And now we reach the part of the season where I begin to run out of things to say. The puzzle here was good. (I liked it, anyway.) The climbing is great. The combat is too much. The mooks are preposterously numerous and aggressive. Sam is a useless sack of dumb who gets kidnapped from inside the camp by nerdy sleazeball Whittman.
And yet, I really hope they’re making another one. Even better if they’re making one with less mooks, more spooks. Less shooting, more looting! Less rescuing-Sam-because-she’s-a-boring-dunce and more platforming.
We’re in the home stretch now. This season will probably wrap up after another week.
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
The No Politics Rule
Here are 6 reasons why I forbid political discussions on this site. #4 will amaze you. Or not.
This is Why We Can’t Have Short Criticism
Here's how this site grew from short essays to novel-length quasi-analytical retrospectives.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?