Gary Gygax, RIP

By Shamus Posted Wednesday Mar 5, 2008

Filed under: Tabletop Games 25 comments

I don’t have anything original to say on the death of Gary Gygax. I know everyone else has heard the story already. There were many comments and several emails (thanks!) about the story yesterday, and my mention is late in coming. Still, it seems odd to run a site called Twenty Sided and not at least comment in some way, even if I have nothing deep or meaningful to add.

Gary Gygax
Photo: Alan De Smet.
He was a giant in roleplaying, and his work affected everyone connected with the hobby. To be fair, without Gygax there never would have been DM of the Rings. Credit where it’s due, and all that.

I did enjoy these tributes:

Dueling Analogs
Order of the Stick.
Penny Arcade
XKCD

Also: My wife decribes playing a diceless storytelling game with our three children, and also drew a picture of G. Gygax.

 


 

Iron Lore Entertainment

By Shamus Posted Tuesday Mar 4, 2008

Filed under: Video Games 32 comments

If you visit the website for Iron Lore Entertainment you’ll see they have two important announcements:

  1. Their latest offering, Titan Quest: Immortal Throne, just won Action RPG of the year at Gamebanshee. Also:
  2. They are going out of business, and in fact have already done so. Their doors closed Feb 19 2008.

iron_lore_rip.jpg
A couple of weeks ago I said, “I guess at some point enough PC developers will go under or get bought up and converted into console game developers. Once the herd is sufficiently thinned, the remaining ones might act on survival instinct and start looking for ways to stay in business[…]” which, looking back, might make it sound like I’m cheering the process on. Actually, it really does sting every time I see a PC developer bite the dust. This goes double for anyone kind enough to make RPGs for us PC gamers. (The fact that I’ve never played or heard of Titan Quest is entirely beside the point. The system specs are really reasonable. I might check it out.) An RPG is a niche product on what is increasingly (from a sales perspective) a niche platform and most developers could find greener pastures by pursuing other games aimed at other devices. It’s admirable when they hold their ground, and tragic when they go under while doing it.

In 2000, Looking Glass Studios went under. At the time the news sounded absurd to me. How could a company that did nothing but make incredible games go belly-up? Then I began to realize what should have been obvious, that making a great game is only one of many required steps towards solvency. Continue reading ⟩⟩ “Iron Lore Entertainment”

 


 

A Drinking Accident

By Shamus Posted Tuesday Mar 4, 2008

Filed under: Personal 18 comments

It’s Saturday night. I spent the afternoon with my gaming group, playing D&D. The game ended around six PM, but it’s close to midnight now and we’re still hanging out, surfing the web, and talking.

There are three laptops in the room, plus my computer, which allows us waste time with a great deal of efficiency. When clicking around at random, it can take you a few minutes between worthy games, jokes, images, and flash animations. You’ll see several duds before you find something good. But with four of us on the job this search time is eliminated. At any given moment there is always something worth looking at on one of the screens, and so we constantly bounce from one machine to the next. Our communal surfing has become a system of distributed cooperative time-wasting.

As midnight rolls around I grab my coffee cup and head for the kitchen. I don’t remember why. It’s too late for drinking coffee. (I know I mentioned that I quit caffeine a few months ago. I’ve since started drinking half-caff in moderation.) I think I was just getting the cup off my desk so it didn’t get spilled. I’m not paying attention to what I’m doing, though. I absent-mindedly raise the cup to drink. As I swallow two things happen:

  1. I suddenly realize this coffee is hours old, and thus it’s stone cold foul and unfit for drinking.
  2. Someone says something funny.

I choke. Coffee rises up and goes the wrong way inside my head, and I suddenly have cold coffee in my sinuses. Everyone has a good laugh at me as I stand there hacking and sputtering. It feels like it’s going to start coming out of my eyes. Somebody jokes that I’ve just snorted caffeine, and thus it’s gone directly into my system, like snorting coke. (I do not expect you to be amused by this. It was one of those jokes that’s only funny when you’ve got the right number of tired people and the right mood.)

But six hours later it becomes apparent that this was, in fact, the case. The other guys are all night people, but six AM is way past my bedtime and I should have crashed hours ago.

This humorous mishap is really going to set me back. Let’s see if I can recover while keeping up with my various duties:

  1. Gotta keep up with the day job, of course.
  2. Keep up with Chainmail Bikini.
  3. Keep up with this website. (If you click that link you will feel silly.)
  4. I’m about to get rolling on my still-secret new project. It’s the thing I’m most eager to work on and talk about, but certain formalities and logistical hurdles must be dealt with before I can do that.

This should be a challenge. I love a challenge. But I need a nap.

 


 

Bioshock: Six Months Later

By Shamus Posted Monday Mar 3, 2008

Filed under: Rants 47 comments

Back in August 2007, 2kGames promised that they would offer a patch to remove the need for online activation from BioShock at some point in the future. It’s been six months. A patch came out in December, which fixed a lot of fiddly little issues but ignored the miles of rage-inducing complaints regarding SecuROM and online activation. The epic forum thread – which was the only place where users where allowed to gripe about the DRM of the game – is now gone. (The link to it says it’s an invalid thread.) That thread contained thousands and thousands of gripes, pleas for help, and reasonable objections, which were all ignored, neglected, and eventually deleted. Six months later the game is just as onerous as it ever was, although this is only true if you approach 2kGames as an honest customer.

I can’t help but wonder how is that anti-piracy stuff working out, anyway?

I realize this is old news for most people. You’ve either beaten the game and forgotten all about it, or you have no intention of playing it. I just wanted to point out that I still remember the promise they made.

 


 

Paper Characters

By Shamus Posted Monday Mar 3, 2008

Filed under: Links 12 comments

Regular players draw their characters ON paper. Serious players make their character OF paper.

Okay, I don’t think the artist had a miniatures game in mind when he started doing this, and I think he might be pushing the definition of “origami” a bit far once he gets into using stuff like aluminum, but this is still an amazing display of skill.

UPDATE: Here is another collection. It’s a bit more conventional, but still amazing work. I like the use of colored paper in this collection.

 


 

Bugroff

By Shamus Posted Friday Feb 29, 2008

Filed under: Links 10 comments

Yesterday I mentioned I’m too introverted to make use of social networking sites. Well, here is the perfect antisocial networking site, just for people like me: Bugroff. Warning: Rude language.

Hilarious.