It’s unusual that I have to break up my nitpicks post into two parts, but Mass Effect has forced my hand and brought this punishment on itself. The game is not nearly as awful as these posts might make it seem, but it does have egregious flaws that need to be recorded and cataloged.
The game is saddled with heartless, incessant, and tediously flow-breaking loading screens. Some are disguised as elevators. The game is just a jerk when it comes to squandering slices of time. For example, if you have a mission that calls for you to visit the Citadel:
- Bring up the galaxy map, set the destination.
- See a short but un-skippable animation of the ship going through the Mass Relay.
- Back to the map screen. Use the map again to direct the ship to dock at the Citadel.
- Loading screen.
- See a short but un-skippable animation of the ship pulling into dock.
- While not a loading “screen” per se, the game pauses for a few seconds while the word “Loading” appears.
- Exit the ship and choose your away party.
- Loading screen.
- Get in a mandatory long-ass elevator ride. (A loading screen, really. A long one.)
- Once out of the elevator, use the “fast” transit system to go to the right part of the station.
- Loading screen.
- Unless you’re very lucky, you’re going to have to hike for a distance to reach the person you’re looking for.
This adds up to a couple of minutes of semi-interactive waiting so you can have a fifteen second conversation.
Continue reading 〉〉 “Mass Effect:Nitpicks Part 2”
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