Zero XP

By Shamus Posted Monday Jun 16, 2008

Filed under: Game Design 84 comments

A little videogame theory, from someone who ponders this sort of business more than is good for him:

We know what XP is in meta-game terms. It’s supposed to represent the acquisition of knowledge. So, the thinking goes, after you’ve killed a hundred orcs, killing the 101st shouldn’t teach you anything new. I could argue this point and we could get into all sorts of simulationist arguments about what would produce the greatest fidelity to real-world behavior, but the truth is that in gameplay terms XP is really a reward for risk and effort.

Most games have you earning XP on an upward curve. As you proceed, the monsters are worth more XP as well, but the rewards don’t quite keep pace with the XP needed between levels. So, maybe you only need to kill ten monsters to go from level 1 to 2, but you’ll need several dozen to go from 5 to 6 and a hundred to go from level 19 to 20. (This is all assuming the monsters you’re fighting are the same level you are.)

Some games feel the need to impose a certain degree of risk on the player. You get penalized for fighting stuff below your level. You’re level 10 and you’re fighting a level 1 rat. That rat would be worth 10XP to a level 1 player (a pittance to you, a level 10) but if you kill the thing you get zero. Most games make this restriction pretty tight, so that even a monster slightly below you in level is worth far less than it was when you were “supposed” to be fighting it.

In your standard RPG / leveling kind of game, the player should always be compensated for risk or effort. The only time a monster should be worth zero XP is if the player can kill the thing in a single hit, without breaking stride. Anything more than that, and the player deserves a reward for putting the beast down.

Continue reading ⟩⟩ “Zero XP”

 


 

The DRM Crusades

By Shamus Posted Monday Jun 16, 2008

Filed under: Rants 38 comments

Once in a while I’ll see a link from another site referring to me as a “anti-DRM crusader” or words to that effect. I didn’t understand why at first, but as I look back on the archives I notice a lot of posts dedicated to the issue. I’ve certainly expended more than my share of words on the subject. It was never my intention to “crusade” at all. I just see the mainstream PC Games industry going to hell, and as we ride along I’m pointing out the windows and directing your attention to some of the more notable landmarks.

I’d rather I didn’t have to write about this stuff at all. I’d rather the publishers would just sell me a game and bugger off and let me use it in peace.

Once in a while I get comments to the effect of, “I can’t believe you make such a big deal out of [online activation]. It’s trivial!” I think a lot of these comments must come from kids who can’t remember what the world looked like before 24/7 connectivity. This means they are also young enough that they don’t have a catalog of old PC games they like to play, and haven’t learned the joy of revisiting old titles. In any case, they’re confusing the actual effort imposed on the user with the transaction taking place. Yes, online activation isn’t that painful (assuming the activation servers don’t die at launch) but I would still balk at online activation for single-player games even if it was quick and seamless. The effort isn’t the deal-breaker for me, it’s the lack of control. I don’t want my “ownership” to be something that can be revoked if the producer changes their mind. I don’t want it to be something that can just vanish due to financial upheaval, which is rife in the videogame industry. I won’t stand for it. I won’t buy it.

I’m not trying to “send a message” – I’m just setting the terms under which I’m prepared to do business. I won’t stand for buying something if I need the permission of the producer to use it ten years down the road. I don’t expect other people to “join me” in this “crusade”, because I’d keep doing this even if I was the only one who cared.

When I’m tempted to buy one of these games, I think ahead ten years, to when my hard drive has a couple of dozen such games on it. I put in a new graphics card, and half the games “break”, requiring phone calls, re-activation, and sending in pictures of the physical media to prove my ownership of the things. And that’s for the games that still work. This is on top of the list of games that will inevitably be orphaned by the loss of activation servers.

At one point someone commented that, “If this bugs you then you’re not going to have any PC games left to play.”

Well, yeah.

That’s pretty much the thrust of all these posts. I’ll buy a console before I accept online activation. If (when) the publishers infest those machines with this nonsense, then I’ll just put more time into my other hobby. My d20 doesn’t require any authentication.

 


 

MMO’s and Meeting Up

By Shamus Posted Sunday Jun 15, 2008

Filed under: Random 22 comments

I just want to say I’m really grateful to those who logged into Guild Wars and looked me up and offered help. I’m also flattered by all the people who want to start a Twenty Sided guild or otherwise hook up in the game. I hope my refusals for help did not seem rude. Really, if you find me in the game I love to hear from you.

I just want to say that yes, it would be great to hook up and play with the friends I’ve made here. I haven’t taken anyone up on the offer just yet because I don’t want to launch some enterprise only to realize four days later that the game just isn’t doing it for me, or that I’d rather be playing something else. My personality is such that I’d probably keep playing out of guilt, and that won’t do any of us any good.

