Philosophy Fighter

By Shamus Posted Tuesday Mar 20, 2007

Filed under: Game Design 24 comments

Via Corvus I find this gem. (I’ll add: That mock-up screenshot is hilarious.) The set-up:

How do you design a game about competing philosophies? Re-skinning Street Fighter is probably one way to do it, but there have got to be more interesting ways. Make your case. It doesn’t have to be a power-point, just an insightful comment, or a blog post of your own. I’ll post my design later, but first I want to see what you think!

You could make a pretty humorous game by adopting an insult swordfighting system and having the chosen philosophers trade barbs built from their own quotes or ideas. The writing would be tough, and would likely require a lot of research, and in the end 80% of the jokes would sail over the heads of the non-philosophy majors of the world. Still, the concept itself is kind of funny to me.

But this idea reminds me of the post where Jay Barnson played Democracy, and described his run-through of the game as President of the United States. Okay, now we’re talking about competing political philosophies, which is a small subset of philosophy in general, but you can argue that this still meets the goals of the challenge.

The approach taken in Democracy is that you must run for president and then “do a good job” in order to get re-elected. This implies that somewhere in the many decisions you make in the game, there are right ones and wrong ones, which means that to a certain extent the game is taking sides, philosophically. (It also means that small / limited government types will have to adopt some other worldview for the purposes of the game, since a game where you run a limited government would be by design painfully dull.)

For example: Does banning guns reduce crime? Lots of people have opinions on this. They have statistics and charts to support their position, and a list of reasons why you should ignore the other guy’s statistics and charts. I have an opinion on this is well, which I will keep to myself in the hopes that the comments will follow my example. We can postulate all day on the right and wrong of the thing, what the result of a particular law will be, and what consequences one might face, but once we move the thing into the context of a computer game we move the debate into a simulated world where the answer was decided by the designer. In the game, you pass the law and you see the unambiguous results. This seems a little unfair, and is likely to chafe anyone that doesn’t agree with what the game world says will happen. Crime will go up or down, and you will be “right” or “wrong”. (I really hope that these are randomized from game to game, or else the whole thing will feel like little more than propaganda to those with differing opinions.) In this case the ideas are not so much competing against one another in the minds of the players and in the mechanics of the game as they are supported by portions of the simulated population.

Still, the real goal of the game is to hold office, not solve problems, so the player need not get hung up on philosophy as long as they are willing to abandon their own values in the pursuit of raw power. I’ve certainly done worse for much less in a lot of other games.

 


 

Samorost 2

By Shamus Posted Tuesday Mar 20, 2007

Filed under: Game Reviews 13 comments

Samorost 2
A reader was kind enough to send along a link to this game, and was lucky enough to catch me in an idle moment. (I should note that in this case “idle” = not playing some other videogame.) It’s a puzzle game where you explore a strange little asteroid inhabited by a variety of creatures. The goal is to rescue your dog. There are a lot of games of this sort out there and they don’t usually interest me, but this one was quite compelling. The visuals are delightful. It’s also deviously hard in a couple of places.

Samorost 2
I looked and found the game wasn’t listed on Great Games Experiement. I corrected that, which always gives me a feeling of satisfaction.

These little screenshots don’t really do the game justice. There are a lot of neat places to see. The puzzles have that “it’s obvious once you finally figure it out” thing going for them that I always enjoy. You can play the game at GGE or here.

 


 

The Convert

By Shamus Posted Monday Mar 19, 2007

Filed under: Links 9 comments

Jaquandor has broken down and got himself some dang videogames. I’d be lying if I said this didn’t make me happy. Sure, my hobby makes me miserable, but I love when others join the ranks. I guess from this one can conclude I just don’t like people.

Actually, this is interesting because he’s picked up quite a variety of games. Not just genre diversity, but a large diversity of quality. I am hoping he posts about his experiences with the games after he’s tried them. How will these beloved / loathed games look to a “newcomer”. Will he find gold where I found only tedium? Will he shun a game that I loved because he didn’t go through the preceding five or six games that “teach” you how these sorts of games work? The views of someone outside of the “hardcore gamer” crowd should bring some interesting perspective.

Plus, people always enjoy it when others take up their hobby. I was warmly welcomed by anime fans when I started writing about the subject. I don’t know why we’re wired this way, but we are. Somehow I enjoy my ham sandwich more knowing that you love ham sandwiches too.

Oh yeah. To Mrs. Jaquandor: Sorry about ruining your husband and your marriage and everything.

LATER: I must add, there is something humorously over-the-top about his approach to this that I find admirable. He didn’t just run out and get one game. No, he went in and got a big ‘ol pile.

It’s like a monk who decides to try alcohol for the first time, so he strides into the liquor store and gets a bottle of wine, some whiskey, a vodka, something printed in spanish which may or may not be be tequila, the makings for Jello-shots, and a case of beer. I mean, why screw around, right?

 


 

DM of the Rings LXXVII:
An Important Distinction

By Shamus Posted Monday Mar 19, 2007

Filed under: DM of the Rings 74 comments

One ale or three?

I tried making a classic “gag” strip. It worked! Not only are you getting less jokes, but I’m doing way less work! It’s almost a win-win scenario. Well halfway, anyhow.

