When Uprights Ruled the Earth

By Shamus Posted Tuesday Feb 12, 2008

Filed under: Video Games 26 comments

The 70’s and 80’s made up the Paleozoic Era of Videogames. It began with the simplicity of creatures like pong and breakout, and eventually gave way to a myriad of massive arcade beasts. Ravenous for quarters, these games ruled the earth until the mass extinction event that was the arrival of home console gaming. Oh sure, there are still a few of those old dinosaurs around today, but the gaming world is now dominated by consoles and (to a lesser extent) personal computers. Many modern arcades are little more than quarter-fed museums.

In case you don’t remember the game, here is a really terrible re-creation of Centipede.

This makes for fascinating reading. It’s a series of documents from Atari in 1983, covering the development and deployment of Centipede. (PDF) In it, Atari employees discuss the merits of replacing the trackball with a joystick, how well the game performed against other Atari games, and various strategies that were emerging from players on how to play. I was also really surprised to see a section talking about how to attract more (Japanese) females to their machines. Even back then, they were looking for a way to reach the elusive “female gamer”.

I’d forgotten how innovative Atari* was at the time. The rotary controller of Tempest. The trackball in Centipede. The surreal landscape of Marble Madness. I’ve remembered Atari for their low-quality titles for the Atari console and general short-sightedness that (thankfully, in retrospect) gave rise to the Nintendo console, but in the early 80’s they were really looking for new ways to lure you away from your quarters make games fun and interesting. In 1983, they were still evolving.

Still, as good as Atari was in the early 80’s, it was Namco that ruled the day. Pac-Man was the Tyrannosaurus Rex of Arcade Games:

Hat tip: Jay Barnson.

* It might might be unfair to relate the Atari Console with the Atari arcade games. The history of the Atari brand is nearly impenetrable.)

 


 

Tolkien estate sues New Line Cinema

By Shamus Posted Tuesday Feb 12, 2008

Filed under: Links 44 comments

A British Pound.  Just like the kind that New Line never paid to the Tolkien estate.
The title says it all.

Actually, it doesn’t.

The Tolkien estate is notoriously conservative (in the business sense) with the rights to LOTR. After the disappointing mess that was the 1978 LOTR movie, it was decided that the books would “never” be made into a movie again. The books were a tremendous success, so why risk debasing them by allowing them to be converted into (probably terrible) movies? The books represent some of the greatest works of fantasy ever, why risk associating them with crap?

This is a pretty reasonable position, and it wasn’t easy to lure the Tolkien estate estate away from this line of thinking. Last time they agreed to make a movie they wound up with a half-finished project which strayed far from the books and was widely panned. This time around they simply never got paid.

At the end of the article we learn that Hollywood producer Saul Zaentz and Peter Jackson’s production company both had to drag New Line Cinema into court to get their rightful cut of the proceeds. It looks like the New Line Cinema policy is to not pay their bills and make people sue them for their rightful cut. That’s an unsustainable way of doing business. If you lose, you have to pay extra, plus the cost of fighting the losing lawsuit. If you win, nobody will want to do business with you in the future. As it stands, the Tolkien estate is suing not just for their money, but also to take away the rights to make “The Hobbit”, which New Line had managed to secure. If New Line loses, they lose not just a heap of money in punitive damages, but everything they could have made from The Hobbit.

I know it’s a common practice among movie companies to engage in a little creative accounting to make it look like projects never make money, but the more they gross, the harder it gets to do this. By the time your films gross 2 billion globally, it’s probably time to admit that you had some left over. I can understand trying to cheat the estate by under-paying them, but giving them nothing? There is no other way that can go but into court, with the odds strongly against New Line.

I would really love to know what New Line is thinking. It seems like they are being very short-sighted and self-destructive.

It also seems like we’re not going to be seeing The Hobbit anytime soon, if ever.

(Thanks to Davesnot for the link.)

UPDATE: Justin Alexander corrects some of the details in the comments below. The central fact remains, though: New Line didn’t just burn their bridges behind them. They burned the bridge they were standing on.

 


 

My Animated Ads in IE7

By Shamus Posted Monday Feb 11, 2008

Filed under: Random 44 comments

Here is an interesting problem:

In IE7, some of the ads here on my site don’t show up for me. Specifically, the animated ones show up as a blank white rectangle. They work just peachy in Firefox.

The odd thing is that the same ads work just fine on other sites. I use the same advertising service as the Webcomic Ctrl+Alt+Del, and over there I can see animated ads just fine in IE7.

So the problem only arises for:

  1. Animated ads
  2. On this site
  3. Using IE7.

All other ads work fine.

This makes no sense to me. For those of you using IE, can you look at the ads in the sidebar (I’m not trolling for free clicks, I just need you to look) and tell me if you see blank white boxes showing up? Or if you see ads playing which have animations?

If this is only a problem for me, then it’s no big deal. If the problem is more widespread then I need to figure out where things are going wrong. Either way, it’s one of those oddball mysteries that bugs me.

