Mass Effect Retrospective 28: Actually, Go Ahead and Fear the Reaper

By Shamus Posted Tuesday Dec 22, 2015

Filed under: Mass Effect 228 comments

Shepard has the Normandy sidle up to the “disabled” Collector vessel and his team takes the shuttle over. They’re here for “intel” on the “Omega 4 Relay”, but it’s kind of vague because that’s a really broad topic and we don’t know what they’re looking for specifically. We don’t know what part of the ship they’re in, or heading for. We don’t know how far we have to go, and it’s not even made clear why we need to board their vessel in the first place, since EDI seems to read their databanks from the Normandy. I guess the Collectors have a really shitty Wi-fi password? The author doesn’t seem interested in explaining how that works or what the limitations are, or what.

That’s usually fine in a drama-based story, although this is kind of muddled because the team seems to forget why they’re here. It would be nice if there was just one or two lines of dialog that framed their goals for this scene and explained how they planned to achieve themLike: We need to take this wireless adapter to the Collector router on deck 2.. Shepard and friends just walk down a single linear corridor and act like tourists in a Collector-based theme park.

It’s actually important to keep the audience focused in a situation like this. We want the player to have some kind of perceptible goal. Since this is supposed to be an ambush, we want them to be thinking about the thing they’re supposedly about to get. Otherwise they go into passive mode and simply wait for the other shoe to drop.

And then we come across a weapon on the ground and we get a popup asking what weapon class we want to permanently unlock for Shepard. Just.. what? Here? In the middle of a mission? Shepard suddenly unlocks a new weapon? Shouldn’t this happen on one of the many upgrade menus in the Normandy? Why is this choice here?

It’s like the writer forgot they were supposed to be building tension for the upcoming ambush and so they left out some exposition and instead gave us some immersion-breaking decisions to make about our character build.

None of this is horrible (yet) but it does feel distracted and desultory.

Continue reading ⟩⟩ “Mass Effect Retrospective 28: Actually, Go Ahead and Fear the Reaper”

 


 

Experienced Points: How Witcher 3 Breaks all the Rules

By Shamus Posted Monday Dec 21, 2015

Filed under: Column 62 comments

My column this week is a gimmick-y little thing illustrating just how ridiculously lavish the storytelling is in Witcher 3. It was originally part of my 2015 end-of-year list, but the idea kind of grew into its own thing. And speaking of my 2015 list:

I left out Kerbal Space Program. Then again, it was actually part of my 2013 list. Honestly, these end-of-year lists are getting to be really confusing. Games come out before they’re released, we play them before they’re done, and we finish them before they’re finished. It’s a madcap, topsy-turvy world we live in now and nobody knows what the rules are.

Also, if I’d thought of it I might have put Hexcells: Infinite on my list. I played quite a bit of that this year. Er, all of it, actually. It’s like Minesweeper, but about ten times deeper, and played on a hex grid.

Witcher 3 was the game I wanted to come back to all year. It’s stuck with me, and I keep thinking about how I’d like to handle situation A or B differently. Spoiler: The biggest one is that: In my play-through I left the Radovid problem alone. This is not a good idea and the people of the city had a Bad Time.

Also, I sort of defaulted to pairing up with Yennifer, because it felt that that was the most “canonical” way to play it. I acted like I was playing KOTOR: the game makes the most sense on both a story and thematic level if you go light-side, but they allow you to play dark side anyway. But later it became clear there was no “canonical” route through Witcher 3. All roads were equally valid. If I do another play through, I might pair up with TrisI loved the hedge maze scene. It’s not remarkable by movie standards, but it’s amazing by the standards of videogame romance. It’s probably the first time romantic tension in a videogame didn’t feel like flirting with a Protectron. or I might go for the loner ending.

Now if I can just scrape together enough hours to manage another trip through the game.

 


 

Diecast #133: Disney, Mailbag

By Shamus Posted Monday Dec 21, 2015

Filed under: Diecast 83 comments



Hosts: Josh, Shamus, Campster, Mumbles. Episode edited by Rachel.

