I’m beginning to realize that the game I hold up as an example of Survival Horror perfection – Silent Hill 2 – is a complete aberration. It was the first Survival Horror game I really played (aside from dabbling a bit with a couple of games for a half hour or so) and I assumed there were more like it out there. As far as I can tell, there aren’t. I can’t help but judge Survival Horror titles – games ostensibly designed to frighten the player – by the criteria I wrote about a while ago on how to scare players. That’s not really fair, since what I’m looking for is apparently very different from what the designers are trying to do. But until I become so fabulously rich that I can make my own game for other people to pick apart, I have to make do with what I find on the shelf. I buy these Survival Horror titles, each time hoping that my list of ideal features and the designer’s list of features have an area of intersection on some unidentified Venn Diagram.
ObsCure is very much a standard SH game. All the usual suspects are here: 1) Clunky combat 2) Rationed saves 3) Aggressively difficult gameplay and 4) A story that collapses like a house of baking powder if you accidentally think about it.
This is not to say it’s a bad game. In fact, if you’re a fan of old-school survival games then this is probably exactly what you’re looking for. But I’m going to pick it apart for not being the game I want it to be, because I’m petty and unfair. This nitpickery begins now: Continue reading 〉〉 “ObsCure: First Impressions”
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