 


 

The Root of All Evil

By Shamus Posted Monday Feb 11, 2008

Filed under: Rants 54 comments

Let’s see:

  • A Marine goes off to war.
  • He is injured in an explosion. He spends 13 weeks in the hospital recovering.
  • In the explosion, he personally witnesses his best friend’s decapitation.
  • His injuries are extensive enough that he is granted medical retirement.
  • He returns home to the states, where he begins hallucinating and having flashbacks.
  • Sitting at home playing Call of Duty 4, he suddenly gets up, leaves the house, goes on a motorcycle ride and disappears. His motorcycle is found along the side of the road sometime later.

So what headline is the story under?

Missing Ex-Marine’s Family Says Video Game May Have Sparked Disappearance

Yeah. The videogame. I’m sure that was the problem.

LATER: I’d closed comments because I was just sure there would be that one guy who couldn’t resist using this post as a launching post for talking about The War. I’ve reconsidered, but please do observe the no politics policy.

LATER STILL: Link fixed. Duh.

 


 

With Great Power…

By Shamus Posted Friday Feb 8, 2008

Filed under: Nerd Culture 119 comments

I enjoyed the discussion the other day on the various uses and uselessness of super abilities. It is surprisingly difficult to benefit the world, even when you wield fantastic powers. Imagine if you were granted the following:

* Incredible strength. Enough to, say, throw several tons. You can throw a tank, assuming you can get a decent grip on it instead of just ripping off bits of the hull.

* You can fly. Supersonic speeds, but not “light speed” or anything like that. About the speed of a fighter jet.

* You are functionally indestructible. A solid hit with a cruise missile would stun you. Maybe a nuke would kill you, but you’re impervious to conventional weapons, immune to fire, can tolerate extreme cold, and can hold your breath for hours. It would take dedicated effort on the part of a major government to put you down.

But that’s it. You don’t have super sight or hearing or telepathy or a sixth sense or any other bonuses to your perception. You’re just strong, you can fly, and you’re invincible.

Okay, that’s cool. But how do you make the world better?

I’m annoyed at how useless I would be, in the big scheme of things. I couldn’t solve any of the world’s major problems. I couldn’t even solve the small ones.

What about hotspots around the world where fighting is going on? Well, I don’t think I could be trusted to do a lot of good there. If I went to Darfur, what could I do? Without knowing the language(s) and having a solid understanding of the various tribes, I wouldn’t be able to identify the sides in any of the numerous conflicts. I would have to rely on someone else for intelligence, and I’d run a very real risk of being used and misled. Even if there was someone I could trust to guide me, one man alone can’t watch all 493,180 km² of Darfur. The best I could do is guard a single group of people. That would be nice, but it wouldn’t put a dent in the death toll.

So what about drugs? They kill thousands every year and gang violence (fueled by drugs) kill even more. But I couldn’t break the power of drugs over the addicts of the world. I could try to stop the flow of drugs, but how would I go about it? The DEA has agents who know the business inside out, working 24/7, and they aren’t able find most drug shipments. I would have no way of finding really large caches of drugs. Guarding the border of the US (yes I’m being selfish and just “helping” the US right now) would be even harder than Darfur. If drug mules can outwit and out-maneuver the DEA, then they can surely route around me.

Forget about stopping random crime. The classic scene of a superhero stopping bank robbers sounds nice, but when was the last time anyone robbed a bank with machine guns? It’s always one guy who walks in with (maybe) a gun and walks out with the cash. The police usually catch those guys anyway. They don’t need my help. Even if I had some way of getting to the scene of the crime, this isn’t a comic book. The bad guy wouldn’t shoot at ME. If he had half a brain he’d take a hostage, and now instead of the police picking him up without incident a few hours from now, we have this tense standoff that could get someone killed. Way to go, superguy: You just made things worse. Other types of random crime aren’t any better. I have no way of knowing about the crime until after it’s taken place. I won’t be able to reach the scene much faster than the police (imagine trying to navigate by flying around where you can’t see street signs or building numbers) and won’t be any good once I get there.

So random crime doesn’t work. What about organized crime? John Gotti aside, crime bosses aren’t usually that well-known. Even if they were, what would I do? Drag him to the police? The police already know where he is. They need admissible evidence before they could detain him, and I don’t have any way of getting that. Would I take justice into my own hands, and hurt or punish him outside of the system? Hmmm. That leads down a dark road. I’d better hope I never “punish” the wrong people. There is also the question of how my vigilantism would be viewed by society at large. What am I going to tell people? No, really! He’s a bad guy! Trust me!

If there was a good, clear war with well-defined sides of good and evil where everybody wears uniforms, I could probably help. Something along the lines of World War II. But wars like that are rare. Worse, my presence in the world might just convince the aggressors to use different tactics instead. They might resort to terror or nukes, and I’d be helpless again. Just the fact that there is a superhero could make the war worse.

I like the idea of helping a local group of fire departments, although even that line of work is dangerous. Sure, I’m fireproof, but the people I’m trying to save aren’t. I have to know how to get in, find them, and extract them without them getting burned alive, crushed by debris, or suffocating. (And without knocking down the building in my search.) That’s tricky business. Still, with practice and a large enough area of involvement I might be able to make my powers useful.

