Hitman Absolution EP11: Ultimate Defenestration GOTY

By Shamus Posted Thursday Apr 2, 2015

Filed under: Spoiler Warning 50 comments


Link (YouTube)

Here it is. The greatest episode of Spoiler Warning we’ve ever done, provided you’re normal like me and are obsessed with throwing people down holes, out windows, and over ledges.

Yes, this game has some problems. The plot is gibberish, story is atrocious, the themes are either dissonant or nonexistent, the levels are tiny, the mechanics are shallow, the environments are boring, the characters are schlock, the dialog is verbose and clunky, the cutscenes are torture, the save system is a crime, the ladies are all pandering fanservice, the fanservice is creepy sophomoric milquetoast, the puzzles are insultingly shallow, the voice acting is wooden, the character designs are ugly and cliche, the missions don’t fit with the franchise, and the gameplay is a mess. On the other hand, if we rate Absolution on the completely objective scale of “number of people you can push to their deaths”, then it ranks as one of the greatest videogames ever made.

Unrelated: There’s a balcony on my apartment that has a two-story drop to a concrete walkway. And nobody ever comes to visit.

Also, Rutskarn requested that I link to The Hole.

 


 

The Strange Evolution of OpenGL Part 1

By Shamus Posted Thursday Apr 2, 2015

Filed under: Programming 76 comments

Let’s talk about OpenGL. No wait. Don’t hit the back button yet! Let’s talk about OpenGL in a way that non-coders can hopefully follow. I’ll even sprinkle some screenshots of my most recent OpenGL project through the article to break up the scary walls of text. It’ll be easy and maybe even funI’ve found that people’s definitions of “fun” are surprisingly flexible!.

OpenGL stands for Open Graphics Library. It was originally devised in 1991. When it comes to talking to your graphics card, OpenGL is one of only two ways to get the job done. If you want to render some polygons, you have to use either Direct X or OpenGLWell, a third option would be to render WITHOUT using the graphics card. This will – no exaggeration – be thousands of times slower. So it’s been years since the last time I saw a software-rendered game.. Everything else – Unreal Engine, Unity, or any other game Engine – has to go through either DirectX or OpenGL if it wants to make some graphicsAssuming you’re working on a desktop computer. Things are a little different in console world..

Continue reading ⟩⟩ “The Strange Evolution of OpenGL Part 1”

 


 

Hitman Absolution EP10: Deputy Weld

By Shamus Posted Wednesday Apr 1, 2015

Filed under: Spoiler Warning 87 comments


Link (YouTube)

Behold! The first-ever episode of Spoiler Warning you can watch in glorious 60fps. To be honest, it looks the same to me. But people with younger eyes and faster brains will probably appreciate it. This is probably the biggest step up in quality since we moved to HD during the Fallout 3 season. Thanks to everyone who is supporting Spoiler Warning on Patreon. That money goes to Josh, and he spent it on the PC upgrades to make this happen. So we all win, really.

Or would be, if we weren’t playing this game.

I know we’ve been faulting this Hitman game for not having enough man-hitting, but the game isn’t very strong even when it finally stops screwing around and allows for the hitting of various mans. It’s been a while since I played the other games (and as I’ve said before, I’ve never finished any of them) but the hits in this game come off as infantile and patronizing. Just wander around and pull all the levers you find, move all the objects, and sabotage all the things. Your targets will kill themselves without you needing to think or plan.

But savor these hits, because it’s going to be a long time before we get any targets again. (And longer still before we get to interact with anyone germane to the plot.)

On the upside, this game is a lot more fun to mock than it is to play.

 


 

April First

By Shamus Posted Wednesday Apr 1, 2015

Filed under: Notices 110 comments

April Fools day kind of has two faces: There’s the “prank lies” face and there’s the “do something silly” face. The prank lies are the things where a news site will falsely announce that Half-Life 3 is released, Obama is going to be in the next Call of Duty, or that id Software is working on a licensed Dirty Dancing videogame. The “something silly” idea is where people metaphorically put on a silly hat for the day.

