Experienced Points: Shamus Answers Your Fallout 4 Questions

By Shamus Posted Monday Dec 7, 2015

Filed under: Column 255 comments

This week my column talks more about the Fallout 4 intro, and also about encumbrance. This was a hard column to write. I needed to stay on topic and not lash out every time one of Bethesda’s awkward, idiotic, or amateurish attempts as faux-worldbuilding came up in conversation.

Well, that’s fine for a column where you need to stay on topic, but this is my blog and I don’t need to hold back.

The new Fallout games are set 200 years after the bombs fell, over a century after the first game. And its set 3,000 miles away. And yet check out all these Fallout 1 ideas they thoughtlessly dragged along:

Bottlecaps as money: This makes sense as an ad-hoc currency when crawling out of the rubble and trying to build a new society a generation or so later. (Although I’ve always wondered why they didn’t use the existing coins, since coins will be more numerous, more durable, harder to “counterfeit”, and come in various denominations for convenience. Bottlecaps work if you’re basically rural farmers. But once you’ve got working machinery, some other system will arise.

Leftover food: Uh, no. Fallout 1 had almost no food from the old world. There was, I think, a box of macaroni someplace. And there was still Nuka Cola. But now we’re something like 150 years after Fallout 1 and suddenly every container is overflowing with still-edible prepackaged goods.

Jet: No Bethesda. Jet is not a pre-war drug. Jet was made in the aftermath. You can even meet the kid who invented it. It’s part of the ugly, seedy world that replaced the plastic, idyllic old one. And again: It was a west coast thing.

Supermutants: Created in a lab in southern California. But now they’re everywhere.

Radscorpions: Radscorpions were – and I hope Bethesda doesn’t find this concept too confusing – irradiated scorpions. Like, a species that was indigenous to the setting of Fallout 1 became mutated. But now I guess the whole world is just a copy of SoCal. If the first game had been set in Anchorage and Fallout 4 was set in Florida, then in this game we’d be wading through swamps, fighting irradiated polar bears.

The weather: Fallout 1 was set in a desert. So then Bethesda moves the game into a temperate climate, but makes it look like a desert anyway.

Brotherhood of Steel: I guess they also migrated 3,000 miles to the east coast. Whatever.

Deathclaws: They migrated northeast too? Okay, fine.

Molerats: Sure. I guess they migrated, too. Why not? How about The Hub? How about Killian’s Shop? Why can’t that migrate, too? Maybe that could be a chain of shops that somehow operates across a continent in a world with no long-distance communication or stable currency. Shit, why don’t we just say Vault 13 migrated?

Bethesda has done to Fallout what JJ Abrams did to Trek: They saw all the adventure and laser fights and assumed that’s what it was all about. They mistook the surface for the core.

At least they’ve embraced their brainless aesthetic and gave Fallout 4 a sense of fun. Fallout 4 is at least smart enough to not ask us to take this circus seriously. And despite my bellyaching, that change in tone really is a massive improvement. The worst part of Fallout 3 wasn’t its relentless stupidity, but its inept pathos and pretensions of being something more than a supermutant shooting gallery.

I’m sorry. I lost my chain of thought. Were we talking about Fallout 3 again? What was the question?

 


 

Diecast #131: Star Wars Battlefront, Far Cry Primal, Psychonauts 2

By Shamus Posted Monday Dec 7, 2015

Filed under: Diecast 131 comments



Hosts: Josh, Shamus, Campster. Episode edited by Rachel.

This week there won’t be any Spoiler Warning. But! You get a longer-than-usual Diecast, and if we’re all really good maybe Josh will upload last week’s hangout to YouTube.

This month is likely to be spotty, in terms of podcasts and videos. It’s hard enough to get all five of us together at the same time on a normal week, and now it’s the silly season. Everyone has a party to go to. Or get ready for. Or recover from. So I don’t know what we’ll be getting, content-wise.

Show notes: Continue reading ⟩⟩ “Diecast #131: Star Wars Battlefront, Far Cry Primal, Psychonauts 2”

 


 

Fallout 4: Permadeath

By Shamus Posted Sunday Dec 6, 2015

Filed under: Video Games 223 comments

I’ve mentioned before that I played Skyrim with a lot of mods, many of which contributed to a sort of hardcore / survivalist gameplay style. Someday maybe we’ll get similar mods for Fallout 4, but in the meantime I thought I’d try a similar idea with the base game. It’s not actually a great idea, but the heart wants what the heart wants.

So I’ve been playing Fallout 4 with some self-imposed rules:

Continue reading ⟩⟩ “Fallout 4: Permadeath”

 


 

Rutskarn’s RPG System Hoedown, Part 1

By Rutskarn Posted Saturday Dec 5, 2015

Filed under: Tabletop Games 113 comments

I used to get really needled when TV shows and movies portrayed D&D as some kind of hilarious degeneracy Gollumlike people get up to when not lusting after cheerleaders or hacking the Pentagon. Then I grew up, moved to the relatively open and pressure-free environment of college, and found out the surprising truth: the takeaway of most non-nerds had been that the dragon game those bespectacled clowns had been playing had looked pretty fun. Go figure.

