How I Came to own Starcraft 2

By Shamus Posted Thursday May 23, 2013

Filed under: Video Games 164 comments

In case you didn’t listen to the podcast last week, I’ll tell the story again only with more personal rambling, poorly-justified digressions, and editorializing asides. After all, that’s what makes me a guy who has trouble getting to the point professional writer.

I had decided not to get Starcraft 2. I was really into Starcraft back in the day, but I was into LAN games, the campaign, and fights against AI. I know that’s not “real” Starcraft to most players, but it’s what I liked. When Blizzard pulled the whole game online for Starcraft 2, they were obviously focusing the game around the one thing I didn’t like or care about: PvP ladder matches.

I knew if I got the game that sooner or later I’d be unable to log in to play campaign mode. I knew that when that happened, I’d want to rant about it. And I knew that when I did, I’d just get a line of jackasses telling me that I’m enjoying videogames wrong. LOL! Nobody plays the story missions! The campaign mode clearly exists for no reason and nobody is ever expected to play it, and if you’re not on the ladders and you’re not in the pro league then you’re a dumb noob who should shut up. To be fair, this type of behavior is not unique to Starcraft. Pretty much any game with a strong PvP component is going to have a lot of rageboys who react with hostility to any kind of critical commentary or analysis. It’s not the Starcraft community, it’s just the competitive culture. You get the same thing around sports fandom.

starcraft2_1.jpg

This is one of the reasons I really like Pro Starcraft player / analyst / commenter Day[9]. His tagline of “Be a Better Gamer” works with the gameplay advice he offers in his show, but it also works in the more holistic sense of being a better human being who plays videogames. His positive attitude, friendly persona, and love for the game are magnificent things in a realm normally filled with anger, bickering, smack talk, and alpha male posturing. The guy is a gentleman and the Starcraft 2 community is very lucky to have him.

Continue reading ⟩⟩ “How I Came to own Starcraft 2”

 


 

Diecast #14: Sid Kickstopper, Nintendo’s Cut

By Shamus Posted Wednesday May 22, 2013

Filed under: Diecast 101 comments

This was a bit of an odd week for us. Not a lot of playing games and not a lot of news. (That interested us.) But the show must go on. And really, “I have to talk about videogames but I’m not completely prepared” is about the most awesome problem you can have in this life. I mean, it’s a pretty mild affliction compared to hunger, ticks, migraines, or stubbing your toe.

Hosts: Shamus, Josh, Rutskarn, Chris, Jarenth.

Download MP3 File
Download Ogg Vorbis File

Additional note: I mentioned before that the new season of Spoiler Warning would begin this week. Various technology problems have pushed that back. We’re basically throwing out our entire production pipeline for Spoiler Warning and starting over. We’ll try again next week.

Show notes:

Continue reading ⟩⟩ “Diecast #14: Sid Kickstopper, Nintendo’s Cut”

 


 

Experienced Points: Nintendo Wants Its Cut

By Shamus Posted Tuesday May 21, 2013

Filed under: Column 137 comments

Nintendo thinks it should get all money from video series that use footage from their games. And here is what I think about that. Below is the full Nintendo quote. Emphasis mine:

For most fan videos this will not result in any changes, however, for those videos featuring Nintendo-owned content, such as images or audio of a certain length, adverts will now appear at the beginning, next to or at the end of the clips. We continually want our fans to enjoy sharing Nintendo content on YouTube, and that is why, unlike other entertainment companies, we have chosen not to block people using our intellectual property.

They really have no concept of how this works. Their perceptions are so distorted that they think they’re being generous.

 


 

The Twelve-Year Mistake Part 2: The Coder

By Shamus Posted Monday May 20, 2013

Filed under: Personal 83 comments

It’s September of 2000. I turned 29 last month. I’m trying to move our family from Boston to Pittsburgh. In the middle of the move, Dad has died.

Funeral

I only ever saw Dad in the context of sitting around his tiny little efficiency apartments while he drank coffee and chain-smoked. He lived alone and only ate meals that could be prepared with one hand. His kitchen table was always a mountain of incoming mail, with a small spot reserved for his plate and utensils. You can tell where his favorite seat was, because it was the one spot on the couch that didn’t release clouds of dust when somebody dropped into it. His seat was surrounded by different eyeglasses, overflowing ashtrays, coffee stains, and open books.

