Ubisoft vs. Ubisoft’s Customers

By Shamus Posted Friday Feb 10, 2012

Filed under: Column 99 comments

Ubisoft has been in the news more than once recently for their DRM shenanigans. This week’s column is sort of a catch-all for their recent crimes against customer service. I also allude to the technical problem of how you can make a program identify the specific computer that it’s running on.

Tangentially related anecdote:

Back in the 90’s, the company I worked for needed a way to protect users from data theft. All of the user’s settings, including their password, were stored in a plaintext ini file. That’s madness by today’s standards, but in 1996-ish that wasn’t all that radical. The resulting problem should sound pretty familiar / obvious to anyone familiar with security today: Savvy users began swindling the clueless into sending them these ini files.

This sounds ridiculous today, but this was the early days of the internet as we know it. There were armies of clueless new net-immigrants stepping off the boat every day. When they entered our MMO-ish world and someone offered to help them out with some technical problem, they had no idea that sending people files off your own computer was dangerous.

We policed this problem as much as we could, but there’s only so much you can do in an online world where anyone can instantly create a new account for free and most people are on AOL dial-up where their IP address could jump around randomly. It’s like trying to moderate 4chan. Good luck with that. We tried educating people as much as we could, but the rush of newcomers was so constant that there were ALWAYS going to be a few rubes around.

So the technological solution our programmers devised was to hash these text passwords with something from your local machine. This leads back to what I talk about in the linked article: Software trying to figure out what machine it’s on. There were a lot less identifiable bits on computers back then, but by using things like hard drive volume labels and such it was possible to come up with something that had a good chance of being unique to your machine.

Once this system was in place, the problem went away. The con men couldn’t read the ini files they were stealing. They didn’t have the ability to un-hash the password, because they didn’t have the serial number (or whatever it was) used to hash it. This was a good self-regulating thing: Anyone smart enough to look up a serial number on their computer is too smart to fall for the “Send me your ini file and I can show you how to double your frame rate” line.

The only drawback was that if you moved the program to a new machine (remember the days when you could install something just by dumping the files onto your hard drive?) you would have to re-type your password.

 


 

Deus Ex Human Revolution EP17:You Make Me Poor

By Shamus Posted Thursday Feb 9, 2012

Filed under: Spoiler Warning 132 comments

An interesting note about our Spoiler Warning hosts. Rutskarn has a blog. Mumbles has a blog. Chris has a blog. Heck, even I have a blog. But not Josh. Josh hides in my blog-basement and pops up once a week to drink all my beer.

Speaking of Spoiler Warning, it looks like we’ve got another episode here:


Link (YouTube)

Say, who among you is headed to PAX East this year? Josh and I will be there. I’ll probably be hanging out around The Escapist events. I might end up on a couple of panels like last year, or I might just hang out with my fellow Escapist contributors. Or I might end up at the BioWare booth, trying to goad one of the Mass Effect 2 writers into facing me in a gladiatorial fight to the death. Hard to say right now.

The event is out of three-day passes, but they still have passes for all three single days available. That’s kind of a surprise. Saturday was long sold out by this time last year. In fact, the show itself might have been sold out by February. I can only assume sales are slower this year because the event falls on Easter weekend.

 


 

Deus Ex Human Revolution EP16:Public Service

By Shamus Posted Wednesday Feb 8, 2012

Filed under: Spoiler Warning 90 comments


Link (YouTube)

Chris mentioned the Biocells from Deus Ex. (Original Flavor) One thing that always bothered me about those, was that it was never clear what JC Denton was doing with the Biocells. Was he eating these batteries? Rubbing them on his skin? Was he opening them and drinking the blue energy juice inside? Did he have a battery receptacle hidden somewhere in his body?

Also, note that Josh discovered two more glitches in this episode. The first is where the hooker and her boss failed to have their scripted argument that set up her quest. The second one is where the police mysteriously attacked Jensen when all he did was murder the subway dancer and his entourage with superheated high-velocity ball bearings. Must have been a bug.

How does the Typhoon work? Does all of the shrapnel fly out of Jensen’s body? From where? His pores? How does he keep it from reducing his clothes to washcloth-sized tatters? If it comes out of this torso, doesn’t he have to worry about it hitting his non-torso parts? Wouldn’t it be insanely dangerous to have that flying out of your body with a wall or ceiling nearby?

How often would you need a weapon like the Typoon, anyway? How often will you find yourself surrounded by foes, with no civilians or allies nearby, with a clear line of sight to the foes, yet the foes haven’t already shot your ass dead? That seems like a very, very situational weapon. You’d probably be better off saving the body space used by the Typhoon and installing a pastry oven instead. Or maybe a pencil sharpener. No, hang on. How about a candy bar dispenser?

 


 

Deus Ex Human Revolution EP15: Staff Meeting

By Josh Posted Tuesday Feb 7, 2012

Filed under: Spoiler Warning 87 comments


Link (YouTube)

In this exciting episode, we finally lay down the law to our boss and… um… sell some stuff. And resolve some sidequests by… letting the guy we were trying to catch get away.