Acting as a life-flight “helicopter” would probably be my best bet. I wouldn’t need a huge landing spot, and I could get there faster than a real helicopter. I could very quickly find the ambulance (the flashing lights would guide me nicely) and I could just grab the gurney (or whatever) and go.

So here we are with incredible super powers, and the best I can do is sit by the police scanner and help out in the occasional emergency. I might save a couple of lives a year. That’s great, and I’d be happy to do it, but it seems pretty tame in comparison with the incredible powers given. In fact, I think my list is pathetic. Let’s see if anyone else can do better.

So now it’s your turn: How would you make the world better with the powers listed above?

Responses are likely to be long. If you don’t want to pour all that text into the comments, feel free to post on your own blog, link, spread the love around. I’ll link back.

(I know I mentioned Darfur above, which can easily lead to a political exchange. It probably goes without saying, but let’s avoid that.)

LATER: More here. And here.

And here is another great response.

 


 

XFire Debate Aftermath, Part 2

By Shamus Posted Friday Feb 8, 2008

Filed under: Video Games 9 comments

About a week ago I posed some questions to indie game developers. Jay and Corvus responded by answering the first couple. Now the other shoe has dropped, and they’ve answered the rest of the questions.

In his response, Corvus spends most of his time on question #4, which asked what “else” the developer has to do once they finish the game. In that answer, he has this to say: (Talking to other indie devs)

Your ideas are what's compelling about your game. You are the story. The industry has been crying out for more notable personalities. We need more Will Wrights, more Peter Molyneuxes, more Tim Schafers. Where are they going to come from? From the indie sector, where we're not contractually obligated to keep quiet about our designs. From the indie sector, where we're free to dream big. From the indie sector, where we don't have lawyers telling us we can't share our business plans and setbacks.

He also makes the case for going all open-source. He makes a lot of sense. If you’re making a game to make money, you’re probably wasting your time. If you’re making a game because you want people to play it, then the best way to reach that goal is to give it away.

Like Corvus, Jay spends a majority of his time on question #4. He answer is also tainted by the bitter taste of cold, hard truth.

As an indie, it’s not like you’ve got some built-in infrastructure and information channels that you are already plugged into to get the word out to the potential customers. And when you do, through Herculean effort, manage to make people aware, they simply shrug and say, “Okay, so, when’s the next Halo game come out?” I sometimes think I’d generate better sales for the same effort by going door-to-door. Nobody knows about your game, and nobody cares. Nobody knows why they SHOULD care.

And while we’re talking about indie developers, Michael Rubin, the developer behind Vespers 3D, has started a blog dedicated to Vespers and indie games in general.

Vespers is an interesting project. It’s an attempt to combine the freedom of movement available in a first-person game with the freedom of action available with a text parser. I’ve had my eye on this for a while because the idea sounds so unusual and yet has such potential. I have a lot of questions about how it will work on a practical level, so I’ll be eagerly reading to see how the thing takes shape.

 


 

Technical Difficulties

By Shamus Posted Thursday Feb 7, 2008

Filed under: Rants 30 comments

please_stand_by.jpg
If you attempted to visit the site this morning you may have noticed that the thing was very nicely broken. Sometime yesterday this site started putting a “huge load” on the server. The load increased overnight, during the normally low-traffic hours, and by this morning it was pretty much shutting down, along with all the other websites on the same server.

My web host was a very good sport about this, all things considered, although I’m still not clear on where this load was coming from. I wasn’t flooded with newcomers or lots of comments, so the “visitors” were most likely not people. Perhaps an attack, perhaps just some very stupid spammer. It’s hard to tell.

I had this problem a couple of months ago, and then my host went in and blocked huge ranges of IP’s. Most of them from Russia and China. I wasn’t crazy about this solution, since I wasn’t consulted, but it did indeed fix the problem. Over the next few weeks I’d get emails from people saying they could reach me at work but not at home, or vice versa. I unblocked some of the IP ranges and the frustrated readers came back. I figured we were all good until it happened again today.

Sigh.

I’m going to leave the IP blocks in place this time. I take no joy in this. I know there are readers out there who won’t be able to get to my site, won’t be able to read this message, and won’t be able to reach me and tell me about the problem. Right now I don’t see any way around it. Someone out there – or more than one person – is pounding away at this site in such a way that they use up more resources than all of my legit visitors combined. The bandwidth costs are unacceptable, my website can’t function, and there is always the risk that my host will ask me to take my business elsewhere. (Note that they have never threatened this, I’m just saying.)

The “attack” – intentional or the result of inept spamming attempts – is particularly pointless since none of it makes it through. Between Akismet, Bad Behavior, and Peter’s Custom Anti-Spam, less than one in ten thousand spams make it through the nets, and I’m pretty sure the ones that DO make it through are entered by hand and not automated.

Sorry to all the users who are locked out, not that you can hear me. What a stupid, pointless shame.