Bioshock EP1: Andrew Ryan’s Pipe Dream

By Shamus Posted Wednesday May 15, 2013

Filed under: Spoiler Warning 120 comments

Now that the third BioShock game is out, it’s about time to release the first episode of our third season of Spoiler Warning for the second time. The first thing to note is that this introduces our fifth host and the first BioShock game (which is our second first-person shooter and the second game where Josh gets to chug a fifth to cure secondary wounds) as well as our first session to feature a fourth commentator.

Got it? Super.


Link (YouTube)

And so begins the re-release of our BioShock season. This season has kind of become shorthand among the crew for “season which began well but which descended into bile and madness by the end”. We’ll say things in conversation like, “I’m not sure I want to cover Metro. I’m afraid it’ll turn into another BioShock.”

Remember that this game is one of the big catalysts of the still-ongoing DRM debates. Sure, we’ve had bad DRM before BioShock and we’ve had worse since then, but I see this as a point where the debate got hot enough that it began showing up in the news and “what kind of DRM does it have?” became an important question for customers to ask. It’s certainly the point where I entered the fray and became known as “that crank who’s obsessed with DRM”.

Even years later, I’m still not sure what I think of the game. Like Deus Ex: Human Revolution, it’s pretty good by modern standards, but pretty thin compared to its System Shock grandsire. I’ve played through BioShock once, and I don’t have any particular desire to do it again.

 


 

Experienced Points: Violent Videogames are Awesome

By Shamus Posted Tuesday May 14, 2013

Filed under: Column 224 comments

This week I jump in on the whole violence in videogames debate. My position probably isn’t terribly novel or shocking among gamers, and picking on Katie Couric is really going after low-hanging fruit, but I’ve never really tackled the subject before and now is as good a time as any to wade in.

It’s sad that the debate has gone on so long. It’s also sad how so much of it is driven by the baby boomer generation, since they were the targets of moral panic more than any generation that came before. Rock & Roll, free love, weed, their openness towards minorities, their rejection of the nuclear family… they did a lot of things differently from their parents, and we were promised that all of it was going to lead to one horrible scenario or another. The boomers scoffed at all of it, did their own thing, and the world didn’t end. And now videogames come along and the baby boomers sound an awful lot like their parents. This new thing is unknown to me and I fear it despite all evidence of it being benign.

Is this going on elsewhere? I really only hear about videogame violence in the United States and Bundesrepublik Deutschland. (With the latter having most of the really strange censorship stories.) But we can’t be the only two countries getting hysterical over it. I’m curious how the debate is playing out in the rest of the world.

 


 

The Twelve-Year Mistake Part 1: Boston

By Shamus Posted Monday May 13, 2013

Filed under: Personal 79 comments

A disclaimer: This story is a bit of a downer in parts. I’m going to be talking about personal problems. I am NOT telling this story to try and generate pity or shake donations out of people. Remember that the stuff I’m talking about here happened years ago. I’m offering this account because other people might find it useful, instructive, or entertaining. We’re doing fine these days. Don’t worry. It’s cool.

Having said that, let’s jump back in time…

Boston

The offices where I worked in 2000. Swiped from Google Earth.
The offices where I worked in 2000. Swiped from Google Earth.

It’s midway through the year 2000. I’m 28 years old. Heather and I have been married three years. Rachel turns two this year. Our daughter Esther was just born. I’m about to make a large mistake. It will be eight years before I’ll grasp just how serious an error it is and it will take a good twelve years in total for the whole thing to play out. There are a lot of causes of the mistake. Even the causes have causes, which themselves have little tributaries of error and dysfunction. It’s complex enough that I’ll never be able to point to a single moment and say, “Here, this is where it all went wrong.”

Continue reading ⟩⟩ “The Twelve-Year Mistake Part 1: Boston”

 


 

Deadlight

By Shamus Posted Sunday May 12, 2013

Filed under: Game Reviews 69 comments

splash_deadlight.jpg

I said in the podcast that Deadlight felt like the old Prince of Persia. I meant that in both the positive and the negative sense. It’s got some wonderful, simple mechanics that lend themselves to interesting puzzles and rewarding play, but it’s also got some irritating design decisions that undermine that fun and turn puzzles into a teeth-grinding chore.

