Writer’s Revolt

By Shamus Posted Monday Nov 5, 2007

Filed under: Rants 75 comments

I see that Hollywood Writers – a term somewhat akin to Nebraskan Surfers – are apparently going on strike. Cue dramatic music. I hope they do, and I hope it lasts. I want to see if we can tell the difference. The folks who haven’t had an original idea in years are threatening to stop writing? How would we know? (Since they have elected to no longer write, it would be funny if they picketed with blank signs.)

Maybe this is just an excuse to get some time off so they can take part in NaNoWriMo. You can’t deny they need the practice.

A couple of years ago we rented Firefly through Netflix, and we saw how good writing is rewarded: The show gets shown out of order in a moving timeslot and canceled mid-season. We have more sitcoms about wacky, off-beat families than we have televisions in this country, and yet somehow nobody could find room to give Firefly more than thirteen episodes? I now carry a bitter grudge against the industry in general, with a special abhorrence for all the writers who think “sci-fi” means “moody, angst-ridden romance in space”.

I don’t expect the strike to last. The writers won’t have anything to do but sit at home and watch television, and they are sure to crack after a couple of days of that torture.

 


 

Dexter: Up and running

By Shamus Posted Saturday Nov 3, 2007

Filed under: Notices 16 comments

So Dexter, the latest version of WordPress, is up and running here on Twenty Sided. I managed to break the site for an hour or so this morning but I think I have it all ironed out now. Let me know if you see anything screwy. I’ve also modified the CSS so that when people post huge URLs in the comments it won’t break the formatting. This is only tested in IE and Firefox. If the right side of comments are getting chopped off, please let me know.

I got a decent start on tagging some of my old posts. I worked my way backwards through the videogame archives, adding tags. I have noticed some things about this process:

1. It is very easy.
2. It makes the site more useful, even for me.
3. It is a gigantic task that would take forever.

That last item worries me a little. I’ll try to do it in bite-sized bits. Ideally, I’d like to have all of the videogame and anime posts tagged at some point. In any case, at least I won’t be adding any more un-tagged stuff to the site.

EDIT: DEV NULL Below points out there aren’t any tags visible. I guess I should have mentioned that. Tags should appear at the end of posts… but only for ones where I’vbe manually added tags. The most recent posts in videogames are mostly tagged. All other posts are withouttags at the moment.

LATER: Thanks to those who pointed out that wordpress is puking SQL errors all over the DMotR entries. Turns out that Dexter has a totally different way of sorting posts into categories. The First / Last navigation links need to query SQL to find the first and last posts in a given category. This would be easy if the category was stored with the post data in the same table but instead this information is in another table. Sigh. It was already a crazy process to find out this simple bit of information, requiring an INNER JOIN and some other hocus-pocus that goes beyond my limited SQL-fu. I couldn’t even understand the new system, much less figure out how to query it.

About an hour in I realized I was re-inventing the wheel for nothing: DMotR is done. I don’t need fancy queries or anything else. The first post is #612 and the closing credits are #1306. I just hard-coded them to always point to these posts and called it a day. The downside is that if I ever added a comic the navigation links would ignore it, but I don’t think it’s worth the hassle right now.

Okay, problem “solved”.

 


 

No Free Games

By Shamus Posted Friday Nov 2, 2007

Filed under: Notices 19 comments

Not that anyone noticed, but Friday is when I usually post my “Free Game” links. I didn’t have time for that this week, so no free game. This weekend I plan to sink some time into UT3. And naps.

 


 

The Devolution of Windows

By Shamus Posted Friday Nov 2, 2007

Filed under: Rants 91 comments

Lots of people are upgrading to Windows Vista and then regretting the move. As I contemplate this, I look back at my own history with the PC platform:

DOS (1988): I started here. It was cryptic and odd unless you knew how to use it, but it got the job done.

Windows 3.1 (1992): It was ugly, stupid, and annoying a hundred ways, but it did what I needed. I usually just ran DOS and jumped into Windows when I had to run something designed for Windows. Yes, it was appalling compared to the Mac OS of the day, but I’d never used a Mac and had no idea what I was missing. Windows 3.1 managed to more or less stay out of my way. Pointless but harmless upgrade.

Windows 95 (1995): It enraged me with just how much memory it demanded. It no longer ran as a DOS application, which means that you couldn’t just jump in and out of Windows at will. It was bossy, pandering, frustrating, with the very worst dialog boxes I’ve ever seen. I had to upgrade to do my job at the time, or I wouldn’t have done so at all. The constant nanny prompts, “Are you sure you want to do that thing you just did?” probably cost me a couple of keyboards. If I need windows for my job I would have run to Apple at this point and begged them to take my money. Took me a year to get used to it. Awful upgrade.

Windows 98 (1999): This upgrade was a relief. File sharing worked more or less as it should. While the memory footprint was somewhat bigger, Moore’s Law had caused memory to expand faster than the OS, which means that I had a larger percentage of system memory at my disposal. It looked better, ran better, and corrected some of the worst problems of Win95. This was arguably what Win95 should have been in the first place. Took me a month to get comfortable with it. Decent upgrade.

Windows XP (2002): The system was more reliable and more stable than before. There were still a lot of nanny dialogs here and there, but most of them could be turned off. Again, the memory footprint was bigger but Moore’s Law kept it from being too big. The only complaint I had was the overly fancy UI seemed like a total waste of resources. I turned off most of the visual enhancements and enjoyed something that looked like Windows 98 but ran better. Took me a couple of days to get comfortable with it. Good upgrade.

