I played the demo of this game way back in August of last year. Last weekend I saw the extra-special collector’s edition with various knicknacks of dubious value and an art book, all packaged in a felt-lined tin for $20. Oh yeah, there was a game in there too. Really I was just happy to find the game for cheap, so the collection of collector’s collectables hold about the same value to me as a stick of baseball card gum or a Bazooka Joe comic. Eh. That’s nice. Whatever.
I stand by most of my initial comments on the game: The Native American spirit warrior is as good an excuse as any to give the player super powers, and it works well here because those powers translate so well into compelling gameplay.
![]() |
| You can run around on the glowing paths. This might feel a little strange. |
The game has catwalks which go up walls, across ceilings, sideways, and back down to “right side up” again. The game never explains how they work. You just stick to them. Gravity retains the familiar orientation, but some alien technology prevents you from falling. (Unless you jump) This can be strange as you fight enemies who are on different catwalks with different orientations, and neither one of you is right-side up. Sometimes when objects fall or get knocked around you get a sense of which way gravity is “really” going, and the effect is dizzying.
Speaking of gravity… Continue reading 〉〉 “Prey: First Impressions”
T w e n t y S i d e d



