Post Author

By Shamus Posted Wednesday Feb 9, 2011

Filed under: Notices 106 comments

This has been on my to-do list since Josh and Mumbles began posting here. I need a quick visual way to let the reader know who wrote the post. Usually this is done in a byline, at the end, which I always thought was a bit late for that sort of trivia. I know this is causing confusion for some of you. (And me, to be honest. I’m still not used to the idea of sitting down and finding new posts on my own blog. It’s like finding new groceries in your fridge. Awesome, but disorienting.)

Having a picture of the author is obviously the way to go. I can easily pull up the avatar for the author and make it whatever size I like. We already have the author’s name at the top, but since that says “Shamus” 99.99% of the time, there’s not much reason for people to look there. Then Mumbles says something like, “As a woman, I’m offended by Shamus’ willingness to put words in my mouth!” and people read it in my voice. Suddenly it sounds like I’m [even more] schizophrenic, gender-confused, and an idiot.

Where the picture should be put? I could put it on the right of the title, opposite the category pic. I could put it beside the category pic. I could put it on another line just below the category pic. The important thing is that the header should be as compact as possible, while maintaining some sort of pretense of caring about aesthetics.

Any suggestions? Any blogs that do this properly that I might emulate?

EDIT: IT IS DONE.

I’ve made a plugin that will add the author’s icon to the beginning of every post. Except, it wasn’t that easy. I had to make it search past all the images and youtube embeds and whatever other crap might be sitting at the top of the post, and then scan down and find the first real paragraph of text. And then it has to tuck the icon in between the opening <p> and the actual first letter of prose.

But it seems to work. I might fuss very slightly with the theme, but let’s see how this shakes out. It might break some obscure old posts in my archives. Rather than inspect all of my thousands of posts manually, I’ll just wait for one of the many archive-skimmers to notice and say something.

Thanks for the feedback.

 


 

Spoiler Warning Episode 100:
Probing Questions, Part 2

By Mumbles Posted Wednesday Feb 9, 2011

Filed under: Spoiler Warning 95 comments


Link (YouTube)

In this episode we actually talk about a thing called Dungeons and Dragons. I heard it’s kinda fun? My only real-life experience with it was in High School where I got kicked out of a campaign because I wanted to make a Robot Abraham Lincoln. Josh mentions a game we tried to start with Randy one late night in Ventrilo through some shotty D&D program. But, I’m not sure if that counts since we just spent the entire time getting in bar fights before promptly being kidnapped.

I’m not entirely sure how a campaign would go with these boys. I’ve heard stories about Shamus vanishing from the group in Borderlands so that he could park everyone’s vehicles on top of an impossible peak. Rutskarn is unrelenting in his hipster swagger and drawn out, blood curdling puns. And, Josh insists on breaking everything in his path. I don’t know if I’d get out of it alive.

 


 

Spoiler Warning Episode 100:
Probing Questions, Part 1

By Shamus Posted Tuesday Feb 8, 2011

Filed under: Spoiler Warning 157 comments

A few of you guessed it already – this is the long-awaited “probing” episode, where we show off the probe minigame of Mass Effect 2, which can only be called a game under the broadest possible use of the word. It’s a game in the same way that coloring in an entire sheet of graph paper with pencil might be called arts & crafts. The idea is that you scan the surface of the world, launch mining probes, and then take the resulting resources and buy upgrades. Note that the speed at which the cursor can scroll over the planet is limited, and at launch it was much slower than what you see in the video.


Link (YouTube)

Our intent was to make a single mailbag episode, and we got together on Sunday with that goal in mind. Five hours later it became clear that questions and the answering thereof is a time-consuming endeavor. So this is what we’re doing this week. Probing and answering questions.

 


 

Postcards From Minecraft, Part 6

By Shamus Posted Monday Feb 7, 2011

Filed under: Pictures 91 comments

pfminecraft_cathedral.jpg

This is the most impressive construction I’ve seen in Minecraft. It’s not the biggest or the most labor-intensive, but it does capture a murderously elaborate building. This one isn’t on the Twentymine Server, so I don’t know where you would go to get the tour. Still impressive, though.

Continue reading ⟩⟩ “Postcards From Minecraft, Part 6”

 


 

Superball Sunday

By Shamus Posted Sunday Feb 6, 2011

Filed under: Personal 201 comments

I made a joke in an episode of Spoiler Warning last week about how I didn’t know anything about (American) football. That’s only 95% true. Very occasionally, I have paid attention to the game in the past. Understand that it was very, very hard to grow up this close to Pittsburgh in the 1970’s and not have some of the football fandom rub off on you. My brother is a zealous Pittsburgh sports fan, and keeps the rest of the family abreast of which celebrity athletes are overrated preening hacks and which rule changes are bringing the pastime to ruin. Talking to him always reminds me of how vast other fields of knowledge can get, an ersatz version of a total perspective vortex.

Yesterday was a family gathering at my parents, and so when I sat down with Patrick I decided to find out how much I didn’t know this week.

INT. MOM’S KITCHEN – DAY

HEATHER, MOM, and ANGELA are standing at the counter, having a pleasant conversation. PATRICK and SHAMUS are at the table wolfing down a bowl of pretzel chips like children. Aging, hairy, overweight, graying children.

SHAMUS
So, how are the Steelers doing this year?

The conversation STOPS. Everyone looks towards the table.

PATRICK
Dude, are you messing with me?

MOM
Patrick! He’s pulling your leg!

SHAMUS
No. (Laughs.) I mean, I guess they’re doing good, right? I mean, I know they’re doing good. I was just asking…

MOM
Did you not notice the decorations?

