This Dang Website II: The Dang-ening

By Shamus Posted Monday Jul 9, 2012

Filed under: Notices 135 comments

Sorry for the lack of content. I’m making small changes to the site here and there, based on feedback. There’s more work to be done. I’m taking cues from a few suggestions, and from the approach James Lileks uses to wrangle his content. (Seriously. He was doing his thing for about six years before I got started, and he’s even more prolific than I am. (Although he’s somewhat held in check by his need to go back and fuss & reformat old stuff. (Not that I have any room to talk.)) There is a huge mountain of content there, and if nostalgia artifacts, retro-curiosities, and loving mockery of the past is your thing, there’s enough there to keep you entertained for months.)

I seem to have ruined the preceding paragraph with parenthetical shenanigans. Let me start again: I’m working on the website. It’s boring. So no content. Sorry. Almost done.

As some have suggested, Spoiler Warning, Comics, and Programming posts will be getting their own index. The Spoiler Warning one is done already. I’ll be adding some kinda promotion for the book, somewhere. We’ll see.

More feedback is welcome. The previous feedback made for some dang fine improvements.

 


 

This Dang Website

By Shamus Posted Wednesday Jul 4, 2012

Filed under: Notices 225 comments

I’ve been thinking about what I need from this website, what it needs to do, and how I’ve been running it. As I’ve sketched things out, I’ve come to realize why I haven’t been able to make a design that really works. The problem is that this thing is incredibly complicated. It didn’t start out that way. This blog began life as a simple little thing with a minuscule audience, no content, and a very narrow focus. As it expanded, the site design has failed to keep up.

For years I’ve been underestimating the problem because, hey, it’s a WordPress blog, right? How hard can it be? As it turns out, wrangling seven years of mixed-media content into a convenient, readable, and intuitive interface that works on desktops and mobiles, is useful to everyone (newcomers, regulars, and archive surfers) doesn’t overwhelm the reader with too much data, and doesn’t look like complete ass is difficult bordering on the impossible.

Reader Strangeite pointed out that a good website needs these skills, in this order: Good interface design, good graphic design, and good coding. My skillset is the reverse of that, with most of my skill points dumped into “coding”.

In the past, I’ve solicited feedback on this, but I was frustrated because each person told me how to make the site more useful for them, which would almost always result in making it less useful for someone else. This was my fault, because I hadn’t properly defined the problem. So let me try to draw a picture of all the stuff the site needs to do.

For the curious, I’ve outlined everything the site needs to do or show.

Continue reading ⟩⟩ “This Dang Website”

 


 

The Witch Watch: The Lost Paragraphs

By Shamus Posted Sunday Jul 1, 2012

Filed under: Projects 40 comments

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It was about one year ago that I wrote my long complaint about the failings of word processors and the ugly, messy awfulness brought about by the combined forces of bad design and dominant market share. In that, I mentioned that I lost a bunch of progress on my book. I was thinking about that lost section recently, and how the re-written version is so much better. More specifically, I was thinking about all the improvements I could have made if I’d taken time to re-write other bits.

This will unavoidably have some act-three spoilers from The Witch Watch. I don’t know how much sense it will make if you haven’t read the book.

Continue reading ⟩⟩ “The Witch Watch: The Lost Paragraphs”

 


 

Alien Erosion

By Shamus Posted Friday Jun 29, 2012

Filed under: Random 281 comments

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I’m saving most of my Mass Effect 3 commentary for the upcoming season of Spoiler Warning, but there’s a story going around about some DLC, and I want to talk about that. Actually, I want to talk about the thing they’re doing with the Reapers in this DLC. Actually, I want to talk about other fictional worlds that do the same thing. Actually, let me start over.

Leviathan is an unreleased, unannounced DLC for Mass Effect 3. Apparently a few loose assets for it were mixed in with the recently released Extended Cut DLC. Specifically, the subtitle text files were discovered by a few curious fans who went nosing around in the data files. By reading the subtitles, they were able to piece together the plot of this DLC. Spoilers below:

Continue reading ⟩⟩ “Alien Erosion”

 


 

Play Date June 28

By Shamus Posted Thursday Jun 28, 2012

Filed under: Notices 28 comments

UPDATE: Well, that was fun. I think we learned that the stream should feature a single conversation-piece game, not an attention-dominating multiplayer one. The conversation essentially halted once the Left 4 Dead Game got going.

