Marlow Briggs EP8: Marlow Briggs and the Grotto of Animal Cruelty

By Shamus Posted Friday Aug 15, 2014

Filed under: Spoiler Warning 43 comments


Link (YouTube)

Man, thanks to the devs for generous and thorough autosave. If you’re going to do checkpoint saves, this is how you do it. ON THE OTHER HAND, we wouldn’t have needed this kind of granularity in the checkpoints if the “skip cutscene” button hadn’t been one of the standard gameplay buttons.

I love how a videogame has cutscene continuity issues like a low-budget movie, as if this scene was pieced together from several different takes.

Marlow is standing nose-to-nose with Kim.

Kim: I’m the only chance you’ve got to save your little lamb, so how about you lower the harpoon?

Suddenly Marlow is holding his scythe up to her chin.

He wasn’t pointing his weapon at her until after she told him to stop doing it??? And then everyone takes turns holding the blade by the edge. And she spends the whole conversation looking him directly in the pecs. Hey lady, my eyes are up here.

It would have been awesome if just one of the characters had been given the name of an actual archaeologist known for working in this region. Then they could have opened the game with the claim, “BASED ON A TRUE STORY“.

 


 

Marlow Briggs EP7: Marlow Briggs and the Great Balls of Fire

By Shamus Posted Thursday Aug 14, 2014

Filed under: Spoiler Warning 115 comments


Link (YouTube)

So it looks like the jump button is also the skip cutscene button, which means our bunny-hopping driver is skipping half the cutscenes. I like to think that the bits we skipped are these detailed explanations that would perfectly explain everything we’re seeing.

Also, I love the idea of calling an astrophysicist and asking him random science questions about archaeology, botany, zoology, and anthropology.

Every time I think this game is out of ideas and we’re going to run out of stuff to be incredulous about, it manages to top itself. Like Chris said in a previous episode, this game certainly has a lot of ideas. They’re mostly crazy nonsense, but there are SO MANY of them!

 


 

Experienced Points: 4 Reasons Why The Mass Effect 3 Debate Refuses to Die

By Shamus Posted Tuesday Aug 12, 2014

Filed under: Column 402 comments

As promised, we’re dredging up THIS crap again. The column is long, but I could fill double the space on the same topic and not run out of things to say. The problem with Mass Effect isn’t “the end”. The problem is a massive shift in tone, genre, gameplay, and lore that happens gradually throughout the story. Some of us manage to hold on longer than others, and a few people manage to hold on to the very end, so when the dust settles none of us can agree on the exact point where it all went wrong.

When did Mass Effect fall apart for you?

Continue reading ⟩⟩ “Experienced Points: 4 Reasons Why The Mass Effect 3 Debate Refuses to Die”

 


 

Diecast #71: BioWare, Twitch, Sims 4

By Shamus Posted Sunday Aug 10, 2014

Filed under: Diecast 257 comments

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Hosts: Chris, Josh, Shamus.

Show notes:

Continue reading ⟩⟩ “Diecast #71: BioWare, Twitch, Sims 4”

 


 

Marlow Briggs EP6: Marlow Briggs and the Whip of Weapon Upgrade

By Shamus Posted Sunday Aug 10, 2014

Filed under: Spoiler Warning 66 comments


Link (YouTube)

This episode is two days late because YouTube upload was broken. So that was a great way to waste hours and hours of Josh’s time by making him re-encode and upload a huge video file when the problem wasn’t even on his end. Thanks YouTube!

This game is a poster child for the Quiet Time problem. It looks kind of amusing, but just watching it for an hour is exhausting. It’s a complete sensory overload of flashing lights and roaring explosions and particle effects and flying bodies and spinning platforms. If it wasn’t for moments like the brief block-pushing stuff this would quickly get intolerable. It might not be that bad for those of you watching the game twenty minutes at a time through our show, but I just watched Josh play for an hour and then watched this episode prior to writing this post, and my eyes and ears are sore. I can’t imagine actually playing the game for a couple of hours at a time.

Since none of us have played the game before, and since the story is a hyperactive stream of incongruous destruction, we have no idea where we are. Each week is a mystery. “Will we reach the end this week? Or are we just wrapping up the first act?” No idea!

 


 

About Spoiler Warning

By Shamus Posted Friday Aug 8, 2014

Filed under: Spoiler Warning 97 comments

So we were going to do another Marlow Briggs today. But then YouTube couldn’t decode the latest episode that Josh uploaded. (I’m guessing this is the result of moving to a new version of Premiere.) So… we got nothing.

But!

As part of the ongoing site update I wrote 1,600 words of trivia about Spoiler Warning, and then stuck it on a page where hardly anyone will see it. So I’ll just take those 1,600 words and put them here in a post where you’re more likely to see them and where you can comment. It’s not content, per se. But it’s close. MAYBE Josh will be able to figure out what the deal is with Premiere / YouTube and get an episode up for you today, but I’m going out with the family. Sorry if this isn’t properly proofread. Have a good weekend.

Spoiler Waning trivia follows:

Continue reading ⟩⟩ “About Spoiler Warning”

 


 

Marlow Briggs EP5: Marlow Briggs and the Heavy Thing That Needs to be Over There

By Shamus Posted Thursday Aug 7, 2014

Filed under: Spoiler Warning 87 comments


Link (YouTube)

At the six minute mark Rutskarn mentions Skallagrim, who is a YouTube guy who shares his weapon knowledge and generally scoffs at the often absurd excesses of Hollywood weapon-making. He’s good, although I just want to throw my weight behind LindyBeige as someone who is fun to watch and seems to have an inordinate number of archaic pointy things lying about. (The linked video is him talking about scythes, which seems relevant to our discussion here.)

And for those who missed our earlier episodes, the seemingly errant pronunciation of Marlow’s weapon is deliberate. I’ve decided that a scythe is a tool for cutting grass, and and sKythe is that ridiculous contraption that Marlow is using. They’re just spelled the same because of an ancient Mayan curse or something.

I really wish we had the archaeologist with us. I would drag her through this madhouse and just DARE her to explain this stuff. “Well, see you had to bring a sKythe here and jam one end into this socket in order to open a door. Which would also split the scythe into two really inconvenient sword things. It was an intelligence test. Anyone stupid enough to attempt to wield the resulting pieces as weapons was clearly too dense to be useful and therefore should be put out of the village or eaten.”