I just want to say I’m really grateful to those who logged into Guild Wars and looked me up and offered help. I’m also flattered by all the people who want to start a Twenty Sided guild or otherwise hook up in the game. I hope my refusals for help did not seem rude. Really, if you find me in the game I love to hear from you.
I just want to say that yes, it would be great to hook up and play with the friends I’ve made here. I haven’t taken anyone up on the offer just yet because I don’t want to launch some enterprise only to realize four days later that the game just isn’t doing it for me, or that I’d rather be playing something else. My personality is such that I’d probably keep playing out of guilt, and that won’t do any of us any good.
I’m also just not that great of a playmate. In Guild Wars I’ve been playing for an hour, then jumping to another window (and let us praise developers who can make games that Alt-Tab gracefully) to write a bit about the game.
I also think that in order to do my writing I kind of need to experience the early game content solo.
If I end up sticking with Guild Wars, or playing some other MMO, then I’ll probably start joining up. I’m too introverted to actually run a guild, but I’d join one if doing so would let me play with a group of non-idiots.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
The Biggest Game Ever
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?
Silver Sable Sucks
This version of Silver Sable is poorly designed, horribly written, and placed in the game for all the wrong reasons.
Charging More for a Worse Product
No, game prices don't "need" to go up. That's not how supply and demand works. Instead, the publishers need to be smarter about where they spend their money.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.