Project Good Robot 1: Not Project Good Robot

By Shamus Posted Thursday Aug 15, 2013

Filed under: Good Robot 65 comments

I have hinted about this on the Diecast, on the blog, on Spoiler Warning, to friends, and to anyone else that’s exchanged more than two words with me in the last couple of weeks. I have hinted at this so often that I really should stop calling it “hinting”. To wit: Yes, I’m programming again.

But!

The why is often as interesting as the what, so before I talk about what I’m working on let’s talk about what I’m not working on. Let’s jump back to three weeks ago…

I’ve got this idea in my head for making a city of destructible buildings. Maybe it’s because we watched Pacific Rim recently and I’ve got building-pulverizing action in mind. I’m not sure WHAT – in gameplay terms – would destroy the buildings. Superheroes? Godzilla monsters? Missiles? I dunno. We’ll figure that out once we have a working demo of blasting away at a building until it falls over.

The idea works like this:

Continue reading ⟩⟩ “Project Good Robot 1: Not Project Good Robot”

 


 

Diecast #25: Games Journalism, Carmack Joins Rift, Tropes vs. Women

By Shamus Posted Tuesday Aug 13, 2013

Filed under: Diecast 243 comments

We spend a lot of time talking about what we’re playing. Conceptually the Diecast has three segments: The personal warm-up talk about what we’re playing, the supposedly informed discussion of current gaming news, and the mailbag. Often a third of the show is spent on the warmup, and the mailbag often gets pushed out. How do you guys feel about that? Would you rather more news discussion? Or more mailbag?

Not that we’re promising to change anything. I’m just askin’.

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Hosts: Josh, Mumbles, Chris, and Shamus.

Show notes:

Continue reading ⟩⟩ “Diecast #25: Games Journalism, Carmack Joins Rift, Tropes vs. Women”

 


 

Quakecon Keynote 2013 Annotated: Part 4

By Shamus Posted Sunday Aug 11, 2013

Filed under: Programming 39 comments


Link (YouTube)

As before: In the process of going through this I'm bound to commit minor omissions, errors, misunderstandings, grammatical errors, or war crimes.

Times are approximate.

41:00 “I don’t mind blocking for the 1.2 milliseconds it will take for this to come in from flash.”

Carmack is talking about the difficulty of loading resources while rendering. This is mostly a problem with multi-threading.

Continue reading ⟩⟩ “Quakecon Keynote 2013 Annotated: Part 4”

 


 

Bioshock EP10: Fore!

By Shamus Posted Thursday Aug 8, 2013

Filed under: Spoiler Warning 75 comments


Link (YouTube)

The title of this post isn’t a spoiler to the biggest turning point of the game. In fact, we named this episode after the 1986 album from Huey Lewis and the News, and not after a scene where you bludgeon Andrew Ryan to death with his own golf club.

Damnit. I messed that up, didn’t I?

Whelp, since we’re spoiling stuff: Rosebud is Luke’s father, Soylent Green is purple, Hans Gruber kills Dumbledore, the dead guy in the middle of the room is actually Keyser Soze, and Bruce Willis is a goat.

 


 

Quakecon Keynote 2013 Annotated: Part 3

By Shamus Posted Wednesday Aug 7, 2013

Filed under: Programming 34 comments


Link (YouTube)

As before: In the process of going through this I’m bound to commit minor omissions, errors, misunderstandings, grammatical errors, or war crimes.

Times are approximate.

28:30 “You can put multiple Titans into a PC and render absolutely incredible amounts of FLOPS and Vertexes and Textels”.

He’s talking about the huge horsepower of top-end PC’s. You can put multiple Titan graphics cards into a single PC so they can share the load and work even faster. (This is insanely expensive, but also insanely fast. I think one Titan will set you back about a thousand bucks, as of this writing.)

FLOPS are FLoating-point Operations Per Second. When we’re talking about how fast a processor can crunch numbers, we often measure performance in FLOPS.

A texel is a “texture pixel”, and in this context it’s basically a measure of how fast the graphics card can fill up the screen with all the stuff it’s trying to render.

Continue reading ⟩⟩ “Quakecon Keynote 2013 Annotated: Part 3”

 


 

Diecast #24: The Mailbag

By Shamus Posted Wednesday Aug 7, 2013

Filed under: Diecast 106 comments

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Special episode this week. There’s no news we care to talk about, so we’re answering mailbag questions. Note that I’ve paraphrased the questions in the show notes because I don’t want to transcribe the originals.

Hosts: Chris, Josh, Rutskarn and Shamus.

Show notes:

Continue reading ⟩⟩ “Diecast #24: The Mailbag”

 


 

Bioshock EP9: This Ends Prematu

By Shamus Posted Tuesday Aug 6, 2013

Filed under: Spoiler Warning 29 comments


Link (YouTube)

Short version: I’m busy programming. Mumbles wasn’t around this week and we didn’t want to complete Tomb Raider without her. So you get BioShock. I don’t have anything to say about this episode because I haven’t watched it since 2010. So the entertainment value of this post ought to be directly proportional to how bad your memory of 2010 is. (Or maybe you’re lucky and you’re a new viewer?) Either way: BioShock this week. Here’s the text that went with the original post:

A lot of people have been asking us to move the show to Blip.tv. We gave it a try. It didn’t work out. Blip can handle HD video. It can handle half-hour shows. But it can’t handle a half hour HD show. There is an encode that happens on the server side, and it always fails out because it takes too long. So it looks like we’re stuck with Viddler for now.

Oh, and the episode ending the way it did? Totally not related to my comic earlier this week. Just an odd coincidence.