I particularly liked Corvus’ answer to my second question. I don’t want to steal his thunder by excerpting him here, so just check it out for yourself. Also, I should point out that Amanda Fitch answered my questions here in the comments.
I stand corrected on my assertion that Indie games are “mostly” RPG’s. I forget that indie games include all the casual Popcap-type games, Tower Defense knockoffs, and match-3 clones. Aside from the time I needed to go into detox to get rid of a nasty Zuma addiction a few years ago, I don’t really play a lot of attention to those sorts of games. So, my assertion that indie games = RPG’s is the result of my own bias, because those are the developers I read and follow.
And finally, a new (to me) developer was nice enough to stop by but was shy about “spamming” my comments with his project website. Let me just make it official: If you have an indie game you’re working on, you’re always welcome to drop a link in the comments or in an email. (shamus at shamusyoung dot com) This is particularly true if you have a blog.
Skyrim Thieves Guild
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The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.