Session 10, Part 2

By Shamus Posted Sunday Dec 10, 2006

Filed under: D&D Campaign 23 comments

Eomer talks to the captain in charge of this mining camp. Eomer bluffs his way though this, making the captain think that the players were sent from Fol Thron to deal with the rioting and work stoppage. This is made easier by the fact that they do have papers proclaiming them to be in service on the Queen, and the fact that the captain would really rather let someone else handle this. They get a lot of license for how they want to handle the problem.

The players have already decided they want the slaves free. Now they need to figure out how to pull it off.

Continue reading ⟩⟩ “Session 10, Part 2”

 


 

D&D Campaign lives again!

By Shamus Posted Sunday Dec 10, 2006

Filed under: D&D Campaign 11 comments

Due to the repeated requests, I sat down this weekend and finished the D&D campaign I left hanging waaaay back in May. I apologize to everyone who read through that half-finished story. I didn’t want to start the story again only to stop it again, so now I’ve completed the whole thing. It’s done. I’ll post the next installment later today, and I’ll post the rest Tues-Thu-Sat until the end.

Thanks to the gentle prodding from everyone, and the interest you all expressed in the story.

LATER: I should add that this effort ate into the time I usually spend making the DM of the Rings for the week. Let’s see if I can ALSO get out three comics before the weekend is over. We’ll see.

Still, I feel a great sense of accomplishment right now. This thing has been a little splinter of guilt that would bother me from time to time. The D&D campaign was the original reason for this entire blog, and the fact that I’d left it hanging had been eating at me. So nice to have that done.

 


 

RE: DM of the Rings

By Shamus Posted Saturday Dec 9, 2006

Filed under: Personal 15 comments

I made some comments expressing my envy of Rich Burlew, and Wonderduck responded with this comment:

He doesn't have a choice, that's how he is. He's one of those people that thinks that anything he creates is crap-on-a-stick and he's embarrassed to inflict it on people… Fred Gallagher of Megatokyo is another one of ‘em.
[…]

Okay, I have seen Fred do this and it does indeed annoy me. In fact, his self-loathing is one of the things that drove me away from MegaTokyo desipte my love for the artwork. I didn’t even realize I was doing this same sort of thing until Wonderduck pointed it out.

Part of the problem is that I really don’t laugh at my own jokes. (You can’t. By the time you re-word and re-arrange a joke a couple of dozen times the humor is gone. By the time I’m done with a joke I’m sick of it. I doubt most people laugh at their own material.) This leads to a lot of self-doubt and second-guessing. If I made one that was spectacularly un-funny, how would I know?

Okay, so here is my promise: No more of this navel-gazing crap. I’m grateful for my readers. It doesn’t matter if there are a thousand of you or just my mom, I’m glad you like the strip. So from now on I promise not to do any more of this Cloud Strife “Everyone believes in me but I still suck” self-loathing and angst.

Cool? Cool.

Also:

The Ferret has posted a generous and thoughtful review of DM of the Rings. I just want to tip my hat in return for the link and the praise.

The only thing I want to add is that The Ferret says that the strip is made from screencaps found on the web. Just to be clear, I own all three movies and rip the images myself. The over-compression and JPG damage is the result of my tightwad attempts to save precious bandwidth, not a result of being careless with the images. I have unspoiled higher-resolution originals that I plan to release someday.

And finally:

I’m going through the comments in old posts and making a FAQ for the strip. If you have any questions relating to DM of the Rings, ask away.

Thanks.

 


 

Snow Day

By Shamus Posted Saturday Dec 9, 2006

Filed under: Pictures 8 comments

I love the feeling when I open my eyes in the morning and the light in the room is totally different. It’s brighter than it should be, and the light coming in the window is uniform instead of directional. When I see this I know that it snowed overnight, and that the snow has stuck.

Rachel, Esther, Snow

 


 

WordPress Bug?

By Shamus Posted Friday Dec 8, 2006

Filed under: Random 9 comments

Here is a strange one for you. Open up WordPress, and make a new post. Into this post put the words:

“Delete”

Then the word:

“from”

Hit save.

Watch WordPress puke all over itself.

This is a very strange bug. Both words must appear in that order with no other letters between them, but you can have line-breaks between them and it still happens. What on earth is going on here?

The problem surfaced when I tried to edit this old post. I saw a typo I wanted to correct, so I edited the post and hit save, which led to the Bizzare error:

Precondition Failed
The precondition on the request for the URL /twentysidedtale/wp-admin/post.php evaluated to false.

Halfway down the page I quote Lileks, and that quote contains the deadly words. It took me a long, long time to figure out what the problem was. Obviously I wrote that post in an earlier version of WordPress that doesn’t have this bug, and now that I’ve upgraded I can’t edit the post without removing those words. I spent a long time removing secitions of the post until I had isolated the offending words.

One guess is that the phrase “de1ete from” is getting misunderstood or misused as part of a command to mySQL. Still, that really shouldn’t happen.

