First Steven mentioned this game. Perhaps some vague notion of self-preservation kept me from diving into the thing right then. (You’ll remember how nuts I went for Flash TD back in January.) Then Jay went and posted a screenshot. Geeze guys, thanks a lot.
So here it is, Flash Circle TD. It differs from the last game in that the critters aren’t trying to get anywhere. You aren’t trying to keep them away from your base, or whatever. They just come in and walk around in circles. The game is over if you get more than 100 at a time. This produces a very different game from more or less the same gameplay mechanics. Interesting.
Jay is hooked as well, which means Apocalypse Cow is most likely languishing while he pummels the circling critters. Curses!
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.