I’ve been saying this a lot lately, but this is yet another game I feel like I should love, but can’t.

The gist of the game is that it’s the zombie apocalypse, you’re a middle-aged guy with a hobo beard, and you’re looking for your family. The game is really a 2D platformer, although the scenes themselves have visual depth. You can see shadows (which are zombies, because apparently the new rule is that every game has to come up with a completely new replacement word for “zombie”) in the background, and sometimes they’ll lurch into the foreground and become involved with the 2D plane you’re trying to traverse.

deadlight5.jpg

Continue reading ⟩⟩ “Deadlight”

 


 

Diecast #12: Trolling Pirates, No Football for Wii, and Mailbag

By Shamus Posted Tuesday May 7, 2013

Filed under: Diecast 228 comments

This week we carefully adjusted the schedule to allow for a mailbag segment. And then we squandered all of it talking about a game we haven’t played on a console most of us don’t own in a genre we don’t care about.

Download MP3 File
Download Ogg Vorbis File

00:45 What’s everyone playing?

Rutskarn is playing Brà¼tal Legend and reading REAMDE.Josh is playing Stardrive.

Chris is playing Theme Hospital and Far Cry 3: Blood Dragon.

Shamus is playing Brà¼tal Legend and Deadlight.

26:00 DRM via irony.

The creator of Game Developer Tycoon uploaded a version of his game to the torrents where you can’t win because people always pirate your games.I mentioned an Escapist article where someone confessed they used to pirate games and never play them, but I can’t find the dang thing. If anyone remembers it, please put the link in the comments. It was a really interesting article and rang really true for me, since I knew people who did this sort of thing for years.

39:00 Madden football not coming to the Wii U this year.

57:00 Mailbag

 


 

Experienced Points: Reviving The Classics

By Shamus Posted Tuesday May 7, 2013

Filed under: Column 97 comments

Last week I answered the question, “What Lucasarts games would you like to revive?” This week I ask, “Uh, what exactly do you mean by ‘revive’?” This entire conversation has also made me aware of just how flexible the term “classic” is. Like some people – young people I’m sure – think of games from 2004 as “old”. Man, I’ve still got some 2004 games on my “play soon” list.

Of course, this entire conversation is now irrelevant because it’s been announced that EA now has a franchise-wide exclusive lock on all things Star Wars. The only way we’re getting a new X-Wing vs. TIE Fighter game is if we get an Army of Two knockoff starring a couple of dudebros named XWing and TieFighter.

I’m not bitter*, I’m just saying it’s true.

* This is a lie. I am totally bitter about this.

 


 

The Bug is, There is no Bug

By Shamus Posted Monday May 6, 2013

Filed under: Programming 80 comments

splash_keyboard.jpg

I’ve mentioned before that I used to make comics using a program I wrote myself. I wrote Comic Press back in 2007 or so, back when I still worked at Activeworlds. When I left the company, I left behind the nice professional version of Developer Studio 6 that came with the job. That was my programming environment of choice, and I have to admit that it was an admirable piece of software. How many other commercial software products are still working fine twelve years later? Not many, I’d wager. Well, maybe server-side. But the turnover rate is usually pretty high for stuff used by individuals. Doubly so for stuff from Microsoft.

I switched over to using Visual Studio Express 2010, which is actually twelve years newer, but missing some key features. (The two programs are of the same product line and lineage. Microsoft just re-branded Developer Studio to Visual Studio at some point.) So I went from using a very old but feature-rich toolset to a modern but stripped-down version. The key feature I lost was the ability to use resource files. In the world of Microsoft, resource files are containers for dialog interfaces, menus, and window layouts. You design a dialog box in a nice little drag-and-drop interface, and then use it in your program. Visual Studio Express (the “express” edition is the stripped-down version for freeloaders like me) can’t use resource files. The result was that I could no longer compile Comic Press.

If I ever wanted to make any changes to Comic Press, I’d have to strip out all the resource file usage and painstakingly re-create the dialogs in code. That’s a lot of hassle, so I never bothered. The existing version of Comic Press did everything I needed it to, so I just backed up the source code and forgot all about it.

Then I moved to Windows 7, and Comic Press broke.

Continue reading ⟩⟩ “The Bug is, There is no Bug”