Let’s Make a Spaceship Part 1: Just Like the Old Days

By Shamus Posted Thursday Feb 17, 2022

Filed under: Projects 80 comments

Long-time readers have heard this story before. I decided to spend “a couple of hours” making something. Those hours turned into days. Pretty soon I was stealing hours that I was supposed to be spending on the blog. So to cover up my crime, I decided to write about the project. 

I’ve said before that I was a 3D artist back in the 90s. The truth is that I wasn’t great at it. I’m like 85% engineer and 15% artist,You can really see this in my novels. so a lot of my work was very plain and literalist. It was technically solid and I was really good at shaving off extra polygons, but you shouldn’t come to me if you’re looking for something that will invoke a mood or a specific art style. I think I served my employer much better when I left behind the art world and switched to programming full-time.

A few weeks ago I came across this video, where ex-Mythbuster Adam Savage talks about making physical models for the Star Wars prequel trilogy:


Link (YouTube)

At the five minute mark he talks about the process of adding greebles to the surface of a space station. He talked about coming up with “a story” for the thing you’re building. Like, a surface panel falls off, so that means the area under it gets these streaks of rust. 

This is exactly the sort of work I struggled with. I’d make (say) a building or whatever, and it would be “too perfect”. Too uniform. Too simple. I’d try to add some detail (maybe some air conditioning blocks or whatever) to make it interesting, but it never felt right. I’d add detail in one spot, and then the rest of it would look more bare. So I’d add more. And more. And pretty soon I’d have this odd lumpy thing with a noisy outline that didn’t look or feel genuine. It was both too busy and yet still somehow lacking in detail???

I thought Savage’s “tell a story” approach was an interesting one, and I wondered if it would help me. 

So! I’m going to make a spaceship and see what I get.

Continue reading ⟩⟩ “Let’s Make a Spaceship Part 1: Just Like the Old Days”

 


 

A Travelog of Ivalice, Part 6: Sandseas, Sigil Stones, and Staircases of Dicks

By The Rocketeer Posted Wednesday Feb 16, 2022

Filed under: FFXII 43 comments

After fleeing Marquis Ondore’s swank crib, the game wastes no time in dropping you right off at the start of the next area. Balthier, for the third time at least, caresses his ego by showing off features of his ship, this time a cloaking device he borrowed from a StarCraft Wraith. It’s sadly not inaccurate to say that the first and only cool thing Balthier ever stole was his ship and he has just been riding that good feeling ever since as a “sky pirate.” Vaan and Penelo’s bickering prompt Balthier to baldly lampshade the couple’s status as the comic relief, because sometimes the game is as unkind to me as I am to it.

Man, can you believe Ondore not only met with but actually handed over to the Imperials not only Basch but two unaffiliated career criminals and two random peasant children to massacre an Archadian dreadnought crew, rescue a princess, and escape? I guess it makes sense because if Vaan hadn't been on board with the Dusk Shard, the entire plot would have been derailed.
Man, can you believe Ondore not only met with but actually handed over to the Imperials not only Basch but two unaffiliated career criminals and two random peasant children to massacre an Archadian dreadnought crew, rescue a princess, and escape? I guess it makes sense because if Vaan hadn't been on board with the Dusk Shard, the entire plot would have been derailed.

The task now is to cross the Sandsea. They aren’t just being poetic with the name, either; the sand here is special, and flows like water in a vast, sprawling mass stretching beyond the horizon. Basch describes it as larger still than all of Dalmasca and booooy he ain’t even kidding. This is the first time the game drops you off at the beginning of an immense stretch of wasteland or ruins and says, “have at it, we’ll start up the plot again on the other side.” From here on out, this is more or less how the game functions, and I’ll be perfectly honest: I think the game gains something from this. There’s just something about peering out over the trackless wastes, with nothing on the other side but some magic-charged ruin lost to the mists of history, and fighting my way to the very bottom of it in search of some relic or other that just whips me into the adventuring mindset.

Continue reading ⟩⟩ “A Travelog of Ivalice, Part 6: Sandseas, Sigil Stones, and Staircases of Dicks”

 


 

Resident Evil 5 #2: A Miner Setback

By Shamus Posted Tuesday Feb 15, 2022

Filed under: Streaming 40 comments

Tonight at 7pm, you can join Chris and I on his Twitch channel as we guide our hapless protagonists from one ill-advised misadventure to another.

I have to make a minor correction: Last week I claimed that the developers designed the game with the intention that Sheva gets the rifle and Chris gets the shotgun. Since we did it the other way, the game was always giving us the wrong ammo. It turns out I was wrong about the cause of this problem.

As it turns out, the game does this no matter what weapons you have. If Sheva breaks open a container, then the game creates ammo for Chris. If Chris opens something, he gets ammo for Sheva. We played for two hours last week, and this behavior was incredibly consistent. I opened countless containers in this play session, but the only time I got shotgun shells was when Chris opened a container.