FURTHER NOTE: I’m using WP 2.0.2 and I have the fancy-pants editor turned off.

 


 

DM of the Rings XXXIX:
Don’t Hate the Player

By Shamus Posted Friday Dec 8, 2006

Filed under: DM of the Rings 76 comments

Boromir, Lots of Orcs, Hitpoints, Player Death

So after a couple of weeks of speculation about what will happen to Boromir, you can… speculate some more!

On Monday I’ll have the other “half” of his death. It was just too big to cram into one strip.

As I write this I find I can only do one of two things at any given time:

  1. Tell the story
  2. Tell a joke

I really envy the skill of Rich Burlew, author of Order of the Stick. His strips are able to advance the story and deliver the funny at the same time. I’m still getting a feel for how to make a comic, and the longer I do it the more I see how hard it is to move the plot forward while telling a joke. The best strips so far are the ones where the characters just have a bit of preposterous dialog and the plot doesn’t go anywhere. The lamest ones are where I just move everyone to the next batch of jokes.

Still, these are fun to make. I’m not sick of them yet.

 


 

“Girl” Games

By Shamus Posted Thursday Dec 7, 2006

Filed under: Game Design 37 comments

Jay Barnson has a great interview with Georgina Bensley, author of Cute Knight.

I actually picked up Cute Knight through Big Fish Games. The game itself isn’t normally my thing, but I’d read a bit about its various innovations and wanted to have a look. Besides, it was very cheap and I’m a sucker for indie developers.

In the interview they get around to talking about “games for girls” vs. “games which are not aimed directly at young boys”.

Rampant Coyote: A lot of the attitude in the business (particularly mainstream publishers) is that “girl-friendly” games means dress-up, shopping, and … pink. What do you think it means to make “girl-friendly” games? And should I be embarrassed about liking Cute Knight (who does have pink hair, I note…) myself?

Georgina: One reason that I prefer “girl-friendly” over just “girl games” is that I don’t think I know precisely what girls like either. I know what I like. I know some things that supposedly are more popular with female players than other things. But people like different things. Some girls play Quake. Not me, thanks. And I wouldn’t be any more interested in Quake if you dyed it pink and made it about roaming the mall attacking passersby with make-up kits. (What a dreadful idea!)

Girl-friendly, to me, means that a female player shouldn’t feel excluded by the game. There are lots of subtle ways that mainstream game developers can show that they don’t really expect girls to play. Default high-score lists filled with male names. Selection between male-only character options. Claiming to have equal options for male and female characters, but actually having twice as much content available for male PCs as female ones. Always showing female characters within the story as weak and helpless. Things like that. I don’t think anyone, male or female, should feel ashamed to play a game that’s girl *friendly*.

Unreal Tournament, Aryss and Tamika
I like how these ladies from Unreal Tournament have metal plating on their shins but have bare tummies. Lots of the female taunts in the game are double entendres about how big your gun is or about your performance in battle. To a certain extent this can be humorous and campy, but too much of this and the game feels stupid and juvenile. And look at those poses. Despite the ridiculous guns, these ladies are flaunting something besides their combat prowess.
I think she is spot-on here, although I want to add to her list of “girl-exclusion” a few things that really get on my nerves.

The worst is the sexing up of all of the females in the game. I always roll my eyes when I go to select or configure my character in the game and find that the males look normal and the women look like strippers. The man gets body armor and the woman gets a titanium bra. I can imagine how a game would look if this dynamic was reversed: It would look disturbingly homoerotic. I can picture a game where the female characters are in jeans and t-shirts, and the men all look like Fabio in tight pants with silk shirts open to the navel. I know if I saw that I would not be eager to play the game.

The other thing I find irritating are games where you can choose your gender, but you’ll run into female NPCs that treat you like a man anyway. Too often they will flirt with you (and lay it on preposterously thick, eww) no matter what gender you are. I don’t think the designers mean to imply lesbianisim, I just think that the female player character is tacked-on and nobody bothered to give her appropriate dialog options. Stuff like this creates the impression that the designers never really expect females to play their games.

I like girls. Girls are pretty. If I want to see a pretty girl I know where to look. (Right in front of my wife’s computer, usually.) And I think most guys know where they can get their hands on pictures of pretty girls when the fancy strikes them. If your game is good, I’ll play it without needing to be bribed with the promise of half-naked polygonal girls. Some of us are grownups who can go a whole hour without needing to see that sort of thing. Trust me. I’ve never heard anyone say, “That game was great but it didn’t have enough fanservice.”

I have nothing against games which openly embrace fanservice, but I do get irritated when developers do this sort of stuff and then cluelessly bemoan the fact that they can’t attract more female gamers. If the game looks like it was designed to please the average FARK boob hound, then you can hardly blame a female for not taking interest. So I agree with Georgina: If you want a game that women will buy, you don’t need to make the game about shopping, you just need to make sure the game treats women like people.