Next time we should also make sure to have a ready list of stream-ready games. Exiting a game causes Livestream Procaster to kill the feed. Then there would be five minutes of dead time while we haggled over what we should play next. This is exacerbated by the fact that Procaster is dumber than a box of white crayons, and has all sorts of infuriating eccentricities.

We’re learning as we go. I just realized that we’re sort of inventing new ways to interact. I mean, I’m sure we’re not the first people to have a “party” like this, but it’s the first time any of us has participated in one. We all know how a LAN game works. We know how a chatroom works. We know how vent works. But once you start linking things together the old assumptions go out the window.

Also, sorry about my abrupt departure there at the end. Real Life intruded, as it does.

We’ll try another one of these in a couple of weeks, at a different time, on a different day. Thanks for showing up. Hope you had fun.

–End Update.

The stream is tonight! Stop in, chat, watch Josh play videogames, eat candy. (Candy not included.) The URL for the party is:

http://www.livestream.com/chocolatehammer

 


 

The Book That Ran Aground

By Shamus Posted Wednesday Jun 27, 2012

Filed under: Projects 86 comments

For a couple of months before PAX, I was working on another book. Then PAX happened and I lost the desire to write. Then the desire returned, but… not for that book.

So now I have 50k words – about 99 pages – worth of book, and I have no desire to add a single sentence to the thing. It’s not that I have writer’s block. I can write. Just… not this.

Perhaps I talked about it too much. I get enjoyment from telling the story. The problem is, if I tell someone about the book I’m writing then I no longer want to write it, because I feel like I’ve already told the story.

Whatever the reason, I’m sad to see so much work go to waste. On the other hand, it’s not really wise to release this to the public. The book basically ends at a really bad cliffhanger. But if you think you can stand reading half a book, then I’m happy to oblige.

That’s the entire book, minus notes, dumped into HTML. I’m sure there’s proofing errors and inconsistencies, not to mention the frustrating lack of resolution. You might be able to avoid some of the frustration by stopping when you get to the section titled, “Down”. It’s not a proper ending, but it at least resolves a section of the book, more or less.

Anyway, I offer it here for the curious. Maybe I’ll return to it someday. Maybe not.

Synopsis: This is the story of Rin, a young woman working for some fictional future space program. The book was intended to be darker in nature than The Witch Watch, possibly closer to Free Radical in tone.

And yes, I’m writing something else. I don’t dare say more.

 


 

Hangout 6/28

By Shamus Posted Tuesday Jun 26, 2012

Filed under: Notices 147 comments

The lack of posting lately is because I’m trying to write all the words. I’ve got more than a few of them together by this point, all lined up next to each other. Many of them are even spelled properly and in correct grammatical order. However, I have to stop writing those words for a few minutes so I can write these ones:

On Thursday 6/28, the Spoiler Warning crew will be doing another “Hangout”. It will start at 9PM on the East Cost. (For people converting to GMT, that means it will actually happen at 1AM on 6/29.) Josh is going to stream a little something or other while we tune in and chat.

I have been informed that people do not like the term “hangout”. This is a shame, since that’s pretty much my go-to word for “unstructured social gathering”. I suppose we can go with Play Date if that’s more your speed. Or perhaps you would prefer a Shin Dig? I’m sorry we’re stuck with the language tools we’ve got, but I’m not going to write posts titled, “Assembly of Internet Friends via Ventrilo While also Streaming a Videogame to Other, More Anonymous Attendees and Communicating via Text Chat, This Thursday”.

The plan for now:

  1. Play Dates will move around. Different days. Different times. The idea is that we can hopefully give people in different time zones and with different jobs a chance to participate.
  2. I think once a week might be overkill. Maybe twice monthly? Once a month? We’ll see.
  3. Not everyone from the cast will attend every Hangout. Everyone else has day jobs and commitments.

Other items:

When I talked about adding forums to the site last week, I wasn’t talking about changing the comment threads or the way we read posts. The main site would remain exactly the same, except there would be a link (somewhere) to the forums, where you could interact with other Twenty-Siders. Maybe even do a little RPG play-by-post. I might also have a section labeled, “Politics, Religion, And Console Platforms”, which will auto-delete everything posted to them. Just kidding. Sort of.

I might keep the forums very tightly regulated at first. Maybe play-by-post will be the only thing available, and I’ll gradually add more sections once I’m sure it won’t mess up the existing comment threads.

The Left 4 Dead Spoiler Warning will (according to Josh) go up tomorrow. Probably. We’ll see.