No Text

By Shamus Posted Thursday Aug 7, 2014

Filed under: Notices 119 comments

If you’re one of my many text-based fans, then this week is probably looking a little lean for you. I didn’t write a column. I didn’t do a Monday post. It’s all podcasts and video content this week. Sorry.

I canned my column at the last minute. I just wasn’t feeling it. I wanted to talk about the conflicts between classic videogame boss fights and the current trend of “games as interactive movies”. But the thing kept sliding into “Top X crappy Boss Fights” territory, which is a sure sign there’s not enough meat in the column.

I’ve spent the rest of the week touching up little details on the site. The front page has been updated. Same goes for the Spoiler Warning page.

But while we’re here, now would be a great time for another batch of article requests / suggestions.

And one final note:

Continue reading ⟩⟩ “No Text”

 


 

Marlow Briggs EP4: Marlow Briggs and the Pipes of Doom

By Shamus Posted Wednesday Aug 6, 2014

Filed under: Spoiler Warning 66 comments


Link (YouTube)

The hardest part of Marlow Briggs isn’t the combat. The hardest thing isn’t the environmental challenges. The hardest thing is explaining the game to other people.

The cutscene was perfect:

The evil bad guy is a dick to his subordinates for no reason. Then he demonstrates a power that – while impressive – doesn’t seem to have any immediate practical use. The main character stands by passively and watches the entire exchange without making any effort to engage these people he’s been chasing for the entire game. Nor does he make any effort to get within earshot, although I guess he hears them anyway? Then the bad guy uses his hoodoo powers on his men to… what? What does that glowing green puff accomplish? There isn’t any sort of transformation to indicate these men have changed. Then Marlow suddenly decides to do something, so he rips open a door and begins shouting at his foes to make sure they see him coming. Then the bad guys start, board, and load and launch their helicopters in the time it takes Marlow to run ten meters. Then Marlow makes no effort to catch his nemesis, the woman who killed him, or the girlfriend they kidnapped, but instead stops to fight TWO(!) mooks that aren’t even in his way. And then he somehow has access to a power he’s never had before, for no reason.

I realize being terrible on purpose is better than being accidentally terrible, but still. Not all of this terribleness is a joke. Some of it is just regular, garden-variety stupid.

 


 

Diecast #70: Gamespot Layoffs, Playstation Now, Mailbag, Star Citizen

By Shamus Posted Monday Aug 4, 2014

Filed under: Diecast 178 comments

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Hosts: Chris, Josh, Shamus, and Rutskarn.

At the start of the show there’s some debate about how long it’s been since Rutskarn was on the show. For the record it was: Diecast #64: E3 Dustup, Watch_Dogs, Steam Summer Sale, back in June.

EDIT: No it wasn’t. It was a couple of weeks ago but I forgot to list him in the show notes.

Show notes:
Continue reading ⟩⟩ “Diecast #70: Gamespot Layoffs, Playstation Now, Mailbag, Star Citizen”

 


 

Diecast #69: Bulletstorm, System Shock 2, Games Writing

By Shamus Posted Friday Aug 1, 2014

Filed under: Diecast 127 comments

This episode is a continuation of the same session as the previous Diecast. A side note about the recording of this episode is that – time zones being what they are – the sun was coming up for Jarenth when we finished recording this show, and at the same time it had only recently gone down for Josh. This might also explain why Jarenth isn’t as chatty as you were hoping.

Again, thanks for staying up so late to make these episodes happen.

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Hosts: Josh, Shamus, Jarenth, and Krellen.

Show Notes:
Continue reading ⟩⟩ “Diecast #69: Bulletstorm, System Shock 2, Games Writing”

 


 

The Culture Ouroboros

By Shamus Posted Thursday Jul 31, 2014

Filed under: Video Games 68 comments

This is a treat. Both SuperBunnyHop and Errant Signal review the same game at about the same time. Er. Not “review”. I mean, “talk about”. See…

I’ve said before that we need a better word for what we’re doing here. We use the word “review” to describe bare-bones, short-and-to-the-point consumer advice: Graphics are great. Story is okay. Four out of five stars. Those are aimed at people who haven’t experienced the work yet and are considering whether they should make a purchase or not.

This is fundamentally different from the kind of “review” we get from Errant Signal, BunnyHop, MrBtongue and (on extremely rare occasions) myself, which is a look at a game with the expectation that the audience has played it and wants to discuss it further. These post-consumption reviews are more like the conversation you’d have with a friend on the way home from the movie.

Continue reading ⟩⟩ “The Culture Ouroboros”

 


 

Diecast #68: Twitch, Crytek, Yogventures

By Shamus Posted Wednesday Jul 30, 2014

Filed under: Diecast 121 comments

Double thanks to Jarenth and Krellen for filling in at literally the last moment. If it hadn’t been for them, there wouldn’t be a Diecast this week.

Instead, you get two! The second half of this conversation will appear later in the week.

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Hosts: Josh, Shamus, Jarenth, and Krellen.

Show Notes:
Continue reading ⟩⟩ “Diecast #68: Twitch, Crytek, Yogventures”

 


 

Experienced Points: Has EA’s Origin Service Improved Any Over the Last Two Years?

By Shamus Posted Tuesday Jul 29, 2014

Filed under: Column 143 comments

Don’t let it be said that I never have anything nice to say about large corporations. On the other hand, if you wanted to claim that I rarely have nice things to say about large corporations, then I can’t really argue with that. Well the stars have aligned and it’s time for my rare non-bellyaching post, where I talk about something positive EA is doing.

Although…

Taking two years to figure out something they should have known on launch day, when the launch day in question was about six years later than it should have been, is perhaps not THAT impressive. EA is basically groping their way through this, gradually discovering things their customers have been screaming at them for years.

I realize the PC isn’t a priority for EA, but I don’t understand why they’re being so half-hearted about it. You should either show up to a battle with a plan to win, or you concede the territory. If you don’t want the territory, don’t waste resources by sending some piddly force that’s going to get demolished. Why bother building Origin at all if you’re not going to try and use it to compete with Steam?

Still, I feel the need to recognize growth and improvement when it happens. I’m actually cheering for Origin in my own contrarian way.

UPlay can still die in a fire on Cancer World, though.