I have now acquired the tool through which I may orchestrate my own undoing. Behold, and despair:
After about four years of people badgering me to try this game, it’s finally happening. Every time I complain about an RPG I hear “You should try WoW”. Well, now I’m trying it. If it’s as addictive as people claim, then this website is probably doomed. Savor this post. It might be sitting here for a while.
I still can’t say much about the sudden change of heart in regards to MMO games, but it is related to the comics I’ll have coming out in a few weeks. And no, it’s nothing to do with the WoW comic contest. I’d enter that, but I’m not sure my particular brand of humor will tickle the funnybones inside of Blizzard when I aim it in their direction.
Joining this game is proving to be tougher than I anticipated. In Wow I have several people I consider to be personal friends who I’d like to play with, but none of them are on the same server. So choosing a server means, in effect, choosing between my friends. I suppose this is an appropriate beginning to a game famous for destroying friendships and ending marriages.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.