About a week ago I posed some questions to indie game developers. Jay and Corvus responded by answering the first couple. Now the other shoe has dropped, and they’ve answered the rest of the questions.
In his response, Corvus spends most of his time on question #4, which asked what “else” the developer has to do once they finish the game. In that answer, he has this to say: (Talking to other indie devs)
He also makes the case for going all open-source. He makes a lot of sense. If you’re making a game to make money, you’re probably wasting your time. If you’re making a game because you want people to play it, then the best way to reach that goal is to give it away.
Like Corvus, Jay spends a majority of his time on question #4. He answer is also tainted by the bitter taste of cold, hard truth.
And while we’re talking about indie developers, Michael Rubin, the developer behind Vespers 3D, has started a blog dedicated to Vespers and indie games in general.
Vespers is an interesting project. It’s an attempt to combine the freedom of movement available in a first-person game with the freedom of action available with a text parser. I’ve had my eye on this for a while because the idea sounds so unusual and yet has such potential. I have a lot of questions about how it will work on a practical level, so I’ll be eagerly reading to see how the thing takes shape.
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