It’s the 1st episode. Of Spoiler Warning season 2. Playing Fallout 3.
This one ran long, the audio sucks, etc. The usual pleas for leniency apply. I’m sure we’ll get the hang of this sooner or later.
It’s the 1st episode. Of Spoiler Warning season 2. Playing Fallout 3.
This one ran long, the audio sucks, etc. The usual pleas for leniency apply. I’m sure we’ll get the hang of this sooner or later.
I was right that the game was doing something really screwy at load time. I searched around and found that if you add -disable3dpreloads to the command line like so:
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…the game will stop stalling on the loading screen. The load times went from two minutes to about eight seconds.
Max Payne always had horrendous load times. I wonder if this “feature” was the problem all along? Would this have sped things up in 2001? I no longer have a machine of that vintage so I can’t test.
On Sunday I plowed through the whole game using cheats, just taking in the story and trying to get a feel for the writing style. (Since I needed to mimic it for this series.) I wish I’d done so before I began the series. Part 1 was written in present tense. I could have sworn the game was written in present tense. But it wasn’t. Hopefully the shift isn’t too off-putting. It will probably be more noticeable to people doing an archive binge than to people who are just reading them as they come out.
I will say this series is really fun to work on.
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This is Max Payne 3? This is bald musclebound redneck is supposed to be John Woo-inspired bullet-time specialist Max Payne?
A beefy slob in a dirty wifebeater, gunning down terrorists in a sun-drenched ghetto. Has anyone related with this project ever familiarized themselves with the concept of noir?
Hats? Ties? Jackets? Cities at night? Moody lighting? Mobsters? Down on his luck detective? Neon? A protagonist who is NOT a hulking badass? Snappy dialog with clever dames and world-weary cops? Does any of this sound familiar?
You don’t need all of these things to make a noir story. In fact, it’s common to change a couple on purpose. But if you drop all if them, then it sort of defeats the purpose of calling it “noir”. If I made a superhero movie about a guy who doesn’t have any powers, doesn’t dress up, and makes no effort to fight crime or be heroic, then I didn’t actually make a superhero movie, did I? I just made some other movie and then mis-categorized it. Even if it turns out to be a great movie, I shouldn’t call it Spider-Man 4.
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It’s not like noir is this overcrowded genre where they needed to break away so they could stand out. They took a game which was thematically unique – the one active noir franchise – and made it into something else. Now it looks like Kane & Lynch, the poster child for bland and unlikeable.
The usual explanation when something like this happens (as with Xcom) is that they’re just harvesting the brand name to garner a few sales, but, it’s not like Max Payne is this obscure, struggling series that needed an overhaul to make it more “mainstream”. Metacritic scores:
Max Payne: 89
Max Payne 2: 86
Kane & Lynch: 65
Changing a unique series so that it can be more like other, less interesting, less successful titles makes no sense. Rockstar, I will be happy – delighted even – to eat these words if this game isn’t a soup of mindless battles, perfunctory boilerplate dialog, and sticky-cover based combat. But from where I sit you’re turning gold into lead.
This has been bugging me for a couple of weeks now. There’s a person that comments at the Escapist who uses the image below as their avatar. The Escapist is pretty lenient when it comes to image sizes (this one is just shy of 500kb, while most forums I’ve been on seem to limit you to about 80k or so) and so there are a lot of really elaborate animations and some of them are genuinely amusing or interesting. This one caught my eye for some reason, and every time it shows up I find myself wondering where it’s from. This morning I thought…
Ah heck, I should look it up. Er. Actually, how do you look up something like this? It’s an image! Screw it, I’ll just crowd source it.
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So… Movie? TV show? YouTube meme? Can anyone say where this is from?
EDIT: 1 hour, 31 minutes later, and we have a winner.
Nice work E.
If you’ve never seen the trailer for Law Abiding Citizen, you should watch that first.
Link (YouTube) |
“Tell us what we’re dealing with. A spy?”
“Spies are a dime a dozen.”
It makes me want to see the movie. But if I did, I’d just be disappointed when it was Gerard Butler instead of the Engineer.
In this week’s column, I suggest five games that I think make the “Games as Art” case fairly well. (Assuming, as Yahtzee points out, that both sides are even working with the same definition of “art”.) My list is actually, “Five arty games that could be approached by a newcomer.”
And this leads to the main reason that this debate is boring to me. An Ebert says games aren’t art. A gamer offers up some examples as I have. Then the Ebert will dismiss them. The Gamer will protest. Eventually they realize they are talking about two different things when they say “art”. And then the rest of the debate is an attempt to define art, which is a fool’s errand.
Art or not, it’s a pretty fun way to spend the time.
I should play some more Max Payne this weekend.
This comic ties in with the “Games as Art” debate that’s been simmering for the last couple of weeks. My weekly column will cover this as well. So those of you who have been waiting for my take on it will finally get your wish. I had to install Max Payne to make the comic, so that was pretty cool. I maintain that while the in-game cutscene scripting might look a little stiff today, the game is still obviously a product of the golden age of PC gaming. While the tools they had at the time were crude and their budgets were far lower than what we have today, I think they used their resources better.
I will say that there is something wrong with Max Payne under the hood. The load times should not be this long on a nine year old game. Loading a level takes a full minute? That’s… harsh. Somehow, I don’t think the load times have gotten better with age. I’d love to know how that’s possible.
My picks for what was important, awesome, or worth talking about in 2011.
A breakdown of how this game faltered when the franchise was given to a different studio.
This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?
A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
Why Google sucks, and what made me switch to crowdfunding for this site.
Finally, the age-old debate has been settled.
Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.