Merry Christmas from Star Wars: The Old Republic; Rix’larril’an of the Ascendancy!
Continue reading 〉〉 “SWTOR: Rix’larril’an of the Ascendancy – Christmas 2023”
Merry Christmas from Star Wars: The Old Republic; Rix’larril’an of the Ascendancy!
Continue reading 〉〉 “SWTOR: Rix’larril’an of the Ascendancy – Christmas 2023”
The next step to installing the laundry room is to put in tile. They’d both commented a hope to avoid the work and expense, but the idea of a unlucky laundry room flood including carpet has set them straight. They were both lying about not wanting to do it anyway.
Kelly and Logan have been both complaining about the workload of the project, but neither of them are actually excited for it to be over. Despite the kicked up dust and questionable old paint they’re having to reckon with, it’s at least something to do. It’s summer now, and Logan won’t be back in school for months. Last summer he was depressed, something he’d never really grappled with before, and mostly was holed up in his room. Now, spending time with his mom and getting something done feels good. He really doesn’t want the list of tasks to end.
Continue reading 〉〉 “Sims 4 Overthinking: The Decade Procrastination”
This week I’ve gotten sick again and played Tears of the Kingdom. I’m liking the building so far and the weapon fussing is nice, but the old shrines and robots disappearing is kind of weird. There is probably some dialogue about it somewhere but I haven’t found it. I have a bad habit of not talking to NPCs.
I like the new shrines. With the new abilities the shrines are more open ended and creative rather than linear.
I appreciate that there are dungeons…but the one I did was pretty short (At about the length 2-3 shrines). The ability reward you get from dungeons also seems worse and harder to use than the last game, at least the one I got. Maybe the others are better. I plan on playing more but at this moment I’m to busy not wanting to be sick to get anything done.
Next Wednesday will be after Christmas, so Merry Christmas/Holidays to you.
What are you guys playing?
“THE Wall” bears a strong resemblance to every other “wall” that delineates a separate area in the Kaas City vicinity. More of a staging area and choke point than a fortress or defense, “The Wall” is nonetheless more fully populated than any previous area beyond the actual city edges we have visited. Shuttles, med tents, multiple squads of soldiers, and even a few Sith have taken up residence in various areas; although they mostly seem to be waiting for someone else to do something. Watcher Two told us to look for three individuals at “The Wall:” Captain Sarnova, the commander of an elite squad of shock troopers sent to infiltrate Lord Grathan’s compound; the duty officer in charge of the ravine crossing leading to Grathan’s front yard, and a Sith Acolyte called Sandor, who will relate recent intelligence on a Separatist group that Intelligence has typically dismissed. I would rather deal with the military; unfortunately a young man in a Dromund Kaas military uniform and carrying a lightsaber approaches me as I leave the speeder pad.
Continue reading 〉〉 “SWTOR: Rix’larril’an of the Ascendancy 2.02 – Legends of the Wall”
So, I was meant to be writing my Sims 4 Overthinking post, but, you may have noticed that I’m not.
I need to put something together real quick to explain that Charlie’s series will no longer be hosted here. I don’t know if they’re going to take it somewhere else or not, I’ll let them decide that, but either way it won’t be here.
I haven’t mentioned it, to avoid airing my bullshit onto strangers, (which is obviously what I am now doing) but Charlie and I split up almost five months ago. Them and Elliot had been split already for over a year, so there’s no crossfire involved, just the end of a long term relationship. Things just suck. They’ve moved out and we’ve split what assets we had, but removing them from the rotation here was something I wanted to (and couldn’t) avoid.
Their content should be somewhat replaced by something Peter is working on which I’m really enjoying the first drafts of.
This week I’ll take the short post with the silver lining I can. I got home from surgery last Wednesday only to find myself suddenly symptomatic of strep throat on top of recovery from paying someone to rip bones out of my face. I’m tired.
Sorry this is a bummer-fest. Maybe I’ll chant ‘Dark Souls is too hard!” a few times and see what fascinating beings pop out of the wood work. Like how they throw pumpkins full of raw meat to bored lions. Enrichment.
Do you like electronic music? Do you like free stuff? Are you okay with amateur music from someone who's learning? Yes? Because that's what this is.
What are publishers doing to fight piracy and why is it all wrong?
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Fidget spinners are ruining education! We need to... oh, never mind the fad is over. This is not the first time we've had a dumb moral panic.
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
What is a skinner box, how does it interact with neurotransmitters, and what does it have to do with shooting people in the face for rare loot?
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.