Hangout 5/31 – It’s Over!

By Josh Posted Friday May 31, 2013

Filed under: Notices 37 comments

It’s that time again! We’re having another hangout, and we’ll be playing… Well, I haven’t actually figured that part out yet. Maybe some Civilization 5, maybe some Hitmans, maybe something else entirely. Who knows?

We’ll be mixing it up a bit this time; we’ve switched streaming services to the much more popular and, as it turns out, far better (bet you didn’t see that coming) Twitch.tv. You can find the new stream Here, Here, or There.

The stream starts at 4:30 PM Pacific, which works out to 7:30 Eastern, and 12:30 AM in Britain. See you there!

Edit: Thanks everyone for showing up, we had some great fun assassinating cars and then crashing planes into them. Which… makes much more sense in context. If you missed it, the whole stream is available in several parts in the video section of the stream page.

 


 

Starcraft 2: The Digital Colosseum

By Shamus Posted Thursday May 30, 2013

Filed under: Video Games 185 comments

I have long been of the opinion that We Play Sports For a Reason. I’ve rambled about this in the past. Our fascination with contrived competitions isn’t caused by a desire to watch beer commercials and eat outrageously priced hot dogs. It’s part of our heritage as mammals.

Things being what they are on this planet (and maybe others, I dunno – I don’t get out much) creatures that don’t compete don’t get to survive. That’s kind of mean, but that’s nature for you. Some of us are more aggressive than others, but on the whole we’ve got a lot of homo sapiens running around who want to climb the mountain, lead the pack, be the biggest, run the fastest, kick the most ass, and generally assert their place at the top of the pecking order of the top species. It’s the old, old biological imperative: Go out and conquer something. And then maybe eat it.

Over the years this type of conquest-ing activity has made a few successful people incredibly happy and made just about everyone else miserable. Or dead.

But lately we’ve had pretty good luck finding ways to channel this desire for dominance into things that don’t result in war and murder. It’s not like we’ve transcended violence or anything, but we’re getting better. And the best salve for our inner barbaric spectator is something that feels like conquest without being, you know, too conquest-y. We let someone else do the fighting and we enjoy the winning and losing vicariously.

I’m talking about sports. Which includes things like Starcraft.

Shamus, videogames are not sports! Sports are physical activities. Videogames are just games.

When it comes to playing them, I’ll agree with you. On a purely physical basis, playing Starcraft is closer to filing your taxes than to rugby. But I’m not talking about the players. I’m talking about the audience. For the audience, watching football is physically indistinguishable from watching Starcraft: You sit in a chair and watch somebody else fight. And this is who we’re interested in right now, the people living vicariously through the competitors by choosing sides, building narratives, and lifting players up as heroes. The people in the stands always outnumber the people in the arena, and the arena exists for their benefit. The guys in the ring can fight in any dirty alley they like, but they fight in the arena because this is where we can get the best view of the metaphorical bloodshed.

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With this in mind, I can’t escape the notion that Starcraft is – for the purpose of entertainment – the best sport-as-surrogate-conquest ever invented.

Continue reading ⟩⟩ “Starcraft 2: The Digital Colosseum”

 


 

Diecast #15: XBone, Unrest

By Shamus Posted Wednesday May 29, 2013

Filed under: Diecast 120 comments

I know, I know. We’re basically the last people on top of the Xbone dogpile. But if we didn’t say it in this episode, then people would be asking us what we thought. On a related note: This is why I didn’t have a column this week. It felt strange to have a column that didn’t address the BIG STORY of the week, but at the same time there was nothing left that hadn’t been said a hundred times already. So I said nothing.

This gig is odd, sometimes.

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Hosts: Shamus, Josh, Rutskarn, Chris.

Show notes:

Continue reading ⟩⟩ “Diecast #15: XBone, Unrest”

 


 

The Twelve-Year Mistake Part 3: Twenty Sided Tale

By Shamus Posted Monday May 27, 2013

Filed under: Personal 131 comments

It’s spring of 2001. We’ve moved into our new house. We’ve left behind a bunch of stress and we’re settling into a new routine. I’ve got a nice home office now. For the first time since I got married, I have a quiet space where I can be creative and relaxed. This does wonders for my productivity.

Note that I’m going to be talking a bit about finances here. I dislike complaining about money, and I don’t like talking about personal business. Still, I can’t write this without explaining some of what’s going on.

So to make things clear: I’m only revealing as much as I need to make this story make sense. I’m sure you’ll be tempted to ask, “But Shamus, why didn’t you X?” It’s in our nature to want to work out solutions to problems, and I know some people will read this an be driven to diagnose things. This will lead to requests for more information.

If I answer, it will lead to revealing more and more details, which aren’t really needed for this story to work. Remember that most of this has played out. Just let it slide.

Baby

Heather is pregnant again. This is kind of amazing. This is the third time we’ve said, “Okay, it’s a good time to think about having a kid. We’ll just let nature do its thing and we’ll probably end up pregnant in the next six months or so.” And for the third time in a row, she was pregnant less than two months later. I’m led to understand that this process is supposed to take some time? I don’t know. Given the convoluted mechanics involved, the entire reproductive system seems horribly unreliable and capricious to me. I’m surprised it works at all.

