Skyrim, Deus Ex: Human Revolution, and Mass Effect 2 each have their own ideas about how interactive dialog scenes should work. So do I, which I discuss in this week’s column.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Bethesda’s Launcher is Everything You Expect
From the company that brought us Fallout 76 comes a storefront / Steam competitor. It's a work of perfect awfulness. This is a monument to un-usability and anti-features.
If Star Wars Was Made in 2006?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?