Dawn of Games

By Shamus Posted Thursday Oct 23, 2008

Filed under: Links 13 comments

I didn’t have time to polish today’s intended noontime post. Partly because I spent a little too much time on the morning post (those are supposed to be short, Shamus!) but mostly because I’m suddenly behind on Stolen Pixels. I like a strip or two (or three!) of lead time, but my City of Heroes series got messed up with the onset of Halloween and now I can’t get the shots I need for the jokes I wrote. Oops.

So, let me just point you to this article by Corvus Elrod. You know how you can scratch a dog between the ears and make him all happy? That article does the same thing for my frontal lobe. It’s short, but it’s good, and it’s something to read besides my whining.

 


 

MMO Rentals

By Shamus Posted Thursday Oct 23, 2008

Filed under: Video Games 73 comments

Eric Meyer asks:

I’d be interested to know how MMOs fit into your three evils, Shamus. Those seem like the ultimate rentals to me, games that are by design set up so that you never own them and can only be permitted to play them wherever and whenever so long as you keep forking over cash without end.

I certainly object when a publisher offers a single-player game as full-priced rental. Single-player games are static, and once the transaction is over the publisher has nothing more of value to offer. They have nothing to sell you except “access” to something you’re already holding in your hand. I expect to buy one and use it the same way I buy and use CDs and DVDs.

But an MMO genuinely is a service. You pay a subscription fee for a very particular form of live streaming data: The state of all the other players in the gameworld. The most basic MMO will offer some social tools – chat, emotes, friend lists, etc. A good MMO will have gameplay which makes this data relevant to your experience. (That is, make the game more than just a chatroom and a shared-space single player game.) It will have groups, raids, guilds, auctions, and PvP, all of which offer things that single-player games simply can’t.

Continue reading ⟩⟩ “MMO Rentals”

 


 

GM Advice:
Introduction

By Shamus Posted Wednesday Oct 22, 2008

Filed under: Tabletop Games 62 comments

(If you haven’t spotted the pattern, these “GM Advice” posts appear on Wednesdays, and will continue to do so until I’m out of advice, I get sick of it, or people stop reading them.)

I wish I’d thought to write this introductory post before I began the GM Advice series, as it would have averted some of the confusion in the comments of previous entries.

I get comments in my D&D campaign posts along the lines of “I wish I was in a group like this” or “I wish I could run a game like this”. People lament that their game is too bland, too shallow, or too simplistic to offer the kind of roleplaying they’re interested in. This series is aimed at those people. I’m assuming you’re coming into this looking for ways to enrich your gameworld or swap techniques with a fellow GM.

Continue reading ⟩⟩ “GM Advice:
Introduction”

 


 

World of Goo

By Shamus Posted Wednesday Oct 22, 2008

Filed under: Game Reviews 39 comments

People have been sending me links to this game for a while now, and I finally got around to downloading the demo. Half an hour later I’d bought the game. I’ll be buying it again – a second time – for WiiWare tomorrow. I do so without the slightest hesitation. I am, in fact, happy to do so.

I’ll have a more complete review of the game later, but allow me this quick bullet-list of cogent informational tidbits:

  • No DRM. Region-free. Just download and play wherever.
  • Only $20. An irresistible price-point.
  • Fun and endlessly innovative.
  • Indie game made by a two-man design team, the likes of which has not been seen since the classic “A Guy and His Buddy” design teams of the 80’s.
  • Will run on “any computer less than 5 years old”.
  • This is the first thing I’ve encountered in two weeks which has been capable of prying me away from City of Heroes.

Please, I invite you to wreck your productivity by getting the demo.

 


 

The Sims 2:
Please Wait, Loading

By Shamus Posted Tuesday Oct 21, 2008

Filed under: Game Reviews 94 comments

I picked up Sims 2 primarily to use as comic fodder, but also because it might be a fun diversion. But this is the first time where load times have actually driven me away from a game.

When I click on the Sim 2 icon, it takes a bit to bring up the launcher. (An idiotic contraption. I don’t need a launcher! I just clicked the thing, and that should have been enough to launch the game.) Then I click “play” and the computer sits there, silent and inactive for half a minute. I very strongly suspect some fancy CD interrogation is going on and the game is trying to make sure I’m not a pirate. (Which is foolish, since if I was a pirate it wouldn’t be doing the check at all.)

Then the game finally appears and shows me a couple of short but un-skippable logos for the usual suspects. Then the actual loading screen appears. Then waiting. Then it finally brings up the neighborhood selection menu. I select a neighborhood, and hunker down for another wait. After more hard drive calisthenics, the neighborhood appears and I can select a house. Then it goes into deep thought once again while it loads the house. Once that’s done, then I can begin playing.

(And even after all that, it still lurches and stutters for another twenty seconds or so as you swing the camera around and it pulls the resources into memory as they come into view.)

Continue reading ⟩⟩ “The Sims 2:
Please Wait, Loading”

 


 

Stolen Pixels #31:
The League of Extremely Ordinary Gentlemen

By Shamus Posted Tuesday Oct 21, 2008

Filed under: Column 0 comments

Thus begins my City of Heroes series.

 


 

Three Evils of DRM

By Shamus Posted Monday Oct 20, 2008

Filed under: Video Games 72 comments

Sometimes people squabble over which DRM schemes are the most onerous. Most of these debates have people talking past each other so badly they might as well be speaking different languages from passing bullet trains.

Lots of people leave comments faulting me for supporting some systems and avoiding others. How can you accept CD checks, which happen every time you run the game, and not online activation, which only happens after install?!?!? They are baffled by my seemingly random attitude towards various schemes. What they’re really seeing is that they are only talking about the most obvious and short-term aspect of DRM (convenience) and aren’t thinking about the others. There are three costs to DRM which the users bears directly. (That is, we’re not talking about the additional costs of licensing and support, which make the game more expensive to produce.)

I shall enumerate these three evils, now: Continue reading ⟩⟩ “Three Evils of DRM”