No Star Wars talk this week. It’s a little too soon. But I suspect next week will be the big spoiler discussion. Be ready!

Show notes: Continue reading ⟩⟩ “Diecast #133: Disney, Mailbag”

 


 

The Altered Scrolls, Part 15: Thoreau’s Razor

By Rutskarn Posted Saturday Dec 19, 2015

Filed under: Elder Scrolls 104 comments

So what’s the big difference between Skyrim and Oblivion? What draws the line of burning gasoline between what the series used to be and what it’s probably going to be forever?

Simply, they simplified. They made the game more straightforward and turned everything upside-down in the process.

Processes of simplification have occurred before in this franchise, but never quite under these circumstances. The first big features cull took place between Daggerfall and Morrowind when the latter title dropped half the former’s skills and subsystems, but this was a move born from the strictest pragmatism; most of the stuff dropped just plain didn’t work. Morrowind‘s developers were soberly aware of what they could actually make interesting and worthwhile and while they clearly wanted to preserve the same basic feeling Daggerfall contained, and wanted as much complexity in the game as possible, they were no longer willing to just throw something in there just for the hell of it, just in case somebody liked it. Which had been the prevailing design philosophy since the original epic of feature creep that spawned the series, but never mind. It was time to exercise discipline and restraint.

Continue reading ⟩⟩ “The Altered Scrolls, Part 15: Thoreau’s Razor”

 


 

Dénouement 2015 Part 4: The End

By Shamus Posted Thursday Dec 17, 2015

Filed under: Industry Events 91 comments

And now for my top 3. Disappointingly, everyone guessed these in yesterday’s post. I think they even got the ordering right. But maybe it’s for the best. The downside of having surprises in your list is that it means people expected something else. Which leads to arguments. Which leads to anger. Which leads to the Dark Side. Or something like that.

Anyway. Here they are:

Continue reading ⟩⟩ “Dénouement 2015 Part 4: The End”

 


 

Mass Effect Retrospective 27: Everyone Has Read the Script

By Shamus Posted Thursday Dec 17, 2015

Filed under: Mass Effect 165 comments

The finale of Horizon has Shepard’s team repairing the colony’s anti-air guns while under assault from the Collectors. The guns were a gift from the Alliance, but they weren’t working. Once EDI completes a calibration / hotfix, they give the Collector ship a pounding until the Collectors retreat.

After each main story mission, we head back to holograph land to talk to The Illusive Man. These conversations have a lot in common with the Kashley conversation earlier: The other person talks nonsense, your dialog choices aren’t fair, and when you choose one Shepard says something different anyway.

A Talk with TIM

PLEASE tell me you put a mind-control chip in my brain. I can't bear the thought that I might actually be stupid enough to work for you.
PLEASE tell me you put a mind-control chip in my brain. I can't bear the thought that I might actually be stupid enough to work for you.

Last week I said the Kashley conversation was a disaster and you could find problems with almost every line of dialog. The same is true here. So let’s do that. Here is an except of the post-mission debrief with The Illusive Man: Continue reading ⟩⟩ “Mass Effect Retrospective 27: Everyone Has Read the Script”

 


 

Dénouement 2015 Part 3: The Winners

By Shamus Posted Wednesday Dec 16, 2015

Filed under: Industry Events 40 comments

As in years past, I’m not going to pad or cut my list to hit some nice round multiple of ten. This is just a list of games that were part of the conversation, or that I thought were important, or that I really liked, or that I want to talk about. The only thing they have in common is that I really liked them.

Also, as we discovered in my top 64 games list, numbered lists are basically bullshit. I stand by the presence of every title on this list, but the order is pretty arbitrary. So please don’t try to haggle with me over ordering. On another day and in another mood, I’d make the same list in a totally different order.

Well, except for the top two. The “top two” really are the top two. But we’ll talk about them tomorrow. For now, let’s talk about the other favorites…

Continue reading ⟩⟩ “Dénouement 2015 Part 3: The Winners”