Here is an hour of four people talking about videogames. I don’t know why you like this sort of thing, but it’s not my place to judge.
01:00 E3 Wrap-up.
We say we don’t have anything left to say about E3, but then we talk about it for ten minutes. And since we brought up both Anthony Burch and panels, that gives me an excuse to link to Dying is Funny, Comedy is Easy, a presentation by Burch on why more games should embrace comedy.
10:00 Watch_Dogs is a tone-deaf narrative with hackneyed characters.
Chis and I talk about the game at length. Spoiler: It’s not our Game of the Year.
19:00 Let’s talk about something else.
Like the terrible Watch_Dogs gameplay.
38:00 Somewhere along the line we lose the plot and talk about Ubisoft and Elder Scrolls.
We didn’t even plan to discuss Elder Scrolls this week. It just happened.
50:00 Steam Summer Sale!
Actually, while we were going to talk about the sale for this segment, we just wound up talking about what we’re playing. Go figure.
I’m playing Risk of Rain. Also Revenge of the Titans from Puppygames. In this segment I said I had all the titles from Puppygames. Not so! They now have Droid Assault, which is part of the Steam sale at the moment. So NOW I have all the Puppygames.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
A Telltale Autopsy
What lessons can we learn from the abrupt demise of this once-impressive games studio?
Stop Asking Me to Play Dark Souls!
An unhinged rant where I maybe slightly over-reacted to the water torture of Souls evangelism.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.