Ha! Nothing like players who can’t wait to take whatever involuntary world-building you’ve given them and turn it into an entirely new problem for both of you. You try to throw someone a treat or pull some flavor text out of your ass and suddenly you have someone trying to negotiate sticking a couch in their bag. Which, if I’m honest, I don’t mind too much. It’s fun to see what they’ll latch onto and what will fly over their heads to bite them in the ass later. One of the many joys of tabletop gaming.
Mass Effect 3 Ending Deconstruction
Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.
DM of the Rings
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
Deus Ex and The Treachery of Labels
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Ah, courtesy, generosity, and noblesse oblige.
The best roleplayers are the ones who can avoid treating these as foreign concepts to be exploited.
Has Aragorn been reading Elrond’s copy of Who’s Who? How does he know there is a princess?
They’ve got long hair; they’re all princesses.
Sounds like a sitcom pitch to me!
It’s a fantasy kingdom run by horse riders.
There’s either a princess and a problem, or there’s a lack of princess and that’s the problem.