Let’s Make a Spaceship Part 3: Back Up

By Shamus Posted Thursday Mar 10, 2022

Filed under: Projects 39 comments

I sort of skipped a bunch of steps at the end of the last entry, because I was in a hurry to get to the point where we could see ships shooting at each other. But now that we’ve made it, let’s back up and talk about how we got here. Specifically, I’d like to respond to this comment

I really enjoy this kind of content – programming, explaining complex IDE type objects (I’ll probably never try Unity – I’m a back end natural language processing type guy – but it is fun to see someone else struggle with it). Looking at the GIF I’m sad there wasn’t a paragraph or two about how the lasers were added: was that hard? Does Unity have an “Add laser” button? I feel like it might. I also think that each ship must track some sort of hit points value, because I saw one of them get hit (oh to have a discussion about hit boxes, and how to determine if a laser is inside one or not – I remember two decades ago trying to code up hit detection code and there are lots of optimizations in that area) and then flame out and explode. Lots of complexity hiding behind that I suspect!

Unity doesn’t have an “add laser” button, but we can re-use the trick from last time to save ourselves a bit of work. 
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A Travelog of Ivalice, Part 9: Jungle Fever

By The Rocketeer Posted Wednesday Mar 9, 2022

Filed under: FFXII 70 comments

In the morning, Larsa is waiting to travel with us to Bur-Omisace. He mentions running off from his escort, so yes, it seems he really is sneaking out windows at night to engage in this skullduggery. There’s probably a crowd of Judges getting their shit wrecked in Zertinan Caverns, where he purposely led them to get eaten by skulwyrms. Ashe is willing to travel there with him, but says she hasn’t quite made up her mind yet about what to do once there; it will take some convincing along the way to set her on one path or the other.Not the last time this will be the premise of our journeys. But Larsa has an ace up his sleeve, and tantalizes the princess— and the player— by revealing another reason he wanted her to come to Bur-Omisace: to meet someone, “both friend and enemy,” but he coyly refuses to say anymore until they get there.

Our cast dynamics in tableau: Ashe and Basch together, staring ahead; Balthier and Fran together, looking askance at the youths; Larsa gazing at Penelo gawking at Vaan acting a fool.
Our cast dynamics in tableau: Ashe and Basch together, staring ahead; Balthier and Fran together, looking askance at the youths; Larsa gazing at Penelo gawking at Vaan acting a fool.

Well, successful troll is successful, and half the party goes traipsing back to Ozmone at his well-shod heels. Meanwhile, Basch hangs back with Han and Chewie. Basch points out that Mount Bur-Omisace is in the Jagd Ramooda, and thus they have nothing to fear from Imperial air power once there.

Balthier grabs him by his fool shoulders and screams, “What the fuck do Dalmascans have against paying some goddamn attention?!” And, shaking him like an idiot child, adds, “Do you not remember last week? When exactly what you just said totally fucking happened? To us? THOUSANDS OF PEOPLE DIED!”

Fran, as always, merely stands wordlessly by, likely offended someone else would try to deal exposition or geography trivia to her, while her keen viera senses are ruffled by the shifting of a fate now viciously tempted.

Continue reading ⟩⟩ “A Travelog of Ivalice, Part 9: Jungle Fever”

 


 

Resident Evil 5 #5: Will You Be My Valentine?

By Shamus Posted Tuesday Mar 8, 2022

Filed under: Streaming 38 comments

I think I’m finally getting the hang of this game, which means it’s time for the series to come to an end. Tonight at 7pm, Chris and I will be streaming the finale of this game. To really understand the ending, please watch this clip of the Red Letter Media Crew watching the end of Resident Evil: Afterlife. It’s three minutes and twenty seconds of concentrated joy / insanity.

In any case, I hope to see you there tonight. Here is the VOD from last week:

The Jill reveal is actually a huge relief for me. The first 4/5ths of this game gives us the following setup:
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Diecast #374: No Man’s Leftover Meatloaf

By Shamus Posted Monday Mar 7, 2022

Filed under: Diecast 194 comments

I have a No Man’s Sky rant for you this week. Yes, I realize I’ve cooked you this dish before. Yes, I’m aware that you’d prefer something novel instead of leftovers from 2016. Like I said on the show, we really need another procgen space game because I’m going to lose my mind if I keep coming back to NMS in search of what I want.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast374


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #374: No Man’s Leftover Meatloaf”

 


 

FF12 Sightseeing Tour Part 8: The Protagonist Conversation

By Shamus Posted Friday Mar 4, 2022

Filed under: Retrospectives 89 comments

This week Rocketeer talks about Vaan’s scene with the princess. Which means it’s time for us to have “the protagonist conversation” about Final Fantasy XII. To be honest, I hate this conversation. It’s an unproductive time-sink, and there are always a handful of people willing to argue about it until the internet runs out of storage space.

The argument begins when someone complains about the apparent protagonist of a game with an ensemble cast. Maybe they’re boring, unlikable, inert, or they have no personal stakes in the plot. So the critic will say so:

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A Travelog of Ivalice, Part 8: It Would Be So Nice

By The Rocketeer Posted Wednesday Mar 2, 2022

Filed under: FFXII 78 comments

The sun-scorched Giza Plain has entered its rainy season, transforming it for a time into a swampy network of rushing wadis. Just beyond it lies the Ozmone Plain, a rather pretty area dotted here and there by derelict airships from a battle long, long ago. Both areas can be jogged through easily and nothing of import occurs therein; Jahara, settlement of the garif, lies upon the western edge of Ozmone.

It looks nice, but the HOA fees are outrageous.
It looks nice, but the HOA fees are outrageous.

However, the game opens up a great deal at this point, and canny players can test their mettle against areas they really aren’t supposed to be in to grab tons of equipment they’re not supposed to have. So it was that by the time I had crossed the two small areas between Rabanastre and Jahara, I had packed on over a dozen levels and adorned myself with some very high-tier equipment. But the greatest allure of these areas is the severed limbs of greasy monsters.

See, as in most RPG’s, the player can always go spelunking in some haunted ruin and rummage through random hope chests and clay pots inexplicably containing plate armor and magic staves of calamitous power, but FFXII has something else up its sleeve, too: the bazaar.

Allow me a tangent here. Er, again. Just.. just go with it.

Continue reading ⟩⟩ “A Travelog of Ivalice, Part 8: It Would Be So Nice”

 


 

Resident Evil 5 #4: Who Are We After Again?

By Shamus Posted Tuesday Mar 1, 2022

Filed under: Streaming 14 comments

Twenty-four minutes. That’s how long Chris and I fought the boss at the end of last week’s video. It doesn’t help that the plot seems to have lost its way, leaving us to blunder from one pointlessPointless for our heroes. The scenes serve the writer’s goals, but the protagonists are doing a lot of things that don’t clearly advance their goals. catastrophe to the next.

It feels like we should just leave and call in an airstrike, because there doesn’t seem to be anything here that doesn’t need to be killed or destroyed. But instead we’re blundering through this circus on foot, getting dragged into protracted fights with boring repetitive boss monsters with no relevance to the plot.I GUESS we’re supposed to be invested in Chris’ idiotic no-stakes search for Jill. Which… ugh. I’ll interrogate that once we get to the “reveal”.

Anyway, here’s the madness from last week:

I don’t know what to make of that boss fight.

Continue reading ⟩⟩ “Resident Evil 5 #4: Who Are We After Again?”