More Magical Topography

By Shamus Posted Friday Nov 10, 2006

Filed under: DM of the Rings 38 comments

enchanted woods, haunted mines, cursed mountains, undead marshes, Lothlorien.

Oh look. Another secluded place of secret enchantment and arcane mystery.

Yawn.

 


 

Will it Blend?

By Shamus Posted Thursday Nov 9, 2006

Filed under: Links 3 comments

No, this isn’t another rant about Blender. This is a bit of very clever marketing from a company selling some sort of uber-blenders. This is brilliant. I’ve often wondered what marketing on YouTube would look like. Would a company just post their (hopefully entertaining) ads on YouTube for people to watch? Would they show more “edgy” ads that they couldn’t get away with on network TV? Maybe that will happen, but this company is tapping into the natural tendancy of people to share crazy movies (of real things) that they find online.

This is very powerful, from a marketing standpoint. I would never search for a blender online. I don’t need one. Amazon.com couldn’t get me to look at one with their ridiculous “you may also like…” sales pitches. There is nothing a banner ad could say about this blender that would entice me to click it. But here I found a funny movie, watched it, and when it was over I thought, “Wow. It would be cool to own one of those.” I wasn’t looking for one, but they made me want it anyway. This is viral marketing at its best.

Check it out, a coke can smoothie:

See also: The movie where they turn a handful of Golf Balls into crumbs.

 


 

Lack of Focus

By Shamus Posted Thursday Nov 9, 2006

Filed under: Rants 10 comments

A quick glance around this website will reveal a lot of unrelated projects that I’ve tackled over the years. There’s the book, the political satire site*, the terrain project, a D&D campaign, the movie, some Unreal levels, some game mods, a few WordPress plugins, a half-finished coding project, and now my webcomic. This place is very much the product of an unfocused mind. It’s like I’ve got ADD on a macro scale.

I keep telling myself that one of these days I’m going to settle down, pick one thing, and try to hone that particular skill. That day hasn’t come yet. There is just too much interesting stuff to do and too few days in which to do it. I do seem to be able to hold my focus longer now than when I was younger. Maybe that means I have more dicipline, or maybe it means I’m just slower.
Continue reading ⟩⟩ “Lack of Focus”

 


 

Scope And Scale

By Shamus Posted Thursday Nov 9, 2006

Filed under: Game Design 2 comments

I wanted to link this a couple of days ago but it slipped my mind: Jay Barnson has another great post up about role-playing games on the computer. Of particular interest is the bit about scope & scale, and the contrast between Oblivion and Final Fantasy.

I’m betting what most gamers want is a game with both huge scope and massive scale. I would add that I’d like this, plus dynamic content. I’m greedy that way. (Actually, you could argue the Nethack has all of this, so let me add graphics and accessible gameplay to the wishlist.) While we’re at it, let’s make sure the game has emergent self-balancing properties too. (This is as opposed to the %mechanical forced-balancing we see in Oblivion.)

This is in no way easy to pull off, which is why we don’t see games like this very often. (Heck, we don’t see RPG’s in general as often as I’d like.) Still, this only fuels my interest in the subject. Sure, the perfect game is impossible to make, but that does not diminish my desire to play it.

 


 

dOrange

By Shamus Posted Wednesday Nov 8, 2006

Filed under: Nerd Culture 2 comments

In the comments of the most recent DM of the Rings, I found this webcomic, which has this great strip about roleplaying dice.

Look at them! So colorful. I must have them all!