And now we reach the part of the season where I begin to run out of things to say. The puzzle here was good. (I liked it, anyway.) The climbing is great. The combat is too much. The mooks are preposterously numerous and aggressive. Sam is a useless sack of dumb who gets kidnapped from inside the camp by nerdy sleazeball Whittman.
And yet, I really hope they’re making another one. Even better if they’re making one with less mooks, more spooks. Less shooting, more looting! Less rescuing-Sam-because-she’s-a-boring-dunce and more platforming.
We’re in the home stretch now. This season will probably wrap up after another week.
The Truth About Piracy
What are publishers doing to fight piracy and why is it all wrong?
Why Google sucks, and what made me switch to crowdfunding for this site.
The Terrible New Thing
Fidget spinners are ruining education! We need to... oh, never mind the fad is over. This is not the first time we've had a dumb moral panic.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.