So that’s not my least favorite myth about RPGs anymore. My least favorite myth is that playing them is hard.

Truth is, if you have a quarter of a brain, want to pretend to be a barbarian for an afternoon, and know a few people with similar inclinations–and you have a stable enough internet connection to read this paragraph–there is basically nothing stopping you. You do not need a sponsor. You do not need a coach. You do not need seven hundred dollars of special equipment. If you and your buds get a wild hair, I promise you that you can be up and running with some kind of tabletop experience in actual minutes. If you want to run the most common systems, it will require anywhere from two to six hours of research to have a really good start.

There are more great systems to play now than ever before–which brings me to the one part that really is difficult for a newbie, which is figuring out what to play. While I’m sure someone out there has written a dynamite guide for setting new players up with the right system, I haven’t encountered it. Mostly I’ve encountered either squawking narcissistic slapfests explaining why everything north or south of a treasured game is terrible or very vague guides that are approachable at the expense of being educational or substantial.

Here’s the thing: there is no best game for beginning players. It really depends on who you are and what you want to get out of it.

Let’s start with Dungeons and Dragons.

Continue reading ⟩⟩ “Rutskarn’s RPG System Hoedown, Part 1”

 


 

Hangout: Steamtroller: It’s Over!

By Shamus Posted Friday Dec 4, 2015

Filed under: Notices 22 comments

EDIT: Thanks for watching. We’ll have the full stream up on YouTube some time in the next week. Until then, you can watch the VOD here.

Original Post:

Josh is going to play games using the Steam Controller and we’re going to make fun of him.

Watch live video from SpoilerWarningShow on www.twitch.tv

 


 

Knights of the Old Republic EP36: Sunry Execution

By Shamus Posted Friday Dec 4, 2015

Filed under: Spoiler Warning 47 comments


Link (YouTube)

This Sith we interrogate in this episode sounded really familiar to me. (And his old-man voice seems to be at odds with his young-ish face.) He actually sounds like Deckard Cain from Diablo. I looked on IMDB and Deckard’s voice actor is indeed credited in KOTOR, but this character doesn’t have a name so I can’t be sure.

I’m rolling my eyes at all the “boring puzzles” in this episode, but the tricky thing about puzzles is that they can be really hit-or-miss. Some of them are a welcome change of pace. There’s nothing particularly wrong with these puzzles, but I was probably snarking because it’s really boring to watch someone else solve a puzzle.

I notice puzzles have been falling out of favor at BioWare. KOTOR is packed with them. Jade EmpireI’d consider the cultural debate against John Cleese to be a puzzle, since it’s really about manipulating binary switches. and Mass Effect seemed to have fewer. I can’t remember any puzzles in Mass Effect 2 or 3.

 


 

Knights of the Old Republic EP35: Examining Cross Witnesses

By Shamus Posted Thursday Dec 3, 2015

Filed under: Spoiler Warning 171 comments


Link (YouTube)

I don’t have anything to say about this trial because I don’t remember it. So let me talk about a different trial in an unrelated game: Neverwinter Nights 2.

At some point you have to do a trail for some reason that eludes me now. I remember really getting into it. There was a lot of ground to cover and I remember thinking how easy it would be to mess it up. At the time I wondered, “Huh. If I screwed this up, how would the game continue?”

So then I won the trial and the other guy demanded a trial by combat. I’m sure if I’d bungled the case, my side would have demanded the same thing. And then I realized I’d just wasted all my time doing things the Right Way, when it was all fated to come down to a stupid brawl no matter what I did.

So then my monk was thrown into 1-vs-1 combat with a barbarian. I spent the whole time thinking, “Man, good thing I didn’t play as a rogue!”

I was really pissed about being forced into combat. I felt like I’d put the work in, and I’d earned the right to skip this. It was a brutal fight. I died half a dozen times. It seemed like the other guy had a million hitpoints. Finally I noticed in the combat window it saying something about “This character is immune to damage at this time.” (I don’t remember the exact wording. In fact, most of this is probably wrong. It’s been a decade.)

So I looked up the rules and found out that barbarians have a rage ability that lasts N rounds, and it’s literally impossible for them to die while in rage. Now, if I was running a game at the table, I would do some sort of sanity check on crap like this. “Okay, he can’t die while rage is going, but he’s experienced four times his hitpoints worth of damage. The rule says he can’t die, but this is ridiculous. He should be missing major parts of his anatomy by now. You know what? He’s crawling towards you and no longer able to fight.”

So what I had to do was deal enough damage to kill him, and then run away from him until rage ended. I was so pissed. I beat him in court, I beat him in combat, and now I have to run around like a helpless coward until his bullshit times out?

So what talky RPG’s have contrived trials where your violence expert ends up acting as an investigator / lawyer? Let’s see…

  1. Sunry’s trial here in KOTOR.
  2. Whatever that trial was in NWN 2.
  3. Saren’s trial in Mass Effect 1.
  4. Wasn’t there one in Jade Empire? I can’t remember.
  5. No, the bullshit “hearing” at the start of Mass Effect 3 doesn’t count.
  6. I’m sure I’m forgetting some obvious ones.