I find it really odd that I forgot basically everything bad about this sequence. Teleporting Molly? Forgot about that. Magical Ninja Clementine? Forgot about that. The absurd and pointless leg-sweep move that Molly performs against an unseen, heaver opponent while doubly covered at point-blank range? Forgot about that. The strange modulating zombie speed that surrounds the group instantly and then takes over a minute to walk the last ten paces? Forgot about that.
It’s odd because this is exactly the sort of thing that normally gets under my skin. I guess I was just really caught up in the moment?
Also, I love how everyone accuses you of being from Crawford, even people who lived in Crawford and left.
I will say this game does not hold up well to repeated viewings.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?