I do not like the prank lies. Either the lie is just a little too plausible and thus confusing or annoying, or it’s not plausible enough and it’s just dumb and pointless. All too often the punchline seems to be laughing at all the “dumb” people who fell for it: As if trusting usually reliable sites is some kind of character flaw. If they don’t have April Fools day in your country, or if you lose track of the date, then you become the butt of the joke. This is just no fun.

But I do kind of enjoy the obviously silly stuff. For those of you reading this in the archives or via RSS: As of this writing the site is decorated with a huge “My Little Pony” backdrop. (For posterity, I’ve used a smaller version of the image as the header of this post.)

Although, now that I’ve seen it: I do like the idea of having a large fixed image in the background. I mean, not this one, obviously. But something might be nice. I feel like I’m getting tired of these dice. Or maybe having an image that changes weekly or monthly might be worthwhile.

Anyway, this post is just your friendly reminder to be careful out there today. Beware the fools and mountebanks.

 


 

Experienced Points: So Who Is DRM For Anyway?

By Shamus Posted Tuesday Mar 31, 2015

Filed under: Column 94 comments

Yes, we’re talking about DRM again. To a certain extent, I realize this is a bit like complaining that the view outside of your jail cell kind of sucks. The DRM argument is essentially over. Our games are already linked to Steam / Origin / Games for Windows Live / UPlay / Whatever. The ownership argument has been over for years. From here on it’s just a matter of degrees. The publishers say, “We both agree the game belongs to us. Now let’s talk about what we allow you to do with it. And when we say ‘talk’ what we mean is, ‘agree to this EULA and leave us alone’. Thanks for being a customer. We love gamers and video games.”

I know the argument is over, but once in a while you need to drive by and chuck a brick through the window to let ’em know you’re still mad. So that’s what we’re doing this week.

 


 

Hangout: Bloodborne

By Shamus Posted Monday Mar 30, 2015

Filed under: Spoiler Warning 49 comments


Link (YouTube)

Here is the capture of the stream from last weekend. This is a local recording that Josh made, so it should be in HD and not in Mush-O-Vision like Twitch likes to serve. Also, it won’t be deleted in a couple of days, which is something else Twitch likes to do.

I really like doing these. It’s nice to be able to interact with the audience while the thing is going on. If Twitch wasn’t outrageously stupid, they would allow you to keep some streams. Also, they ought to archive the chat so you can watch the stream along with the comments as they appeared. I try to read off the comments as I respond to them, but it’s not the same as you being able to see them for yourselves.

Thanks to everyone who joined in. Be sure to bug JoshSince he’s not on Twitter, doesn’t have a blog, doesn’t use Facebook, and his email isn’t public, I have no idea how you can do this. if you want us to do it again.

Considering the central gameplay, the loading screens in Bloodborne are absolutely unforgivable.

 


 

Hangout March 29: It’s OVER!

By Shamus Posted Sunday Mar 29, 2015

Filed under: Notices 40 comments

EDIT: Thanks for showing up! The archive ought to go up later this week!

Come hang out with us and watch Josh die over and over again in a way that – if we’re being totally fair – he probably deserves. The stream is here.

 


 
From The Archives:

What is Vulkan?

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What is Vulkan?

What is this Vulkan stuff? A graphics engine? A game engine? A new flavor of breakfast cereal? And how is it supposed to make PC games better?

 

Mass Effect Retrospective

A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.

 

MMO Population Problems

Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?

 

The Dumbest Cutscene

This is it. This is the dumbest cutscene ever created for a AAA game. It's so bad it's simultaneously hilarious and painful. This is "The Room" of video game cutscenes.

 

The Plot-Driven Door

You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.

 

Seven Springs

The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.

 

Who Broke the In-Game Economy?

Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?

 

Fable II

The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.

 

Deus Ex and The Treachery of Labels

Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.