Killing Floor: Post-Zombie Economics

By Shamus Posted Tuesday Jan 29, 2013

Filed under: Spoiler Warning 89 comments

Happy Birthday to Spoiler Warning, which turns three years old this week. This is a good point to look back over the last three years of discussions, analysis, recording, editing, and all the other work we put into the show. We’ve come a long way and learned a great deal. We’ve released over 200 hours worth of show and played through ten different games, as well as covering a dozen more in specials and one-off episodes.

Looking back over this body of work I have to say: What a complete waste of time. Who would watch this drivel?

And speaking of time-wasting drivel, it’s time for your next dose…


Link (YouTube)

I don’t have much to say about Killing Floor. It wasn’t horrible or anything. (I grouched a bit while we recorded, but that was mostly due to the fact that I was getting sick and felt horrible.) In the beginning I said that Killing Floor was a Payday knockoff, which is a Left 4 Dead knockoff. That’s not really the case at all. I blame the fever.

Having played all three games, I can say they all come from the same general space of small-group co-op shooting against hordes of AI driven foes. Each one has a slightly different approach. In my experience, Payday is a grueling slog of a game where I’m usually asking, “Is this level over?” long before I’ve even reached the halfway point. Killing Floor is more mercifully paced, and the end-of-round shop adds a lot of variety to the experience. Then again, I have a soft spot for Payday’s dark humor and the extreme jackassery of the main characters.

But the biggest problem with all three games is that Rutskarn tells horrible puns while we’re playing and it completely ruins the experience. Honesty, I don’t know what the devs were thinking.

Anyway, there you go. Three years of Spoiler Warning. We’ll probably finish up Walking Dead next week. We’ve already chosen the game for next season, so don’t bother shouting suggestions at us. After The Walking Dead is over, we’re going to play something else.

Thanks for watching!

 


 

Thanks Friends

By Shamus Posted Tuesday Jan 29, 2013

Filed under: Personal 75 comments

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This has been a rough couple of months. I won’t get into it. There’s an interesting story to tell, but I don’t feel right broadcasting the details until its all over. Just to allay your worst fears: Nobody is dying, or has cancer, or anything like that. We’re fine emotionally and physically. We’re just dealing with the consequences of a couple of bad decisions years ago, mixed with a temporary run of bad luck.

But I feel a need to express gratitude for the help we’ve gotten. Several friends have offered help unprovoked, and their generosity has saved me from all kinds of hassle and hardship. Some gave cash. Some gave time. Some donated hardware. Some offered advice.

I don’t want to detail all the help I’ve been given, but I do want to mention this one: I now have a new computer. It’s the nicest computer I’ve ever owned. In the past I’ve always shopped at the mid-range, and I’ve always held off upgrades as long as humanly possible because I hate interrupting my workflow. So having a high-end machine is a huge change for me, and I still find myself giggling when when I realize just how fast this thing is.

The reason I bring this up is that the friends I’m talking about are not people I’ve met in person. Everyone who’s pitched in over the last few months has been someone I met through this site. That was a humbling moment, when I realized that the people who are most invested in my well-being and most eager to help out are people I’ve never even met in the conventional sense.

So, thanks friends. You know who you are.

 


 

Fallout 3 EP7: Can’t Stop the Signal

By Shamus Posted Monday Jan 28, 2013

Filed under: Spoiler Warning 110 comments


Link (YouTube)

Because spoiling is What We Do as well as Why We Do It, I’ll reveal that this is the last episode for Reginald Cuftbert’s glorious summer bonnet of murder and theft.

No fear. Rutskarn has given us the following likeness of Reggie’s bonnet, so that we may treasure it in our pants forever, like an unpinned grenade from a disgruntled radio repairman.

Tell me you like my hat.

 


 

Coding Style Part 4

By Shamus Posted Monday Jan 28, 2013

Filed under: Programming 73 comments

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And so we come to the end of the Office document that describes the internal coding conventions of id Software. This last section is pretty non-controversial and so I don’t have a lot to say about it. But here are the last of my notes, for what it’s worth…

As before, the style guide is in bold, and everything else is me blathering.

Variable names start with a lower case character. In multi-word variable names the first word starts with a lower case character and each successive word starts with an upper case.

float x;
float maxDistanceFromPlane;

Another holy war topic. How do we name our variables? There are a lot of systems.

For years, I heard about, encountered, and put up with “Hungarian” notation. That’s a system where you begin you variable names with a letter to indicate what kind of variable it is:

Continue reading ⟩⟩ “Coding Style Part 4”

 


 

The Walking Dead EP24: Bursting with Flavor!