SHAMUS looks around the room. Black and gold towels are hung over the backs of chairs. A CAKE is decorated with black and gold frosting, and beside it is a large plate of black and gold SMILEY COOKIES. MOM and PATRICK are both wearing black and gold. ANGELA has black and gold fingernail polish.

SHAMUS
Yeah. That’s… Oh wow. You guys really went all out this year. Is that because they made the playoffs?

PATRICK
(Deadpan.) The Superbowl is tomorrow.

SHAMUS
Yeah. Is it? And the Steelers are playing?

(Beat.)

PATRICK
(Deadpan.) The Steelers are playing.

(Long, awkward pause.)

SHAMUS
Yay! Go Steelers!

I had a plugin for running polls installed at one point, but I either uninstalled it or it went out-of-date. So we’ll do a manual poll, which is sometimes called a conversation. So do you care about American Football? Do you have a favorite for today’s game?

EDIT: Like I said, I don’t have proper poll software installed, but allow me to simulate this incredible chart of the poll results:

Pittsburgh Steelers: .
Green Bay Packers: .
Complete and all-encompassing apathy: _____________________________________
 


 

Experienced Points: The Crime of Punishment

By Shamus Posted Friday Feb 4, 2011

Filed under: Column 137 comments

Today’s column is something I wish I’d covered way back when I did my video on Prince of Persia:


Link (YouTube)

Basically, I should have made the difference between “harder” and “more punishing” more explicit. I don’t know that it would have blunted the resulting controversy, but it would have made the ensuing debate a little less muddled.

If you read the comments on that video, you’ll see a lot of people really object – strongly – to my thoughts on Prince of Persia. Some people get angry at the suggestion that games should be less punishing. I still don’t know if they’re confusing punishment with difficulty, or if they really insist that a game must create artificial setbacks in order to be enjoyable. It will be interesting to see how things play out in the comments.

 


 

Spoiler Warning S4E35:
The Plot Strikes Back!

By Shamus Posted Friday Feb 4, 2011

Filed under: Spoiler Warning 284 comments

Did you enjoy the last three episodes of positive feedback and admiration? Did you like how we heaped praise on the game and talked about the profound philosophical ideas and questions that had been disguised in common sci-fi garb? No? Good. Because we’re finally through that part of the game. Gather round, everyone. It’s time for bile, and the first round’s on me. In fact, let’s make it a double! No! A triple!

Part the oneth:


Link (YouTube)

Part 2, Electric Boogaloo:


Link (YouTube)

Part III, Revenge of the raving haters:


Link (YouTube)

The triple episode is so that we can get this out of the way for our upcoming SPECIAL EPISODE ONE HUNDRED MAILBAG QUESTION ANSWERING OF EXTREME FEEDBACK.

In fact, let me tackle one of those questions now:

From Dude:

If you could give Bioware one suggestion. One and only one suggestion, that you think will make Mass Effect 3 better than 2, what would it be?

I would like the person who designed this part of the game to watch this episode. Then go sit in a corner and think long and heard about everything they did wrong. To make Mass Effect 3 better than 2, my advice is to point at this mission and say “don’t do this”.

The whole thing requires that every single person involved acts like an imbecile:

The collectors set aside their important collecting work to set an obvious trap for one dude. Why? Because he’s the mighty COMANDAR SHEPARD AKSHUN HEERO. They counted on the fact that Shepard wouldn’t just blast them without boarding them. Then Shepard DOES fall for it (thanks to TIM) and their plan fails anyway. They have the drop on him, they have the home field advantage, they have superior numbers, a more advanced ship, the guidance of a Reaper, AND THEY STILL CAN’T CLOSE THE DEAL. The story has now firmly established the collectors as bumbling fools. (In the episode, I asked why they didn’t lock the door. I was talking about a physical lock. I know there’s an electronic lock, which Edi hacks. Really, if they wanted to capture Shepard, all they needed was a deadbolt. If nothing else, they could just have flown off with him and left the Normandy behind.

TIM spends a great deal of his fortune bringing back humanity’s hope, but can’t trust Shepard to not give away that he knows he’s walking into a trap. His plan REQUIRES that Shepard blindly walk into a trap and escape anyway, which means his plan hinges on the gross incompetence of the enemy. Remember that in TIM’s mind, Shepard is the only hope for the galaxy. He’d rather risk the entire galaxy than suffer the chance that Shepard do something (what, exactly?) to tip them off, and then they would… do what, exactly? What was he afraid of that he was wiling to risk everything?

Commander Shepard is an idiot for going on board without having any sort of plan. What was his goal? The game never really gave you one except “Go on the ship. Okay, now fight your way back out.” Why didn’t he blow up the supposedly helpless ship? Why didn’t he look for the bridge / engineering and try to take control of it? Why didn’t he have explosives for wrecking the ship once he was inside? WHY DIDN’T HE STOP WORKING FOR CERBERUS AFTERWARD?

Joker is a moron and flies right in front of the collector ship, which is the worst possible thing he could have done. And he should know this, since the LAST SHIP HE FLEW was destroyed by this same gun.

EDI was not quite a moron on par with everyone else, although it seems like she could have noticed the bogus Turian signal a bit sooner.

All of this damage, where every character must act stupidly or illogically. For what? A bit of exposition?

I’m not against the idea of a betrayal, and getting inside the bad guy’s lair and learning their plans is a time-honored narrative device. It’s just that the writer completely failed to come up with a setup that made sense, and had to mangle just about every character in the story to make this fit. This writing is NOT up to BioWare standards, plain and simple. Yes, their games have logical failings now and again. All writers do. I know I do, and I strive to do better. But this is a new and abrupt low for this company.