Fallout 3:
The Power of the Atom

By Shamus Posted Tuesday Dec 16, 2008

Filed under: Game Reviews 78 comments

This post contains spoilers for a side-quest. (No main plot spoilers.) Odds are that this will be the first quest you encounter in the wasteland.

The town of Megaton, which is built inside of a steep crater. An undetonated <a href="http://en.wikipedia.org/wiki/Fat_Man">Fat Man</a> sits at the very bottom, and nobody knows what to do with it.
The town of Megaton, which is built inside of a steep crater. An undetonated Fat Man sits at the very bottom, and nobody knows what to do with it.
This is not the worst quest in the game. But from a writing standpoint the dialog suffers from an almost criminal lack of ambition, and as someone who would love to write this sort of stuff I found the missed opportunity to be endlessly frustrating. And since Pete Hines won’t return my phone calls, I’m afraid you must bear the brunt of my ravings.

As you enter the town of Megaton – a town built around an undetonated atomic bomb – you’re approached by two NPCs. The first is the mayor, who will pay you to disarm the bomb. The second is a shady character named Burke, who will pay you to set off the bomb and destroy the entire town. If you do as the mayor asks, you’ll be given a house in town. If you do as Burke asks…

So… he wants me to blow up a city of people because it’s not <strong>scenic</strong> enough?
So… he wants me to blow up a city of people because it’s not scenic enough?

The man who wants you to destroy the town is Alistair Tenpenny, a wealthy old man who wants the town gone because it’s a “blight on the landscape”. His instructions are very explicit. He wants the town gone, and you’re not to warn the residents, because he wants them all to die as well.

Megaton is one of the largest most successful towns on the map. It represents a major concentration of human survivors. Alistair doesn’t want to take it over, or steal from it, or rule it, or enslave it. He wants to get rid of it because it’s ugly. Remember that this is a post apocalyptic wasteland we’re talking about. Everything is ugly. Continue reading ⟩⟩ “Fallout 3:
The Power of the Atom”

 


 

Fallout 3:
The Good Parts

By Shamus Posted Monday Dec 15, 2008

Filed under: Game Reviews 87 comments

Fallout 3 is a fusion of two wildly popular game franchises, in much the same way that Taco Ice Cream would be a fusion of two wildly popular foods. It takes the gameplay of Oblivion, and splices it with the setting of Fallout. There are other gameplay elements they’ve introduced to act as adhesive between the two disparate systems, which both add and detract from the whole in equal measure. In order to help confuse both players and (more importantly) reviewers, Fallout 3 has better gameplay than Oblivion, but a worse story than Fallout. So figuring out if the game is good or bad depends a lot on which axis you’re traveling on – which of its progenitors you’re using as a standard.

The name “Fallout” carries expectations with it that I can’t just dismiss with a hand-wave. The fact that Fallout 3 is good doesn’t change those expectations.

In case you missed it, I just admitted that Fallout 3 is good. And now I’ve said it twice. It was no less painful the second time, and I hope you’ll not ask me to do it again. It is entertaining. Inasmuch as that’s what we want from games, it is a success. Despite all my Fallout-based disappointments, this game has merit, and – amazingly enough – manages to hit a few home runs. Let’s go over a few of them:

Continue reading ⟩⟩ “Fallout 3:
The Good Parts”

 


 
 

Stolen Pixels #46:
How to Meet Women

By Shamus Posted Friday Dec 12, 2008

Filed under: Column 35 comments

Silent Hill: Homecoming explains why videogame heroes are usually loners: They’re really, really bad at small talk.

Comments open today, for those that have something to say but can’t be bothered with the whole registration thing. You can talk about this strip, or past ones, or ask questions about SP. You know, an open-thread type of event.

 


 

Black Mesa Source

By Shamus Posted Wednesday Dec 10, 2008

Filed under: Movies 30 comments

Hey Valve, where the crap is Episode 3? What have you been doing for the last 14 months?

Hello?

Ah. Well. While we’re waiting…


Link (YouTube)

…an indie team is getting set to unleash a complete re-make of the original Half-Life. This is different from Half-Life: Source, which Valve released a few years ago and which just ported the game to the new Source engine so that the game could have physics and a few other accouterments of these modern times. This is a complete remake. It looks stellar. So much so that when I saw the trailer I mistook it for a genuine Valve effort, which would have qualified them for the George Lucas Award of Overzealous Redundancy.

I have been lamenting the state of the mod community since the golden age ended. Games are now so complex that it’s hard for a handful of teenagers to take the tools and make something to rival the original work, which actually used to happen once in a while. The manpower required is just daunting.

It’s nice to see it’s still possible, though. I’m looking forward to seeing how this turns out.

 


 

Stolen Pixels #45:
New and Improved!

By Shamus Posted Tuesday Dec 9, 2008

Filed under: Column 0 comments

The new Silent Hill, now with more of… whatever it is the marketing guys say games should be doing this year.

 


 

STUDY: Violent Video Games Turn Teens Into Fat, Weakling Killing Machines

By Shamus Posted Monday Dec 8, 2008

Filed under: Video Games 36 comments

A new study released by the Institute for Responsible Entertainment revealed today that today’s “hyper violent” video games cause teens to spend hours in a limp, slack-jawed state of simulated mayhem.

Dr. Colin Jenkins, who performed the study said, “It is truly alarming… these kids spend hours playing what amounts to a murder simulator, while at the same time getting less exercise than someone who is asleep. This means the kids will have an amazing propensity for violence, and be in abysmal physical condition. This is dangerous for the kids, and mildly dangerous for the people they might someday try to harm.”

One of the test subjects, a 15 year-old Danny Larson, demonstrated one of the games in question. The game, Grand Theft Auto: Vice City, shows Danny’s character robbing an old woman using a baseball bat. When asked about the game’s violent content, Danny’s father replied, “A baseball bat? Hell. I can’t imagine him leaving the house, much less using sports equipment.”

All of the test subjects showed signs of too little exercise, being either scrawny or overweight. Dr. Jenkins, summing up his findings said, “These kids could be a real threat to society if they ever got off their asses and did anything.”