By Shamus Posted Sunday Jan 27, 2013

Filed under: Spoiler Warning 183 comments


Link (YouTube)

Reason the Crawford people are dumb #582:The doctor broke off the deal with Molly because The Authority was keeping close tabs on the medicine supply. So apparently they were keeping careful inventory of insulin? Why? You don’t allow diabetics in the group, remember? By design, your group should never ever need insulin. This is like a nunnery keeping and tracking a supply of condoms. If you’re not going to use the meds yourselves, why not trade it with others? Oh. You don’t trade with outsiders, either. I guess that would be reason #583.

I am kind of frustrated that we can’t get a clear picture of what rules Crawford is operating on. Vernon’s group seem to indicate that Crawford would hunt them all down and kill these otherwise healthy humans because they might die of cancer later. But then Anna’s second conversation with the doctor indicates that she’s free to leave Crawford. Later Molly said they, “Came and took my sister away.” Okaaay. Did they take and kill her, or did they just boot her out of Crawford? Which is it? Is Crawford a bunch of predatory murderers, or are they just elitist and isolationist? This distinction is really important when evaluating their society, and the game doesn’t give us a clear answer.

Having said all that, I think Crawford is plausible enough. They’re a stretch, but historically we’ve seen much worse. If the writers are going to toy with the “Humans are the real monsters” theme, I find it a lot more palatable when they keep the “monsters” outside the party. The stupidity of Crawford was less infuriating to me than the stupidity of teaming up with Lily and Larry and letting them run things.

Also, note how the choices made by players kind of refute the whole “Humans are the real monsters” theme. Looking at the various end-of-episode scores, we see that players overwhelmingly chose the path of mercy whenever it was available to them, even when the game incentivized the path of callous pragmatism. Yes, this took place within the context of a videogame where players didn’t have to personally experience the hunger, pain, sickness, and hardship of Doing The Right Thing, but I think it shows there is enough idealism out there to make Crawford the exception and not the rule in the wasteland.

 


 

The Walking Dead EP23: Amazing Fitness

By Shamus Posted Friday Jan 25, 2013

Filed under: Spoiler Warning 136 comments


Link (YouTube)

Like I asked in the episode: Does the game ever make it clear what the plan was? Were they really coming into Crawford to murder human beings for fuel and batteries? And if so, how does that not make them worse than Crawford?

I kind of overstated my point about stories “saying something”. Trek is not always saying something. Sometimes the show is nothing more than “bad aliens show up and we defeat them with our superior tactics / courage / virtue / techno-babble”. And even among the shows that do say something, they don’t always work. And sometimes they fail in really terrible or offensive ways.

The point I ways sloppily making is that I like sci-fi stories that use the fictional realities to explore ideas and problems we have here in this reality. Yes, when they mess up it comes off as stupid, offensive, or sanctimonious. (The vapid “Oh no! Allowing Hitler to be killed by his victims will make us morally equal to Hitler! Lock phasers and save Hitler!” playschool morality the show trots out every once in a while is really grating.) But when it works it really works, and even when it fails it can still lead to the exploration of ideas that’s smarter than the show itself. Message and theme are story amplifiers: If it’s good, the theme can give it potency, and if it’s bad a theme (or pretense of one) can highlight those flaws and make them stand out even more.

And yeah, that grab at the end where Molly prevents the fall of a full-sized man and pulls him up? One handed? I doubt even Larry had the strength and mass to pull that off. I suppose we could assume the grab took place at the apex of the jump, before Lee had any downward momentum. Then Molly’s just lifting him instead of halting a free-fall. I’m not going to claim she broke the laws of physics, but I wouldn’t be surprised if physics sent her a sternly-worded letter afterwards. Physics cannot abide shenanigans.

 


 

The Walking Dead EP22: Lampshading Zombies

By Shamus Posted Wednesday Jan 23, 2013

Filed under: Spoiler Warning 148 comments


Link (YouTube)

This might not have been Kenny’s original zombie plan, but apparently he’s thinking that it would be a good idea to cram five people onto a 30 foot (10 meter) boat and… what? Put out to sea? Go fishing in the river? Travel someplace? I’d love to know what he thought they would be doing the day after tomorrow.

Can you imagine spending all day on a boat that size? Nothing to do. No privacy. Exposed to the elements. No way to cook the fish you can’t catch because you don’t have any fishing gear. It might be workable as a moving base for a few days. Maybe you could load up on fuel and scavenge your way up the coast. (Although I’ll bet coastal towns are thoroughly picked over.) But as a long-term plan, this boat is a Viking funeral waiting to happen.