Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
A Telltale Autopsy
What lessons can we learn from the abrupt demise of this once-impressive games studio?
T w e n t y S i d e d
Hey Shamus! Just a heads up; Massawyrm at AICN has been beta testing 4th Edition D&D, and has posted a review here. Just thought you might be interested!
HOMG that 4E review is awesome!
I agree. I read that this morning and almost creamed my pants reading its awesometasticalness.
I’m not sure I believe that review—it was just seemed so one-sided and exuberant. As if they squared the circle and removed all the tradeoffs in game design, e.g.:
“There are benefits to playing WITH type, but never penalties for against. And that makes a WORLD of difference.”