Like I asked in the episode: Does the game ever make it clear what the plan was? Were they really coming into Crawford to murder human beings for fuel and batteries? And if so, how does that not make them worse than Crawford?
I kind of overstated my point about stories “saying something”. Trek is not always saying something. Sometimes the show is nothing more than “bad aliens show up and we defeat them with our superior tactics / courage / virtue / techno-babble”. And even among the shows that do say something, they don’t always work. And sometimes they fail in really terrible or offensive ways.
The point I ways sloppily making is that I like sci-fi stories that use the fictional realities to explore ideas and problems we have here in this reality. Yes, when they mess up it comes off as stupid, offensive, or sanctimonious. (The vapid “Oh no! Allowing Hitler to be killed by his victims will make us morally equal to Hitler! Lock phasers and save Hitler!” playschool morality the show trots out every once in a while is really grating.) But when it works it really works, and even when it fails it can still lead to the exploration of ideas that’s smarter than the show itself. Message and theme are story amplifiers: If it’s good, the theme can give it potency, and if it’s bad a theme (or pretense of one) can highlight those flaws and make them stand out even more.
And yeah, that grab at the end where Molly prevents the fall of a full-sized man and pulls him up? One handed? I doubt even Larry had the strength and mass to pull that off. I suppose we could assume the grab took place at the apex of the jump, before Lee had any downward momentum. Then Molly’s just lifting him instead of halting a free-fall. I’m not going to claim she broke the laws of physics, but I wouldn’t be surprised if physics sent her a sternly-worded letter afterwards. Physics cannot abide shenanigans.
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.