I can’t add much to the stuff on sparse loot. The idea has become a sort of zombie joke at this point. It just keeps getting back up, no matter how dead it is. Sooner or later a cleric is going to cast turning on my loot jokes and half of my material will be obliterated in a blinding flash of holy, humorless light.

I suppose the next joke needs to be Aragorn, Gimli, and Legolas standing on a corner with a crude cardboard sign, “Will fight Sauron for food.”

 


 

Ambivalence on Oblivion

By Shamus Posted Monday Mar 19, 2007

Filed under: Game Reviews 20 comments

Hal says in the comments of my recent post on Oblivion:

I'm sorry you had a bad experience with it, Shamus. It really is a good game.

I realized that a huge majority of my current readers weren’t around when I wrote my Oblivion Posts. Sometimes I forget this. I imagine my entire site as this unbroken record, but for most people the thing started about three months ago. So let’s back up a bit.

Hal is right. There was a lot to like in Oblivion. I beat it twice, did all the missions for Mages / Fighters / Dark Brotherhood / Thieves, and collected a few properties. I filled in the map, and even made a (very trivial) mod. That is a lot of hours to sink into a game, and I wouldn’t have done it if I wasn’t having a good time.

But the number of annoyances, quest flukes, bugs, and haywire scripts did grate. That, and I needed a user mod to get the game running on my Geforce 5500, which was well within the “minimum requirements”. A patch to at least meet those requirements would have been The Right Thing to Do, and such a patch wouldn’t be needed for the consoles.

Underneath the dents is a great game. I did have several posts of praise for the game. I didn’t have so much a bad experience as a profound anger that they claimed the game worked on systems where it clearly didn’t, and then never made things right. I strongly suspect that it isn’t the fault of the developers directly. If they are anything like me, they hate releasing buggy software and jump at the chance to correct mistakes. I’m sure the decision was made much higher on the food chain, possibly from the publisher. Honestly if I knew where to lay the blame I would bring my verbal chastening to bear on the guilty party swiftly and with grim efficiency. Sadly, I don’t know who made these decisions, so I have to shake my fist at Bethesda in general. I have little doubt that the decision to launch the game in its larval state was made by someone who probably never played the thing.

I have a better GFX card now and the game runs fine without any user-made mods, but I haven’t forgotten this fiasco. Lots of people picked up the game, played it, and were happy, but for those of us who had to turn to the community for help in getting some sort of playable experience from it, well… that sort of thing tends to leave an impression.

A major expansion is on the way. I will be watching the news very carefully after release, to see what sort of condition the thing is in when it comes out of the box. If it looks good then I just might pick it up. If I see another round of community-made patches arise, then I’m going to conclude the company itself is defective, and give them the same treatment I’ve given Obsidian in the past. They will become a verbal punching bag, my universal example of a game company gone wrong.

 


 

Forum Follies

By Shamus Posted Saturday Mar 17, 2007

Filed under: Rants 36 comments

As I mentioned yesterday, I’ve noticed a few of my old posts are attracting trolls and morons. Some of my movie posts have a tendancy to pick up people who want to engage in tiresome nitpickery over the plot or the degree of suckage manifested by the film. But by far the big draw to the posts of yesteryear is my old post on Oblivion and the way the graphics engine fails at simple tasks. It took me a while to figure out why this was. That post has a steady stream of people who jump in and insult me for having the audacity to use an old graphics card and then expect games to work, even if the card meets the stated system requirements. Some of these people are downright combative. I’ve deleted the worst ones, but there are still a few there that think I’m being unreasonable for expecting something as exotic as lighting to work in the game. These people do not appear elsewhere on the site. That post is seven months old now, but still there are people who come in, drop a few insults, and move on.

Looking at my referrers, I see a lot of traffic coming from the Elder Scrolls forums. The site is actually my #3 referrer, right after Stumbleupon and (recently) Bloglines. There must be some long-standing debate there about this problem and someone probably cited me in the thread. Great.

What is the rationale for this? Is the forum just not filling their need for fruitless debate? Are they so starved for contention that they have to come here and supplement the vast bounty of tireless foes one normally finds in forums? At any rate, coming to my site is a terrible waste of time because I don’t really care to spar with these kids. In fact:

Bethesda should have raised the system requirements or fixed their engine, because the game does not work as promised. As a customer, I feel taken advantage of. To date they have never met the initial promise made on the box, even though user-made patches have emerged to fix the problems they wouldn’t. Shame on Bethesda.

End of story, pixel-humpers.

And I get to say “end of story”, because I’m busy and I have all the bully powers here. If you want a fair debate, then return to the place whence you came, forum-spawn!

(Of course, I could close the comments on that post, but aside from my feigned outrage above I actually find this to be sort of interesting. It’s funny that one of the major sources of newcomers to the site is to a minor post from seven months ago about a game I no longer play. Although I really do wonder about what drives them to comment.)

 


 

Forecast: Windy, cold and abusive

By Shamus Posted Saturday Mar 17, 2007

Filed under: Rants 11 comments

On Tuesday my kids were outside in swimsuits, spraying each other with the hose. By Friday morning we were knee-deep in new snow.

It’s like taking a beating in the playground. The pummeling stops, and you uncurl from the fetal position and start to wipe the snotty tears off your face when suddenly the kicking begins anew. He was just waiting for you to uncurl.

March is such a bastard.