I’m also just not that great of a playmate. In Guild Wars I’ve been playing for an hour, then jumping to another window (and let us praise developers who can make games that Alt-Tab gracefully) to write a bit about the game.

I also think that in order to do my writing I kind of need to experience the early game content solo.

If I end up sticking with Guild Wars, or playing some other MMO, then I’ll probably start joining up. I’m too introverted to actually run a guild, but I’d join one if doing so would let me play with a group of non-idiots.

 


 

Pwning English

By Shamus Posted Sunday Jun 15, 2008

Filed under: Random 68 comments

I was on the phone the other day with a friend, who was explaining a bit about how leveling works in WoW. I just didn’t get how “the game begins at level 70”, since that’s when you hit max level.

I was still trying to wrap my head around it when I asked, “So you still keep ‘growing’ in power even after you hit max level?”

He replied, “Oh yeah. If you just ran into Karazhan as soon as you ding 70, you’d get completely pwned. You have to work your way-“

“Hang on a second”, I stopped him, “Did you just say ‘pwned’?”

“Yeah I did.”

“I’m sorry. But you gotta put a quarter in the dork jar.”

This was the first time I’ve heard the word used conversationally, although I’ve seen it written a thousand times.

Language is, of course, changing all the time. Just during my teenage years several words were hijacked by teenagers: Cool, Wicked, Radical, Awesome. All of them were stripped of their original meanings and repurposed as synonyms for “something I like or which I find interesting”.

Pwned is an interesting one. (Doesn’t it look funny to properly capitalize it and punctuate around the word like that?) A few years ago people started using “owned” to mean “defeated”. Probably this arose from something like, “He owns your ass”, giving the idea that not only did the other person win, but they so fully dominated that the loser was helpless. That phrase was shortened to simply “owned” and then morphed into “pwned”, a typo of the same which rose up when 1337speak was all the rage, and which is now mostly used ironically.

I’m only 36, so I don’t quite have enough time as an adult to properly judge, but it seems like language is becoming more volatile due to the internet. Even ignoring the onslaught of new technology-related words, it seems like English is morphing faster than it did when I was younger. Words are coming and going faster and shifting their meanings more abruptly. Maybe I’m just a little less malleable than I used to be, and so the changes seem swifter, I’m not sure. Maybe someone closer to fifty can appraise this and compare things to how they’ve been over the last thirty years.

And now apparently people walk around saying the word pwned in day-to-day speech.

What a bunch of llamas.

 


 

About the Comics

By Shamus Posted Friday Jun 13, 2008

Filed under: Projects 20 comments

Several people are nudging me, wondering what happened to the comics. I can’t say much just yet, but I can share the following trivia:

  1. I am still making comics.
  2. They will eventually appear. Probably twice weekly.
  3. They will represent a little more work than I’ve been putting into the slapdash ones I’ve had on the site over the last few weeks, which means they will hopefully have more funny.
  4. This is all loosely related to my sudden change of heart in regards to playing MMO’s.
  5. I can’t say more. Hang tight and give it a few weeks.
  6. My blatherings here will continue, unimpeded.
  7. The female avatars in Guild Wars are very pretty. That doesn’t have anything to do with this list but I just thought it was important to point that out.

Right. Back to work.

 


 

Hellgate: London
Final Thoughts

By Shamus Posted Friday Jun 13, 2008

Filed under: Game Reviews 22 comments

At the outset of this series I wanted to know why Diablo II was digital crack, and HGL – a product of the same group of people – was a chore.

An addictive game is usually a collection of smaller activities, goals, or meta-games for the player to pursue. In an RPG we might have things like:

Continue reading ⟩⟩ “Hellgate: London
Final Thoughts”

 


 

Guild Wars

By Shamus Posted Thursday Jun 12, 2008

Filed under: Personal 43 comments

A friend loaned me his Guild Wars account. (And now that I think of it, maybe this violates the TOS. In which case I purchased a completely new Guild Wars account and I have no friends.)

I’ll be trying it out tonight. I do have to be very careful with these games. I don’t talk about it here much, but aside from my day job and the hours I spend writing the endlessly spooling miles of text on this site, I’m also a Dad and I have to make sure I do Dad stuff regularly so my kids don’t grow up while I’m not looking.

So, this will be my first real MMO since about 2001. We’ll see how it goes.

UPDATE: Not everyone with “Shamus” in their name is me, but everyone that’s me has “Shamus” in their name.

This game looks fantastic. It’s a good thing, since I’m wandering around, lost and confused, but greatly enjoying the scenery.

You can click on someone’s name to whisper to them. This game REALLY needs to make it just as easy to mute people. It only takes a few idiots to really make a hash of the chat window.