D&D Campaign: End of the Age

By Shamus Posted Wednesday Feb 20, 2008

Filed under: D&D Campaign 53 comments

A few longtime readers may remember the Mar Tesaro D&D campaign, which was the original purpose of this site. Before the programming, the videogames, the rollercoaster, the introspective teenage retrospectives, the rants, and the webcomic, this site was a record of our gaming sessions.

Since we began gaming together in 2004(?) or so, we’ve played through four campaigns in our homebrew setting. The setting is fairly low-magic, low-power, and low-level. Most of our characters are now level 8 or 9, which puts us only a few levels behind some of the huge, epic leaders we’d run into. As my brother Patrick began the fifth campaign, it was clear that our characters were getting too big for the setting. We’d met all the major powers and been at the center of four major world events. Were were whales in a swimming pool. Patrick suggested that the fifth campaign should be our last with these characters and this setting. The campaign was a sort of final battle of good and evil. The idea was that all of the threats popping up (the four previous campaigns we’d played) were the result of the powers of evil gaining influence in the world, the precursor to the final cataclysmic showdown between good and evil. Evil was going to pour into our world and use it as a battlegrounds against good. Regardless of which side won, it would most likely wipe out the mortal realm, which would not only kill all the shopkeepers in the game but also greatly devalue all the property we’d acquired. Clearly this just wouldn’t do.

Continue reading ⟩⟩ “D&D Campaign: End of the Age”

 


 

Dawn of Console Gaming

By Shamus Posted Wednesday Feb 20, 2008

Filed under: Links 33 comments

I had always thought that home console gaming began with Pong, went mainstream with the Atari 2600, and exploded with the NES. This turns out to be a very simplified picture of what really happened, and leaves out dozens of noteworthy devices that are barely remembered today. The first console came out in 1972, the year after I was born. I find this interesting because I never heard of them until I was about 7, and didn’t get my hands on one until I was 10.

This history of console gaming covers the evolution of the hobby from 1972 to present day, with pictures of all the machines, most of which I’ve never even seen. I think the author is a bit soft on the Atari Jaguar, and the consoles of the 90’s all could use a little more context, but it’s still a tremendous article. It was informative to the point of being educational, and the pictures of the 70’s era console machines reveal a series of long-forgotten devices which were hilarious in their crude awfulness and cringe-worthy design aesthetic.

Warning: The site is orange. I don’t know why it’s orange. I am sorry that it is so. I would not send you there if I didn’t think information was worth the optical assult.

 


 

“4 20” Shirt

By Shamus Posted Tuesday Feb 19, 2008

Filed under: Pictures 20 comments

For Steve fans, Shawn and I have made his humorous “4 20” shirt available on Cafepress.

It’s 4:20, pause for the cause.

If you don’t get the joke, this may help explain things.

 


 

IP Denied

By Shamus Posted Tuesday Feb 19, 2008

Filed under: Notices 40 comments

I mentioned last week that this site caused a ruckus for my host. Incoming traffic in the form of a deliberate attack (unlikely) or waves of attempted spam had slowed the webserver to a crawl. This wasn’t just a problem for me, but for everyone else hosted on the same machine.

In an attempt to block the attack, one of the techs at my host started banning IP adresses. Well, ranges of IP adresses. Actually, huge blocks of them. Check it out:

Continue reading ⟩⟩ “IP Denied”

 


 

Stonergorn

By Shamus Posted Monday Feb 18, 2008

Filed under: Pictures 21 comments

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For fans of DMotR, I’d like to point out that Aragorn’s “player” made an appearance in last Friday’s Chainmail Bikini. I’d originally intended the relationship between the two comic strips to be very loose and open to interpretation. But once the strip got rolling it was pretty much the first thing everyone noticed and was a topic of much speculation. Some people asked about it point-blank, and I couldn’t not answer the question without looking like a jerk. So, there now seems to be widely-recognized continuity between the two.

Inasmuch as the characters are related, here is how I picture it:

Casey = DM of the Rings
Chuck = Gimli
Josh = Legolas
Steve = Aragorn
Ivy and Marcus did not participate in the “Lord of the Rings” campaign.

Now, that’s how I see it, but the facts don’t really match perfectly and I’m not making any effort to force continuity between the two. The DM in DMotR had a rich, fantastic story (Lord of the Rings) but was a terrible at running a game. In Chainmail Bikini, Casey’s is still bad at running a game, but his story is also awful, cliché, and dull. Chuck is more of an instigator of trouble than Gimli ever was. If I’d given Chuck Gimli’s personality in full, he would have been too much of a protagonist or “good guy”, which I wanted to avoid. Also, I’m having a hard time picturing the Chainmail Bikini gang being ignorant of Lord of the Rings. Still, it’s fun to allude to these connections. I don’t know why. Even ignoring the art, the two comic worlds are pretty different and each employs its own logic.

The Steve series is going to run for a few strips, but he’s not going to be a permanent character. It’s pretty hard to always run things where you have six people in the same room, all the time. It adds more overhead to the art production, and in truth you really can’t use all six at once. The scene gets too crowded. Maybe Steve will pop up again later. We’ll see.

 


 

TV Tropes, Hema, and Limbo

By Shamus Posted Monday Feb 18, 2008

Filed under: Links 21 comments

A link dump post:

I was cited for the “Rocks Fall Everyone Dies” entry at TV Tropes. Kind of amusing to be viewed as being an authoritative source.

This is tremendous fun. It’s not what it looks like at first. Just go there and wait 10 seconds. Warning: Sound.

This is about the most frustrating teaser site for a videogame, ever. The game is called “Limbo”, and just the fleeting glimpse of the gameplay offered by the site has caused me to crave the thing, the way a junkie might crave the jab of a needle. Great. Mission accomplished. That’s what teaser sites are for, right? So… What platform is it going to be for? When does it come out? This year? Next? Is this a console title? PC? Mac? Flash based? The Atrai Jaguar? What? Who is making it? Is that real gameplay footage, or just really fancy animated concept art?

Sigh.

It seems to defeat the entire purpose of having a teaser site. It creates a desire for the product, sure. But then it doesn’t give you anything to do with the desire. You just wander away and maybe come back in some months and see if anything has changed. There isn’t even a “last updated” date on the thing. For all I know the game was abandoned last year and they never bothered to take down the site.

 


 

XFire Debate Aftermath, Part 3

By Shamus Posted Friday Feb 15, 2008

Filed under: Video Games 7 comments

Jay and Corvus are onto the next round of questions in the XFire debate… thing.

The questions they tackle:

  • Do you create a game for yourself or for your audience?
  • Does becoming more “mainstream” to hit a wider audience defeat the purpose of being indie?
  • Where do you get your ideas / inspiration?

Go there and read the answers for yourself.

In other indie news, I just might get to learn the answers to some of these questions first-hand. I’m currently talking with a small studio who have something going that has captured my interest. I can’t talk about it (NDA) in any detail, and nothing is final, but it’s something exciting to look forward to.