Windows Vista (Never, never I say!): I will resist this upgrade for as long as I can. This looks a lot like the the Windows 95 upgrade. Everyone I know who uses it has been driven mad by the “security” features, which are little more than confirmation dialogs that chide the user when they engage in reckless activities like running programs. The memory footprint sounds needlessly gigantic, and even the hard drive requirements are shocking. (Fifteen gigs of hard drive? What on Earth do you have in there?!?!?) It also requires a cutting-edge graphics card, which is just absurd. All of these headaches, all this expensive hardware, and I can’t think of a single reason I’d want to upgrade even if it was free and had the same requirements as XP. I have all the OS I need right now.

How did they go so wrong? Windows has been getting gradually better since the mid 90’s as far as I can tell, and now Microsoft has taken an awful step backwards. It needs two hundred times more hard drive space than Windows 95, and about sixty-four times more memory. Yes, we need operating systems to do more now, twelve years later. But that much more? This isn’t a rhetorical question. I’m really wondering: What are they doing with it?

I have 2 XP license keys & clean install discs here. Not system-specific “restore” discs, mind you, but real install discs. I’ve been in the habit of buying “no OS” PC’s and then installing XP fresh, and I’m very glad I’ve been doing that. Hopefully I can keep XP going for several more years, and skip Vista altogether.

It will be very interesting to watch what Linux and Mac do in the next couple of years. I’m chained to the PC platform for various reasons, but lots of people aren’t. Will a lot of fence-sitters migrate to one of the alternatives? I’m hoping so.

 


 

WordPress: Dexter

By Shamus Posted Friday Nov 2, 2007

Filed under: Random 16 comments

I’ve been eyeing Dexter, the latest version of WordPress. Fledge has had some problems with it, though.

He makes the point that categories and tags are somewhat redundant. I think that’s true in some cases, but I think this blog is a good example of where both could be useful. I often do “series” of posts, and I always have to manually link to other posts in the series. For example, I don’t want to create a new category for every new videogame or anime I cover, but each one takes up several posts spread out over a couple of weeks, and I’d love for readers to be able to check out the entire series if they show up in the middle. Bioshock. Fullmetal Alchemist. Quake 4. It would be super great if I could tag each series, those tags would appear automatically, and if it wouldn’t break my blog, make a mess, or take forever in the process.

Sure, users could search the blog for the series they’re interested in, but that’s not the same as having the link at the end of the post. Plus, searches will return posts that contain stuff like, “I liked this game almost as much as I liked Jade Empire”, which doesn’t really have any information on Jade Empire. In fact, a sentence like that sort of assumes you’ve already read my stuff on Jade Empire.

Fledge mentions the Ultimate Tag Warrior plugin, which I used. Once. For about an hour. It was painfully slow. I don’t know why. I didn’t try to debug it, I just shut it off. I’m not knocking the plugin, many people like and enjoy it. But for whatever reason, page loads took about five seconds when the plugin was active.

So, a little discussion:

Do you find tags useful on other blogs? Do you use them? Ignore them? Did you ever wish I had tags here?

And a tangent: Anyone else have problems with Dexter?

 


 

Seam Carving

By Shamus Posted Thursday Nov 1, 2007

Filed under: Movies 26 comments

This is amazing:

It’s sold as a way to make photos scale to available space while still retaining vital elements, although all I could see was the greatest photoshopping tool ever devised. The part where they seamlessly cut people out of the beach photo was brillaint.

 


 

The Capricious Nature of Motivation. (Meh.)

By Shamus Posted Thursday Nov 1, 2007

Filed under: Personal 32 comments

Yesterday I crossed the finish line on a Big Project at work. It’s been requiring some overtime and after a couple of weeks of being “two days” from the end I was really starting to fatigue. Hopefully my sour mood didn’t come through on the site.

I managed to get through this while keeping up with stuff like this for Chainmail Bikini, meeting my output goals for this website, and still get in some family time here and there. Still, I’ve been looking forward to a break, and for a chance to pursue some side projects that got pushed to the back burner. So now the Big Project at work is (in theory) done and now I can finally get around to…

Erm. Nothing, really.

I’m sitting here with a good three hours to burn any way I dang well please, and I can’t think of a thing in the world I want to do. I have a programming / research / learning project I’ve been itching to work on, and now I don’t even have the energy to try and express my abiding apathy for the thing. I have anime here – good anime – which I don’t want to watch. I have a pile of games here I don’t want to play. Even “surfing the web” seems like a chore, and that’s the twenty-first century equivalent of channel surfing – just click, click, click through the disposable hours by searching out easy-to-digest entertainment. The condition of being “too bored to surf the web” is just one step away from “catatonic”.

This is frustrating. I’m going to pass the time staring at the ceiling, but Real Soon Now I’m going to wish I could have these hours back. Here I am with the vast riches of unallotted time, and I can’t even work up the energy to feel apathetic about the lack of guilt I’m experiencing over all of the things I’m not working on. In fact, I’m so lazy right now that I’m not even going to fix the previous train wreck of a sentence.

And not only am I wasting a bunch of my time, but I’ve just now wasted a couple of minutes of yours. Oops!

 


 
From The Archives:

Gamers Aren’t Toxic

This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.

 

id Software Coding Style

When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.

 

Trusting the System

How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?

 

Games and the Fear of Death

Why killing you might be the least scary thing a game can do.

 

Chainmail Bikini

A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.

 

D&D Campaign

WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.

 

If Star Wars Was Made in 2006?

Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?

 

Free Radical

The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.

 

How I Plan To Rule This Dumb Industry

Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)

 

Object-Oriented Debate

There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.