He never discussed his friends. I inferred that he had friends by the fact that he would abruptly get new stuff around Christmas. Sometimes I’d see personal mail mixed in with the overdue bills heaped up on the table. Once in a long while he’d get a phone call during my visit, but the calls were always terse and he never said who had called or why. His life outside of coffee and cigarettes was opaque to me.

Dad’s funeral is… surprising. I can suddenly see that busy other life he lived. That other life was hidden because his friends were mostly fellow members of Alcoholics Anonymous. That was where he invested most of his time and that’s where his heart was. I suppose he was trying to save other people from the fate he’d brought on himself. I meet many of these people at the funeral, and I get a sense that he’d helped a lot of them directly.

We’d never really understood each other. I never saw the very personal work he did sponsoring people as they fought to reclaim their lives from addiction. He never got the whole “computer programmer” thing, and was always jokingly (but also earnestly) a little disappointed that I never became a writer.

After the funeral I return to Boston and begin the long job of dragging my family home to Pittsburgh and finding a permanent place to live.

Continue reading ⟩⟩ “The Twelve-Year Mistake Part 2: The Coder”

 


 

Coming Soon: Tomb Raider

By Shamus Posted Sunday May 19, 2013

Filed under: Spoiler Warning 80 comments

It’s been a long-ish break between seasons of Spoiler Warning, but we’re finally ready to get back on the dead horse and begin beating it again. Or whatever it is we do on the show.

Tomb Raider is a little recent for us, but once again it was a good compromise game where we’re all willing to play it and we all have stuff to say about it. If all goes to plan, the series will begin this coming week. If you want to play along at home, then you’d best get to it.

If you missed it, below is the Errant Signal episode on the game, which might tip Chris’ hand with regards to his thoughts on it. Then again, I’m sure he’s got plenty left to say.

Continue reading ⟩⟩ “Coming Soon: Tomb Raider”

 


 

Please Stand by: Theme Change

By Shamus Posted Friday May 17, 2013

Filed under: Notices 30 comments

I went to make a minor change to my theme, then realized I’d broken something, then realized I’d have to fix something else to fix that, and then realized this entire idea needed more testing.

So yes, the theme is a little wonky. I’m posting this message here so this entry can be a lightning rod for all the “OMG WHAT DID YOU DO!?!?” messages that show up when I break something. I appreciate knowing when things go wrong, but it does make things strange for people perusing the archives years later. Also, it makes it hard for me to find the little bits of advice people give me, since they’re filed under some unrelated post.

This was a classic programmer blunder. At 41 years old, I totally knew better. You think “It’s such a small change. I shouldn’t need to do a full round of testing for something so minor.” Then once it’s in place you see the unintended consequences, and you’re faced with the choice of rolling back changes (a pain) or making panic-mode hotfixes that will probably make things worse.

Anyway, yes – I am aware that things are a little wonky. The site should still work, post headers will just be out of alignment. Readability should be just fine. Provided you’re not trying to read the post header.

Remain calm and browse on.

 


 

Bioshock EP2: This Episode is Too Symmetrical

By Shamus Posted Friday May 17, 2013

Filed under: Spoiler Warning 37 comments


Link (YouTube)

Reading the show notes in the original entry has reminded me that this game used the C key for crouch and Ctrl for sprint, which is just silly bananas. However, maybe they’re just trying to capture the true spirit of System Shock, which has always used goofy and unconventional controls.

In the original System Shock (drink!) there was no concept of mouselook. All looking, turning, and movement was done with the keyboard. The advantage of this system was that you could shoot at things that were anywhere in view just by clicking on them. The downside of this system was that it was completely horrible.

System Shock 2 had basically normal controls by modern standards, except the default key mappings were really goofy. The A and D keys were used for turning. If you wanted to step to the side, you used Z and C. Mouselook was a few years old by this point, so this was a break from convention. I do wonder how many people used the controls with these defaults? I hope not many, since the resulting muscle-memory would ruin you for all other first-person PC games until you could learn to walk all over again.