Each pregnancy has been harder than the one before. With Rachel, Heather was just violently ill and weak for four months. With Esther, she was sick for five, and the vomiting was more serious. With this third pregnancy, she is in actual danger. She can’t keep food down. She’s a little malnourished and becoming dehydrated. Some medical care pulls her system back into line, and from this point on she needs intravenous fluids. All of this is caused by the mad soup of hormones that get pumped out when the human body is trying to create another human body inside it. See what I mean about the system being sort of capricious?

Continue reading ⟩⟩ “The Twelve-Year Mistake Part 3: Twenty Sided Tale”

 


 

Bioshock EP3: All in the Family

By Shamus Posted Sunday May 26, 2013

Filed under: Spoiler Warning 40 comments

Wherein grandpa Cuftbert fights big daddies to free little sisters in order give big brother the mother of all beatings until he says “uncle”.

Spoiler warning: He never actually says uncle. He does eventually let us be his caddie, though.


Link (YouTube)

Fun fact: Mumbles got her name because she played pyro in Team Fortress 2. There’s a taunt in the game where the scout will say, “Nice move, mumbles” to the pyro when he gets a kill on the pyro. (Or several. I don’t remember how it works.) This is why her twitter name is @nicemovemumbles.

 


 

Unrest

By Shamus Posted Friday May 24, 2013

Filed under: Notices 77 comments

My friend and co-spoiler Rutskarn is the lead writer on Unrest, an upcoming indie game. They’re having a Kickstarter, which gave me my first chance to see what their RPG is going to be like.

Well, they claim the game is an RPG, but that’s obviously some kind of deception. I mean, if you look on the Kickstarter page they don’t say anything about what kind of magic system they’re using. I looked through the screenshots, and it was just a bunch of conversations and stuff. What kind of role-playing game has this much dialog? What are the cover mechanics like? Can you play as an elf? Are the dragons called dragons, or drakes, or wyrms, or are they coming up with their own word for dragons? Will you have squad-mates? Can you boink them? How will the morality system work? Are they using licensed guns, or fictional ones? Can we mod them? How can they claim this game is an RPG when they’re missing such basic components?

Okay, I’m done being ironically stupid. Let’s stop talking about other RPGs and talk about this one.

The pitch: Unrest is a story driven RPG set in ancient India in the midst of an uprising. Play as ordinary men and women struggling for safety, freedom, food for their children, and a chance at peace.

So, like, an actual role playing game, with the playing of roles and such. Check out the Kickstarter page, which I will link again here to avoid needless wear-and-tear on your mouse wheel returning to one of the previous links.

You know how modern RPGs make claims on the back of the box that we know are lies? Stuff like, “Your choices have lasting consequences”, when at the end of the day we know those consequences boil down to experience points, gold pieces, and a couple of lines of dialog? Well, this team sounds like they’re going to attempt to make those claims real. Crazy.

They hit their funding goal in 24 hours, so apparently lots of people out there like what this team is proposing to do.

I’m excited. Best of luck to Pyrodactyl Games.

 


 

How I Came to own Starcraft 2

By Shamus Posted Thursday May 23, 2013

Filed under: Video Games 164 comments

In case you didn’t listen to the podcast last week, I’ll tell the story again only with more personal rambling, poorly-justified digressions, and editorializing asides. After all, that’s what makes me a guy who has trouble getting to the point professional writer.

I had decided not to get Starcraft 2. I was really into Starcraft back in the day, but I was into LAN games, the campaign, and fights against AI. I know that’s not “real” Starcraft to most players, but it’s what I liked. When Blizzard pulled the whole game online for Starcraft 2, they were obviously focusing the game around the one thing I didn’t like or care about: PvP ladder matches.

I knew if I got the game that sooner or later I’d be unable to log in to play campaign mode. I knew that when that happened, I’d want to rant about it. And I knew that when I did, I’d just get a line of jackasses telling me that I’m enjoying videogames wrong. LOL! Nobody plays the story missions! The campaign mode clearly exists for no reason and nobody is ever expected to play it, and if you’re not on the ladders and you’re not in the pro league then you’re a dumb noob who should shut up. To be fair, this type of behavior is not unique to Starcraft. Pretty much any game with a strong PvP component is going to have a lot of rageboys who react with hostility to any kind of critical commentary or analysis. It’s not the Starcraft community, it’s just the competitive culture. You get the same thing around sports fandom.

starcraft2_1.jpg

This is one of the reasons I really like Pro Starcraft player / analyst / commenter Day[9]. His tagline of “Be a Better Gamer” works with the gameplay advice he offers in his show, but it also works in the more holistic sense of being a better human being who plays videogames. His positive attitude, friendly persona, and love for the game are magnificent things in a realm normally filled with anger, bickering, smack talk, and alpha male posturing. The guy is a gentleman and the Starcraft 2 community is very lucky to have him.

Continue reading ⟩⟩ “How I Came to own Starcraft 2”