A few longtime readers may remember the Mar Tesaro D&D campaign, which was the original purpose of this site. Before the programming, the videogames, the rollercoaster, the introspective teenage retrospectives, the rants, and the webcomic, this site was a record of our gaming sessions.
Since we began gaming together in 2004(?) or so, we’ve played through four campaigns in our homebrew setting. The setting is fairly low-magic, low-power, and low-level. Most of our characters are now level 8 or 9, which puts us only a few levels behind some of the huge, epic leaders we’d run into. As my brother Patrick began the fifth campaign, it was clear that our characters were getting too big for the setting. We’d met all the major powers and been at the center of four major world events. Were were whales in a swimming pool. Patrick suggested that the fifth campaign should be our last with these characters and this setting. The campaign was a sort of final battle of good and evil. The idea was that all of the threats popping up (the four previous campaigns we’d played) were the result of the powers of evil gaining influence in the world, the precursor to the final cataclysmic showdown between good and evil. Evil was going to pour into our world and use it as a battlegrounds against good. Regardless of which side won, it would most likely wipe out the mortal realm, which would not only kill all the shopkeepers in the game but also greatly devalue all the property we’d acquired. Clearly this just wouldn’t do.
Continue reading 〉〉 “D&D Campaign: End of the Age”
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