Continue reading ⟩⟩ “Resident Evil 5 #2: A Miner Setback”

 


 

Diecast #371: Multi-factor Filibuster

By Shamus Posted Monday Feb 14, 2022

Filed under: Diecast 101 comments

This week, Paul is the one that showed up with a fistfull of topics, and I’m the one who… doesn’t. I could get used to this.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast371


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #371: Multi-factor Filibuster”

 


 

FF12 Sightseeing Tour Part 5: A Sad Party

By Shamus Posted Friday Feb 11, 2022

Filed under: Retrospectives 118 comments

In this week’s episode, we rescue the princess. This means that our party is now complete. And I have to say I’m not really a fan. Of any of them.

Oh sure, there’s all the problems we’ve already covered, like how their personal goals don’t align with the plot, or indeed go anywhere interesting. But the more immediate problem for me is that these people aren’t any fun.

“Teenagers team up and fight space-Satan to save the world.” That’s how people derisively describe your average Final Fantasy plot. But the truth is that I like that dynamic. It’s silly as hell, but I love having a large cast of colorful personalities, all going through their own arcs as the plot ramps up from “ridiculous” to “surreal“. 

Final Fantasy Shamus

Keep in mind that when I talk about Final Fantasy games, I'm REALLY talking about VII, VIII, X, and XII. I've only played a little of the 2D games, and I'm only familiar with the more recent games through their reputation.
Keep in mind that when I talk about Final Fantasy games, I'm REALLY talking about VII, VIII, X, and XII. I've only played a little of the 2D games, and I'm only familiar with the more recent games through their reputation.

I love how the groups always feature a variety of characters. A mix of male and female, young and old, rich and poor, serious and playful, badass and comical. You can see the same personalities pop up again and again throughout the series like meta-cameos, but each time those personalities are behind different faces, and fulfilling different roles within the story.
Continue reading ⟩⟩ “FF12 Sightseeing Tour Part 5: A Sad Party”

 


 

A Travelog of Ivalice, Part 5: Imperial Mercy and Other Lies

By The Rocketeer Posted Wednesday Feb 9, 2022

Filed under: FFXII 84 comments

We open to the party being brought aboard Ghis’ flagship, the Dreadnought Leviathan. Hilariously, the little transport craft has these two protrusions on the front that look like someone welded two swords to the bumper. I can’t help but imagine this little bumper-car ship ramming dreadnoughts with its teensy little fender blades.

The Ministry of Law has repeatedly denied Judge Gabranth's request to have his personal shuttle painted midnight purple and airbrushed with the words 'SPEED KING' and a four-armed, crocodile-headed cyborg riding a flaming skeletal horse.
The Ministry of Law has repeatedly denied Judge Gabranth's request to have his personal shuttle painted midnight purple and airbrushed with the words 'SPEED KING' and a four-armed, crocodile-headed cyborg riding a flaming skeletal horse.

As the party is brought onto the bridge, who should be waiting for them but Amalia! Basch greets her as Majesty, and in response she slaps the taste out of his mouth, because nothing good can ever happen to Basch. Ghis confirms that she is indeed Ashelia B’nargin Dalmasca (*snicker* “B’nargin”), and everyone is shocked but Basch.

I like Ashe.
I like Ashe.

Ghis does note that, without any proof of her lineage, she’ll simply be hanged with the rest of the insurgents. Basch pipes up saying that he had a contingency for just such an occasion and that he and he alone knows the location of such proof, an artifact called the Dusk Shard. Which is to say, the Goddess Magicite Vaan has in his pocket. No really, it starts glowing right on cue and he pulls it on out. Does the Empire not frisk prisoners?! This is the second time! Judge Ghis finally gets the hint and yoinks it out of his hands, exclaiming, “Well shit, that cleared up quicker than I thought it would.”

Vaan demonstrates his trademark lack of self-awareness by demanding “no executions” before he hands over the stone. Ghis mutters to himself about Vayne wanting the stone for some purpose, and they are led away to the brig.

Continue reading ⟩⟩ “A Travelog of Ivalice, Part 5: Imperial Mercy and Other Lies”

 


 

Resident Evil 5 #1: Zombie Police! Open Up!

By Shamus Posted Tuesday Feb 8, 2022

Filed under: Streaming 73 comments

Last week Chris and I began our Co-op trip through Resident Evil 5. It went about as well as you’d expect…

And now our drinking game begins to take shape. Take a drink whenever…

  1. Sheva enters the frame via a Miranda shot.
  2. Anytime Chris or Sheva say “partners” to each other.
  3. Every time Chris impotently points his gun at a dangerous suspect while they do as they please.

Actually, I’d like to amend #3, since it’s kind of ambiguous. As stated, this just results in a single drink in every cutscene with a bad guy. But the point of this rule is to draw attention to how powerless he is, and how all of his enemies seem to be aware that he’s never going to shoot them. So let’s change #3 to “drink every time Chris asks a question that is ignored or mocked by the suspect.”

Just a reminder that these drinking games are designed to kill the viewer.

Now let’s talk about this gameplay…

Continue reading ⟩⟩ “Resident Evil 5 #1: Zombie Police! Open Up!”