Huh.

Well, at least we didn’t hack anything!

 


 

Josh Plays Shogun 2 Part 13: Realpolitik

By Josh Posted Tuesday Feb 7, 2012

Filed under: Spoiler Warning 45 comments

splash_shogun2_josh.png

With the Murakami defeated, the east now looks fairly secure. Though I’ve not had the time to fortify the castles along that border, I have on the order of 45 units in the area split between three different armies. I’m now fairly confident in saying that the first phase of my plan is complete â€" it would take an absolutely massive assault or a series of tactical blunders on my part for any clan to mount a successful offensive against us on the eastern front. Now, I can turn my focus to the second phase â€" building a new army to take the capital region to the west. But before we get to that, let’s take a quick look at the minimap:

shogun13-1.jpg

At this point, the field has been reduced to four major players: The Date to the east, shown in dark blue, our own clan, the Oda, in gold near the center, the Hatakeyama in green just to the west of us, and the Mori in bright red to the far west. Of these, the Mori clan controls the largest area, with 11 provinces, and we are close behind with our 10. The Hatakeyama control 8, and the Date control 6 of the largest provinces far to the northeast.

Continue reading ⟩⟩ “Josh Plays Shogun 2 Part 13: Realpolitik”

 


 

Game Boss – Rematch

By Shamus Posted Monday Feb 6, 2012

Filed under: Notices 110 comments

At the suggestion of others, I’ve watched a few episodes of Game Boss. I would say that the previous clip did indeed employ editing that bordered on deception. Now, I did caution that we were seeing the results of double-editing, but I should have checked to see how bad it was. Given that my major problem with reality shows is that they manufacture conflict through aggressive editing, I would say that the person who put together the earlier highlight reel is more guilty of that crime than IGN. Disgusting. And I am now a rube for passing it along.

Let’s be clear here: This does not excuse the awful things that were said in the show, but it does show that IGN wasn’t nearly as depraved or as cynical as the video led us to believe. This editorializing is a shame, since it pretty much sabotaged the important conversation that could have taken place here about the direction and content of this show.

I’m not going to sit down and watch all of the available episodes just so we can sort out the nature and the degree of the editorializing done by the YouTube poster. I no longer want to stand with either side of this exchange. A plague on both their houses, and a heaping helping of humiliation to me for swallowing the story as presented.

In the interest of fairness, here is a full episode of the show so you can judge for yourself. This doesn’t change my opinion of IGN or reality shows, but it does show that Game Boss is not anywhere near the circus of hate and stupidity that it appeared to be.


Link (YouTube)

Even after watching this episode, I still get get that creepy I-need-a-shower vibe that I get from reality shows. Videogame development is interesting stuff, and you don’t need to construct a narrative of conflict through gossip-mongering and trash-talking. For someone wanting to look inside the sausage factory of game development, I highly recommend Season 2, Episode 12 of How it’s Made, which is available on Netflix. It gives a (fleeting) look behind the scenes of Prince of Persia: Sands of Time.

For the people producing Game Boss: You’ve got a good concept. I’d suggest you leave out the “here is what team A’s members say about Bob when he isn’t around” crap. Let us see the technical and logistical challenges of making software under pressure. Knowledge itself is entertainment. You don’t need the interpersonal cock-fighting to make this good. You just need to let us go on the journey with these people.

 


 

Game Boss

By Shamus Posted Monday Feb 6, 2012

Filed under: Rants 237 comments

Warning. This video is really hard to watch. See how far you can make it. This is a series of highlights from the IGN reality show Game Boss.


Link (YouTube)

For those of you who didn’t watch, here is the gist: This is a reality show where a bunch of college-age kids (a female or two is shown in the intro, but in the rest of the presentation it’s all males) are offered free office space and tools. They’re given the chance to compete against each other for a prize which is never mentioned or explained. In this segment, their teams are tasked with coming up with a concept for a boss fight. The cameras are rolling in their brainstorming sessions and we see them say a lot of crude, sexist, or obnoxious things, interspersed with some of their painfully juvenile gameplay ideas.

This culminates with a group of kids who pitch a game based around the “feminist apocalypse”, where men have been lured into prison camps with promises of beer and sex and are ruled by their angry feminist overlords. The boss fight is against a woman in menopause. There’s more to it than that, but you’ll have to watch it yourself if you want to get the full picture. You have to hear them pitch this idea with a complete lack of self-awareness and without a hint of irony before you can begin to map out the awfulness.

Now, keep in mind we’re looking at this through multiple layers of editing. IGN cut this to make their show, but then this YouTube user came along and did a certain degree of editorializing through editing. They looped moments where people laughed at awful, cringe-inducing misogyny. They no doubt left out moments that undercut their point. Still, I think the tone is unambiguous enough that we can make some broad statements about the show.

When I first saw this clip, I was initially horrified at the kids who came up with these ideas. But as I’ve thought about it more, I’ve come to suspect that the real rage needs to be directed at IGN.

Continue reading ⟩⟩ “Game Boss”